I wonder if Capcom still has their tip hotline...
Wow, that sucks! Just like the old Wii store.
I understand using maps in some cases, but a walkthrough just spoils the fun for me.
Link's Awakening has its challenging moments. It's pretty laid back for the most part, so I can see how you could complete it without dying if you know what to do.
Reviews in the pipeline:
Choplifter (Master System and SG-1000)
Ys: The Vanished Omens with FM Sound Patch!
steel battallion ( die once and it will delete your save game )
i wanna be the guy
prinny can i really be the hero d00d ? 1 and 2
dark souls
demon souls
dragons dogma
ninja gaiden any ninja gaiden really
fallout nv hardcore mode ( masochists only need to apply )
transformers 2004 ( armada game )
alice madness returns
fez
giana sisters
and thats just what i can recall off the top off my head
and many many prinnies died in that attempt d00d nearly a 1000
away with slavery !
away with opression
viva la revolution d00d !
It's ok. Prinnies are disposable. Etna wouldn't have it any other way. Disgaea can be hard too! I guess you could call that series a neoclassic.
I think I'm going to finally complete Super Metroid after this thread. I'm not going to turn in my "man card" and complain about it.
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Reviews in the pipeline:
Choplifter (Master System and SG-1000)
Ys: The Vanished Omens with FM Sound Patch!
Ok, so I just briefly skimmed through the posts and I love how people are trying to debate something when they know it's not what I am talking about.
The point is not that people are getting stuck and asking for help, the point is that these people are getting stuck in very obvious locations of what to do next, having troubles on the very first boss, they don't experiment, they don't try anything new, these kids are literally lost without a giant pop up box telling them what their next objective is. They are losing their minds because there isn't a giant fairy screaming "SAMUS ARAN! SAMUS ARAN! USE THE B BUTTON TO SHOOT!!" The minute they slightly get confused, they rush onto Miiverse and ask for help, instead of maybe trying to figure it out on their own.
Also, to the kid who said he was 15, are you seriously joking? That would mean you grew up in this generation of gaming (The 7th) of course you don't see the issue with it. I grew up on NES and Genesis and only had those until around early 2002, I could beat Castlevania 2 without a guide before you were even going to preschool.
I'm not trying to sound like a pompus elitist, as there is nothing wrong with asking for help, and I've even hoped on to the walkthroughs of Super Metroid a couple of times because there are parts of this game that are downright cryptic. Like someone else said, Super Metroid is honestly pretty straightforward and for these kids to be getting stuck where they are getting stuck at, is just shameful.
These kids today are growing up with the attention span of a gnat. When I was a kid I only got a few games a year, and this was before cellphones and internet was mainstream, it was around, and we had it, but it was so crappy we never used it. Now a days kids don't focus for crap, and it's because of that games like Super Metroid seem impossible to them, when in actuality Super Metroid is pretty easy.
Even Mega Man is pretty netural on the difficulty scale, it's by no means easy, but it's certainly not the hardest NES title on the market.
Oh, ignoring my points because of my age, eh? Funny you mention Castlevania, because I played that game when I was two and each year of my life it has been played to death. I do see the issue of this, and I'm being far more reasonable about this than you. I grew up with retro games when I was a kid. And what does the fact you could beat Castlevania II before I went to preschool have to do with anything? Of course you could! Because I could barely play Video Games at such a young age! You know what else? I have 1,700 Video Games, no emulators or downloads, so yeah, judging me because of my age? It's people like you who are the problem with the retro gaming community.
EDIT: It's worth mentioning that I made it near the end of Super Metroid last year.
Without using any help or walkthroughs.
I thought this was going to be about how games used to teach you how to play them through their gameplay and not tutorials, but it's about people being dumb.
People were always dumb, we just didn't have the Internet back then to witness them being dumb.
Wow, kids these days are also terrible at math. If someone is fifteen years old, that means that you are both of the same generation. You may have "retro gamed" as a child, but you were born after the NES had already been replaced by the SNES and by the time you were fairly sentient it was the 32-bit generation and you are one of the kids who grew up with "hand-holding" games.
The minute you read a misleading article (the kind you rely on to know what the 8/16-bit gen was like), you rushed to the retro forums instead of thinking things through, doing some kind of research or confirming the validity of anything you are judging an entire "generation" of people over.
Whether or not you wish to sound like a pompus elitist, you have proven yourself to be one. I finished "Castlevania 2" before you were born and did so without a guide. But that doesn't make me better than you, who are also still crossing over from childhood. You undermind your hardcore gamer argument with such an ironic example. Simon's Quest is infamous for being impossible to complete without a guide. If you did indeed finish it without "cheating", or fluking with random experimenting as I did, then you'd know this to be true. Many classic games have design flaws like that and often not all of the gameplay or controls are properly spelled out in manuals.
I've also never heard anyone describe Mega Man as being neutral for difficulty. The only times I ever see it brought up is when retro gamers say how much more difficult it is over the already challenging sequels. But it is also an example that contradicts the point you are trying to make. It's a series in which the bosses are supposed to be near impossible if you didn't already know the correct order in which to play the stages and which weapons to use. It is time wasting and unfairly difficult and cheap by design. Fans appreciate it inspite of this.
But you know nothing about the people making those comments and still being a kid who grew up on the social media/internet age, you should know how quickly fake posts will out number the real ones as soon this kind of thing spreads across the internets. But not everyone takes games seriously or plays them often. Video games are infinitely more popular today than in the early nineties and because of modern comunication, you should expect way more of these types of comments.
Games mags, guide books and hotlines were popular during the 8 & 16-bit generation because so many people had the same difficulty playing these games back then. They even made VHS strategy guides. Nothing has changed, except the delivery method and your generation's need to express everything publically.
SEGA is the Messiah of Console Gaming.
In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.
All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".
http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:
http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.
Not defending the rest of his post but I agree about Mega Man. I feel the Mega Man games are on the easier side compared to the average NES game but it's hard for me to be a fair judge of them as somebody who has played through them all dozens of times. You have unlimited continues and your weapons and special items make seemingly difficult segments into trivial ones. It's basically a series of games that are only as hard as you want to make them. The only one that I'd consider unfairly hard is the first one since there are no passwords and the level design is uneven compared to the more polished later installments.I've also never heard anyone describe Mega Man as being neutral for difficulty. The only times I ever see it brought up is when retro gamers say how much more difficult it is over the already challenging sequels. But it is also an example that contradicts the point you are trying to make. It's a series in which the bosses are supposed to be near impossible if you didn't already know the correct order in which to play the stages and which weapons to use. It is time wasting and unfairly difficult and cheap by design. Fans appreciate it inspite of this.
Even the easiest one requires some patience though. However was the difficulty really a good thing? It's an interesting point to argue.
Games were hard back then because they were both taking design elements from the arcades and because it was the easiest way to extend the length that a person would spend with the game without necessarily having to make the game very long. The developer really didn't give a damn if you beat the game or not.
With more modern, cinematic games we're looking at interactive entertainment that has a story to tell. The developer wants you to beat the game so they hold your hand and make sure you get that story.
Personally I think both of these approaches to game design have their place. I can still get the thrill of conquering an old nail-biting action game or I can enjoy a good interactive story.
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