The comment is unfounded, considering that the Playstation has one of the largest North American RPG lineups in console history.
Alundra
Alundra 2
Arc the Lad Collection
Azure Dream
Battle Hunter
Beyond the Beyond
Brave Fencer Musashi
Breath of Fire III
Breath of Fire IV
Brigandine
Chrono Cross
Chocobo's Dungeon 2
Darkstone
Diablo
Dragon Seeds
Dragon Valor
Dragon Warrior VII
Eternal Eyes
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy Anthology
Final Fantasy Chronicles
Final Fantasy Origins
Final Fantasy Tactics
Front Mission 3
Grandia
Granstream Saga
Guardian's Crusade
Hoshigami: Ruining Blue Earth
Jade Cocoon
Kartia: Word of Fate
King's Field
King's Field II
Koudelka
Legend of Dragoon
Legend of Legaia
Legend of Mana
Lunar Silver Star Story Box Set
Lunar II Eternal Blue Box Set
Monster Seed
Ogre Battle
Parasite Eve
Parasite Eve 2
Persona
Persona II: Eternal Punishment
Rhapsody: A Musical Adventure
RPG Maker
Saga Frontier
Saga Frontier 2
Saiyuki: Journey West
Shadow Madness
Shadow Tower
Star Ocean: Second Story
Suikoden
Suikoden II
Tactics Ogre: Let us Cling Together
Tales of Destiny
Tales of Destiny II
Thousand Arms
Threads of Fate
Torneko: The Last Hope
Vagrant Story
Valkyrie Profile
Vandal Hearts
Vandal Hearts II
Vanguard Bandits
Wild Arms
Wild Arms 2
Xenogears
Even SCEA published a few RPGs, as well as the 2D NFL Gameday.
SCEA
Alundra Dec. 1997
Legend of Legaia Mar. 1999
Final Fantasy VII Sept. 1997
Beyond the Beyond Aug. 1996
NFL Gameday Dec. 1995
Wild Arms April 1997
Wild Arms 2 April 2000
I've already posted articles that said he was in charge of what happened in North America. It was part of the stipulation to his hiring and it was Stolar that orchestrated the retail and western software support for the DC.MKR had been approved before he came to Sega, hadn't it? And as for those other two, I'd guess that that's either because Sega of Japan required him to release those games (they were in charge after all), or he decided to release them out of a lack of any other decent options. Also Shining Force was a known, popular series, so releasing that wasn't too unexpected. And Panzer Dragoon Saga may have had a genre shift, but the first two games had been popular here.
I honestly don't know when Working Designs started porting MKR for NA. I can't imagine how long it would have taken WD to port Grandia, considering how much larger that game is than MKR.
It doesn't matter how popular the Shining and PD series were; he still gave those RPGs the go, even though he was supposedly against that genre. Shining: The Holy Ark was released under his tenure as well.
I can see why SNK got the no-go on the KOF series. It was ridiculous for them to release a new title in that series every year. Still, Capcom and SNK had a pretty good lineup of 2D games and RPGs that were given the green light.I have no idea why you're trying to deny that Sony had anti-2d and anti-RPG policies, but the fact that they have has been so thoroughly documented, and we've mentioned some sources and examples too. Have you looked in to any of them? I mean, you seem to be ignoring the ones that have been provided so far (SNK, for example, and Capcom), so I don't know if mentioning more would have much of a point.
Capcom
DarkStalkers: The Night Warriors 1996
Mega Man 8 January 1997
Mega Man X4 Sept. 1997
X-Men: Children of the Atom Jan. 1998
Super Puzzle Fighter II Turbo Jan. 1997
Street Fighter: The Movie Aug. 1995
Street Fighter Alpha 2 Nov. 1996
Street Fighter Alpha Dec. 1995
Super Gem Fighter Mini Mix July 1998
Marvel Super Heroes 1997
Darkstalkers 3 1998
Street Fighter Collection Nov. 1997
Breath of Fire III Sept. 1997
Breath of Fire IV Nov. 2008
SNK
Fatal Fury: Wild Ambition Nov. 1999
The King of Fighters '95 Aug. 1996
The King of Fighter '99 Aug 1999
Metal Slug X Jan. 2001
There weren't exactly a ton of 2D games being produced for the PS2 anyways. Capcom had most of their 2D fighter games/collections released on the PS2, as well as their Capcom Classics collection. Taito, Namco, Midway, Atari (infogames), Intellevision and Tecmo were allowed to release all of their classic compilations on the PS2, throughout its existence. The PSP had a lot of those old classics collections released early on, as well as classic RPGs from the Playstation and PS2.It continued on with the PS2 for PS2 games. They reduced the restrictions on their old console after the next one had released. I've explained this before too. I assumed that you knew this, this was common knowledge back then, that that's why all of those 2d games started showing up in the early '00s. Sony drops restrictions and reduces licensing fees late in console generations. They've done it with the PS1, PS2, and PSP. (For some evidence for that last one -- see Vic Ireland's latest PSP game, School of Heroes 2. I believe he's said how it was easier to do now than it would have been earlier. For the PS1, see games like Strikers 1945. And for the PS2, King of Fighters XI is a good one.)




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