"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I keep seeing people say the Dreamcast version has some gameplay problem but I never see it described. Like I said, with my Agetec Arcade stick I had some trouble pulling off super moves in comparison to using my Hori Saturn Stick, which made it play the same as the Saturn version with Ryu anyway. I will have to play both versions more to see if I can find anything, but I never play as anybody other than Ryu or Evil Ryu. So if it is some particular other character I won't know there is a problem.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
All I can say is that using YT videos we can't notice little animation cuts; extremely hard to tell (especially from that guy Trekkies likes to use as source. Sometimes he uses PAL versions, sometimes not, sometimes PAL version or emulation just for one side of the comparison. I don't like those videos for the most part).
Based on real hardware gameplay, I was never able to notice any character animation frame missing on the PS1 compared to the Saturn version... The special attacks' effects are simplified on the PS1, the character select screen is static and some backgrounds are are slightly simplified or animated a little slower on the PS1. But in terms of characters' sprites I never noticed any frame cuts.
However, I'd love if someone could rip both sets of characters sprites and prove that the Saturn version has more than the PS1's.
Actually, you can have 4P co-op in Captain Commando on the PS1. It's a simple cheat.
The thing IMO is that it was New who ported it to the PS1 and not the lazy Capcom. So the PS1 game also includes Arcade and a good arranged soundtrack. And it uses the 384x240 resolution.
Last edited by Barone; 06-27-2013 at 10:42 PM.
For one the V-ISM timings are completely screwed up preventing you from doing this:
Here's a pretty good break down of the differences:
http://forums.shoryuken.com/discussi...he-differences
Yeah they all have some issues, but the Dreamcast port appears to be the least accurate. The only issue I'd call BS on in that list is the Saturn version slowing down during VC's with larger characters. I've tested this myself and not seen it slowdown.
He NEVER uses emulation. Everything he records is from real hardware. Though yes his earlier videos do have PAL issues, he has since acquired an NTSC Saturn and I believe an NTSC PS1.
If I remember correctly the walking animations for some of the larger characters are simplified on the PS1 version.
Ah, I never could get super duper crazy combos to work in any version of any fighting game anyway. They all seem like glitch exploits to me. I have only landed a stun palm of death in VF2 a dozen times or so, and I really like that game.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
That's a good link, thanks. Still, they don't point which animation cuts they're talking about.
He DOES use emulation in some videos.
https://www.youtube.com/watch?v=Yxk2PYl2v6U
"BTW: yes the PS1 footage was recorded from an emulator. Normally I try to get physical copies but seriously... not for this game."
He has some good amount of bias for the Saturn side of things. And he also mixes PAL vs NTSC version at times.
The lack of full screen footage of each version also annoys me.
Oh, yes... I remember about reading something like Zangief having recycled animation for backward walking (or something like that). I'm not sure if it was about SFZ or SFZ3 though.
I read something about V-ISM causing slowdown on the Saturn version in some other site as well... I wonder if it depends on the background and/or the character you're fighting against though. Anyway, I don't like V-ISM all that much.
Last edited by Barone; 06-28-2013 at 02:24 AM.
I think it's silly to compare them anyway the Saturn games needs a 4-Meg cart to run and combine that with the Saturn more V-Ram it's a given it was going to have more animation and look better . Far better to compare the likes of Nighwarirors , Marvel Super Heroes , Street Fighter Alpha II (where's there quite big differences) and where they all run on Standard hardwareBased on real hardware gameplay, I was never able to notice any character animation frame missing on the PS1 compared to the Saturn version... The special attacks' effects are simplified on the PS1, the character select screen is static and some backgrounds are are slightly simplified or animated a little slower on the PS1. But in terms of characters' sprites I never noticed any frame cuts.
However, I'd love if someone could rip both sets of characters sprites and prove that the Saturn version has more than the PS1's.
The Screen res is sort of wrong, it takes longer to load and then you have the god awful DC 4 button and D-Pad set up - which is why I think people always go for the Saturn version . Plus its been ages since I've seen the DC or PS versions and not sure if they had the brilliant dynamic battle mode which is really impressive to see on the SaturnI keep seeing people say the Dreamcast version has some gameplay problem but I never see it described
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I do , but it's a given that a game that needs a 4-Meg Cart in order to run is going too (or at least should) handle more frames of animation and look better as a result.
But mind you the 4-Meg cart was a Saturn advantage that was 1) sadly underused even in Japan 2) and never brought to the West; I wonder how much better Duke or Quake could have been if they used the 4-Meg Cart on the Saturn and I would take it that if HOTD used the 4-Meg cart loading times wouldn't be an issue .
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
I think somebody other than Capcom would have to be responsible for the port for the Saturn's VDP 1 & 2 Frame Buffers to be maximized. Otherwise the PS1 would have a better memory system by default. Just because the Saturn has access to 1.5MB of VRAM doesn't mean a lazy developer would figure out how to use it all.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
That battle of the ports video is losing frames on its own from whatever capture device he used I'd guess.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Ok, I forgot about that one, However most of the time he's using real hardware, and when there's technical problems he does point it out. It's still the only videos we have that actually show direct side by side comparisons.
Pay closer attention to the backgrounds and fine details such as animation in the character select screen.
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