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Thread: Mario on the 2600

  1. #16
    not a real fan Raging in the Streets old man's Avatar
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    I liked the Halo 2600 game quite a bit.

  2. #17
    Super Robot Raging in the Streets Obviously's Avatar
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    Quote Originally Posted by Guntz View Post
    Screw that, I want a dedicated cartridge. Official Atari carts are basically impossible to open anyway.
    You can do it with some dedication but not with the label intact.

  3. #18

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    Maybe it is real maybe it is not someone should test it with a flash cartridge if a rom exist that is

  4. #19
    I remain nonsequitur Shining Hero sheath's Avatar
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    It doesn't look like this version of Mario beats the same problem most of the other Mario "ports" have, aside from the recent PCE/Genesis source ports that is. It looks like Mario but it doesn't play like it and the level design and block placements are all wrong. Why won't people just make their own game character if they are going to make their own game anyway?
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  5. #20
    Hero of Algol Kamahl's Avatar
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    It's a proof of concept sheath, those are fun to make.

  6. #21
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    Why are you people saying it's not real? You can buy it here, just like Halo 2600. $30 is not a bad deal honestly. It's hard finding good platformers on 2600.

    http://atariage.com/store/index.php?..._detail&p=1016

    I don't mind if it's not exactly like the original SMB either.

  7. #22
    Super Robot Raging in the Streets Obviously's Avatar
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    I'm not understanding why people aren't believing it's real either. They must think pretty lowly of the 2600 if they think it can't pull this off.

    I might actually pick this up. I didn't realize they made more levels.

  8. #23
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    Quote Originally Posted by Kamahl View Post
    It's a proof of concept sheath, those are fun to make.
    For that I'd like to see the run and slide mechanics and jump mechanics work well enough that I couldn't tell the difference in a video. Plus they're selling it, so it's more like its own 2600 game now with Mario pasted on it.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  9. #24
    not a real fan Raging in the Streets old man's Avatar
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    Everybody wants their favorite console to be a Nintendo. Even if, they won't admit it.

  10. #25
    Ninetailed Noob Raging in the Streets KitsuneNight's Avatar
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    Quote Originally Posted by Obviously View Post
    I'm not understanding why people aren't believing it's real either. They must think pretty lowly of the 2600 if they think it can't pull this off.

    I might actually pick this up. I didn't realize they made more levels.
    i never said it was not real
    i am just having a hard time believing the music and sound effects are real
    Kitsune in a hat

  11. #26
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    The music and sound effects sound pretty normal for the 2600 to me and I've played a lot of 2600 games already.

  12. #27
    Angry Liberal Arts Major Hero of Algol Iron Lizard's Avatar
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    Doesn't seem that hard to believe. This was the first thing that came to my mind.


  13. #28
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Soulis View Post
    The sound along with the music seems too rich for the Atari 2600 sound capabilities. And Mario's sprite is too good me thinks. And even enemies are multicolored sprites with animations? That's too much but i don't know better.
    It's 100% done on the 2600 alone, and looks and sounds typical to me honestly. They just did a good job with raster effects and reworking sounds to fit within the limited pitch range of TIA. (only 32 frequencies . . . pretty crap for music as seen in many 2600/7800 games -in this case they used the periodic noise -random width pulse wave- to "fake" some of the pitches too -make them sound less off key)

    Those are typical multi-color sprites too, doing 1 color per scanline (1 color plus transparent), the same trick used on Colecovision/MSX/SG1000/etc and Atari 8-bit among others.


    Quote Originally Posted by Kamahl View Post
    It was done in basic o_O.
    Respect.
    Where did you read that?

    Quote Originally Posted by Obviously View Post
    The Super Mario de-make really isn't doing anything more astonishing than Pitfall 2 as far as graphics and music are concerned.

    Also for some neat graphical tricks take a look at stuff like Solaris and Enduro. There's some truly impressive games on the 2600.
    It actually pushes the stock hardware more than Pitfall 2 with smooth-ish horizontal scrolling and decent sounding music without add-on hardware (and Pitfall 2 didn't do horizontal scrolling at all in any case). The added sound in Pitfall II was from the chip on cart which was mixed to 4-bit PCM and played through one of the TIA channels, hence why it sounds scratchy. (the other TIA channel was still used for SFX)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  14. #29
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Where did you read that?
    In an older AtariAge thread, before the game was called Princess Rescue. I remember reading that thread. He used batariBasic.

  15. #30
    Super Robot Raging in the Streets Obviously's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    It actually pushes the stock hardware more than Pitfall 2 with smooth-ish horizontal scrolling and decent sounding music without add-on hardware (and Pitfall 2 didn't do horizontal scrolling at all in any case). The added sound in Pitfall II was from the chip on cart which was mixed to 4-bit PCM and played through one of the TIA channels, hence why it sounds scratchy. (the other TIA channel was still used for SFX)
    The horizontal scrolling is pretty nice, I have to say.

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