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Thread: Genre by Genre: Sega Saturn and Sony Playstation worldwide libraries comparison

  1. #181
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Zz Badnusty View Post
    this is inconsequential to the point of your post, but Hori didn't make any Dreamcast peripherals, afaik
    You're right, I meant Agetec.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  2. #182
    ESWAT Veteran Da_Shocker's Avatar
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    I think SFZ3 was a great port on the Saturn now I would like to ask Capcom what happened D&D Collection with those awful load times and 4 player co-op being removed. While Captain Commando kept the 3 player co-op in tact on the PSx.
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  3. #183
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by sheath View Post
    I've been playing Street Fighter Alpha/Zero 3 on PS1, Saturn and Dreamcast. I was able to use the same Hori Arcade Stick for the Saturn and Dreamcast versions thanks to my Total Control 3 adapter. When I used my Dreamcast Hori Agetec Arcade stick I had trouble doing basic special moves with Ryu for some reason. Similarly when I used my Performance Dual Impact on the PS1 version I couldn't pull off specials with Ryu, so I was forced to resort to the not-a-dpad Sony Dual Shock 2. Once I familiarized myself with the gangsign like finger contortions required to make the Dual Shock work I had no trouble playing the PS1 version either.

    In fact, for Graphics, Gameplay and Sound I found very few differences between the three on my SDTV over S-Video through my Dolby Pro-Logic tuner. The PS1 version has some missing background elements, such as the skull and warping in the Ryu Vs Ken level. Though the skull flashes with the lightning and is creepy as hell. The PS1 version also has static characters in the character select screen. Aside from background animation and the character select screen the PS1 version has true transparency for the menu items like the Dreamcast game has, whereas the Saturn game has a dithered mesh for no good reason.

    I should be able to slap together a quick comparison video if anybody is interested, but I really think that the differences between the three versions is negligible.
    The Dreamcast version has some gameplay issues last I checked. And the PS1 port is obviously missing some animation:


  4. #184
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    I keep seeing people say the Dreamcast version has some gameplay problem but I never see it described. Like I said, with my Agetec Arcade stick I had some trouble pulling off super moves in comparison to using my Hori Saturn Stick, which made it play the same as the Saturn version with Ryu anyway. I will have to play both versions more to see if I can find anything, but I never play as anybody other than Ryu or Evil Ryu. So if it is some particular other character I won't know there is a problem.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  5. #185
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    All I can say is that using YT videos we can't notice little animation cuts; extremely hard to tell (especially from that guy Trekkies likes to use as source. Sometimes he uses PAL versions, sometimes not, sometimes PAL version or emulation just for one side of the comparison. I don't like those videos for the most part).

    Based on real hardware gameplay, I was never able to notice any character animation frame missing on the PS1 compared to the Saturn version... The special attacks' effects are simplified on the PS1, the character select screen is static and some backgrounds are are slightly simplified or animated a little slower on the PS1. But in terms of characters' sprites I never noticed any frame cuts.
    However, I'd love if someone could rip both sets of characters sprites and prove that the Saturn version has more than the PS1's.


    Quote Originally Posted by Da_Shocker View Post
    I think SFZ3 was a great port on the Saturn now I would like to ask Capcom what happened D&D Collection with those awful load times and 4 player co-op being removed. While Captain Commando kept the 3 player co-op in tact on the PSx.
    Actually, you can have 4P co-op in Captain Commando on the PS1. It's a simple cheat.
    The thing IMO is that it was New who ported it to the PS1 and not the lazy Capcom. So the PS1 game also includes Arcade and a good arranged soundtrack. And it uses the 384x240 resolution.
    Last edited by Barone; 06-27-2013 at 10:42 PM.

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    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by sheath View Post
    I keep seeing people say the Dreamcast version has some gameplay problem but I never see it described. Like I said, with my Agetec Arcade stick I had some trouble pulling off super moves in comparison to using my Hori Saturn Stick, which made it play the same as the Saturn version with Ryu anyway. I will have to play both versions more to see if I can find anything, but I never play as anybody other than Ryu or Evil Ryu. So if it is some particular other character I won't know there is a problem.
    For one the V-ISM timings are completely screwed up preventing you from doing this:



    Here's a pretty good break down of the differences:
    http://forums.shoryuken.com/discussi...he-differences

    Yeah they all have some issues, but the Dreamcast port appears to be the least accurate. The only issue I'd call BS on in that list is the Saturn version slowing down during VC's with larger characters. I've tested this myself and not seen it slowdown.

    Quote Originally Posted by Barone View Post
    All I can say is that using YT videos we can't notice little animation cuts; extremely hard to tell (especially from that guy Trekkies likes to use as source. Sometimes he uses PAL versions, sometimes not, sometimes PAL version or emulation just for one side of the comparison. I don't like those videos for the most part).
    He NEVER uses emulation. Everything he records is from real hardware. Though yes his earlier videos do have PAL issues, he has since acquired an NTSC Saturn and I believe an NTSC PS1.

    Quote Originally Posted by Barone View Post
    Based on real hardware gameplay, I was never able to notice any character animation frame missing on the PS1 compared to the Saturn version... The special attacks' effects are simplified on the PS1, the character select screen is static and some backgrounds are are slightly simplified or animated a little slower on the PS1. But in terms of characters' sprites I never noticed any frame cuts.
    However, I'd love if someone could rip both sets of characters sprites and prove that the Saturn version has more than the PS1's.
    If I remember correctly the walking animations for some of the larger characters are simplified on the PS1 version.

  7. #187
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    Ah, I never could get super duper crazy combos to work in any version of any fighting game anyway. They all seem like glitch exploits to me. I have only landed a stun palm of death in VF2 a dozen times or so, and I really like that game.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  8. #188
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Here's a pretty good break down of the differences:
    http://forums.shoryuken.com/discussi...he-differences
    That's a good link, thanks. Still, they don't point which animation cuts they're talking about.


    Quote Originally Posted by TrekkiesUnite118 View Post
    He NEVER uses emulation. Everything he records is from real hardware. Though yes his earlier videos do have PAL issues, he has since acquired an NTSC Saturn and I believe an NTSC PS1.

    He DOES use emulation in some videos.
    https://www.youtube.com/watch?v=Yxk2PYl2v6U
    "BTW: yes the PS1 footage was recorded from an emulator. Normally I try to get physical copies but seriously... not for this game."

    He has some good amount of bias for the Saturn side of things. And he also mixes PAL vs NTSC version at times.
    The lack of full screen footage of each version also annoys me.


    Quote Originally Posted by TrekkiesUnite118 View Post
    If I remember correctly the walking animations for some of the larger characters are simplified on the PS1 version.
    Oh, yes... I remember about reading something like Zangief having recycled animation for backward walking (or something like that). I'm not sure if it was about SFZ or SFZ3 though.

    Quote Originally Posted by TrekkiesUnite118 View Post
    The only issue I'd call BS on in that list is the Saturn version slowing down during VC's with larger characters. I've tested this myself and not seen it slowdown.
    I read something about V-ISM causing slowdown on the Saturn version in some other site as well... I wonder if it depends on the background and/or the character you're fighting against though. Anyway, I don't like V-ISM all that much.
    Last edited by Barone; 06-28-2013 at 02:24 AM.

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    ESWAT Veteran Team Andromeda's Avatar
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    Based on real hardware gameplay, I was never able to notice any character animation frame missing on the PS1 compared to the Saturn version... The special attacks' effects are simplified on the PS1, the character select screen is static and some backgrounds are are slightly simplified or animated a little slower on the PS1. But in terms of characters' sprites I never noticed any frame cuts.
    However, I'd love if someone could rip both sets of characters sprites and prove that the Saturn version has more than the PS1's.
    I think it's silly to compare them anyway the Saturn games needs a 4-Meg cart to run and combine that with the Saturn more V-Ram it's a given it was going to have more animation and look better . Far better to compare the likes of Nighwarirors , Marvel Super Heroes , Street Fighter Alpha II (where's there quite big differences) and where they all run on Standard hardware

    I keep seeing people say the Dreamcast version has some gameplay problem but I never see it described
    The Screen res is sort of wrong, it takes longer to load and then you have the god awful DC 4 button and D-Pad set up - which is why I think people always go for the Saturn version . Plus its been ages since I've seen the DC or PS versions and not sure if they had the brilliant dynamic battle mode which is really impressive to see on the Saturn
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    Quote Originally Posted by Team Andromeda View Post
    I think it's silly to compare them anyway the Saturn games needs a 4-Meg cart to run and combine that with the Saturn more V-Ram it's a given it was going to have more animation and look better . Far better to compare the likes of Nighwarirors , Marvel Super Heroes , Street Fighter Alpha II (where's there quite big differences) and where they all run on Standard hardware
    It's silly since you don't comprehend the purpose of the thread.

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    Quote Originally Posted by Barone View Post
    It's silly since you don't comprehend the purpose of the thread.
    I do , but it's a given that a game that needs a 4-Meg Cart in order to run is going too (or at least should) handle more frames of animation and look better as a result.

    But mind you the 4-Meg cart was a Saturn advantage that was 1) sadly underused even in Japan 2) and never brought to the West; I wonder how much better Duke or Quake could have been if they used the 4-Meg Cart on the Saturn and I would take it that if HOTD used the 4-Meg cart loading times wouldn't be an issue .
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    I think somebody other than Capcom would have to be responsible for the port for the Saturn's VDP 1 & 2 Frame Buffers to be maximized. Otherwise the PS1 would have a better memory system by default. Just because the Saturn has access to 1.5MB of VRAM doesn't mean a lazy developer would figure out how to use it all.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Ninetailed Noob Raging in the Streets KitsuneNight's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    The Dreamcast version has some gameplay issues last I checked. And the PS1 port is obviously missing some animation:

    i honestly see no difference
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    That battle of the ports video is losing frames on its own from whatever capture device he used I'd guess.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Barone View Post

    He DOES use emulation in some videos.
    https://www.youtube.com/watch?v=Yxk2PYl2v6U
    "BTW: yes the PS1 footage was recorded from an emulator. Normally I try to get physical copies but seriously... not for this game."

    He has some good amount of bias for the Saturn side of things. And he also mixes PAL vs NTSC version at times.
    The lack of full screen footage of each version also annoys me.
    Ok, I forgot about that one, However most of the time he's using real hardware, and when there's technical problems he does point it out. It's still the only videos we have that actually show direct side by side comparisons.

    Quote Originally Posted by KitsuneNight View Post
    i honestly see no difference
    Pay closer attention to the backgrounds and fine details such as animation in the character select screen.

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