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Thread: N64/PS1/Saturn/DC sales - US NPD

  1. #211
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    You're the one having multiple people object to your ridiculous assertions in this thread, not me.
    Where was that?


    Quote Originally Posted by Da_Shocker
    @gamevet I guess showing off the numerous 2D games that the PSx doesn't mean jack shit lol.


    Quote Originally Posted by bultje112 View Post



    thank you for making sense in this topic. you are one of the few.


    Quote Originally Posted by Da_Shocker View Post
    gamevet has made some extremely good points. I can't believe some of you guys are still stuck in a 97 timewarp. And someone mentioned translating Sakura Wars over here for the Saturn. And Working Designs was done with Sega. After Vic pulled off that shit with the DC he showed his true colors.

    Quote Originally Posted by bultje112 View Post
    so? that doesn't change the fact that working designs never even made a dent into western sales with their games. they are typical hardcore vidoegame mark bullshit hypes and ireland was as much a mark. he fit shoes way too big for himself and he got trashed also by sony and good riddance I say. ego's we don't need.
    Quote Originally Posted by A Black Falcon
    Uh, in the real world, almost every rule has exceptions. Is it really too hard for you to understand that Sony's anti-2d bias had some exceptions as well? That there were some exceptions does not mean that there wasn't still a strong bias!
    No they don't. If your company has an anti-drug rule, you'd get fired for failing a drug test.



    I guess you've never played them, then, or you'd know that you don't really need to spend much of any time in the 3d thing at all. You can access the games all from the pause screen too.
    Oh yeah, I like to make things up, even though I own several of the Namco collection discs for the Playstation. Why did you even bother to mention the stupid 3D museum in the first place?

    We don't know which one is responsible for any one case, no. But the Sony statements are there, and the paucity of 2d games is there, versus other regions, or versus even some other platforms that generation (as a percentage of the total number of titles I mean). There's enough there to pretty confidently say that it's quite likely that in some cases companies just didn't try to localize their 2d games here (particularly titles only released in Japan), but in other cases, Sony's bias, or restrictions, warded them off from trying, or blocked them from releasing things perhaps even. All of the details will probably never be known, because that stuff generally isn't public, but there is enough there to prove that it happened, at least, and that's enough.
    The early lineup of software for the Playstation doesn't support that notion.

    Uh, both of those are proof for the PS2-era opposition to 2d, not the PS1-era. I mean, we have no proof that SNK ever tried to localize the first Metal Slug, so of course I couldn't blame Sony for banning it, and WD was allowed to release solo 2d PS1 games, though not the first Arc the Lad, because that was in the Stolar era and he didn't want the system to have many RPGs. But apart from Stolar and Arc the Lad, Working Designs's main problems with Sony were in the PS2 era, not the PS1.
    Again, the lineup of Playstation games proves otherwise.

    The primary proof that PS1-era Sony was biased against 2d is in the statements Sony itself made that "only 3d games are real games" and such. Those prove it, beyond any shadow of a doubt, that Sony of America (SCEA) was biased against 2d. And of course that bias bled over into game localizations.
    Nope! You had Vic Ireland and SNK saying such, but the north American software released in the 1st couple of years proves otherwise.

    That is not true; he had wanted to release the first Arc the Lad as a standalone game, but Stolar didn't allow it. I think that was mentioned in one of the quotes of his you linked. I would guess that he only did Arc the Lad as a collection because that's the only way he could get it actually released, and he obviously really wanted to release it here. It clearly was not his first choice of how to release the series in the US.
    And you don't think that maybe the attitude of Ireland might have had something to do with that? His company seems to be the only one that was required to do such a thing. Atlus didn't run into those kind of roadblocks, when porting over the dated SNES version of Ogre Battle to the Playstation. You're giving Ireland too much credit, and Sony too little here.



    As for 2d, Sony's own statements prove that from 1995, Sony of America didn't like 2d games. The large number of 2d games localized in Europe but not the US, on both PS1 and PS2, provide some hints as to Sony of America's biases as well. SNK and WD's statements from the PS2 era prove that Sony was biased against "old-looking" 2d, and Sony's own statements corroborate that. The proof that Sony had an anti-2d bias, and that this affected game localization choices on both the PS1 and PS2, is incontrovertible.
    It wasn't Sony's own statement though. This is where you are confusing facts with anecdotal evidence provided by a very questionable Vic Ireland, and an SNK representative. The software lineup before FFVII doesn't agree with your assessment.
    Last edited by gamevet; 07-13-2013 at 04:48 AM.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  2. #212
    Master of Shinobi MrSega's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    Thanks for the link; That article corrects one thing I said -- they didn't show the better version to the execs at all, weren't able to. But where did you hear that he'd quit by E3 '96? I don't think that that's true...
    You're welcome. As for the thing with Chris Senn, my bad. I forgot to re-read his interview.

    Him,Coffin and Wallace were the only 3 left for STI which was pretty much history by 1996.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

  3. #213
    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by MrSega View Post
    You're welcome. As for the thing with Chris Senn, my bad. I forgot to re-read his interview.

    Him,Coffin and Wallace were the only 3 left for STI which was pretty much history by 1996.
    That's not true, I know we've heard about how for a while Senn and Alon were working on the game alone... and wouldn't Coffin's illness have happened a bit later in the year? Do you have any proof that it was that early?

    And regardless, STI existed until 1997. Remember that some STI people were working on Die Hard Arcade, and that game didn't release on Saturn until early '97. By early '97 STI was dead, not before that.

  4. #214
    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by gamevet View Post
    Where was that?
    So what, you have blinders and can only read posts that agree with you? Have you tried reading Barone and Team Andromeda's posts?

    No they don't. If your company has an anti-drug rule, you'd get fired for failing a drug test.
    I have always been quite clear: Sony did not have an absolute ban on 2d games. They had restrictions on 2d games, not a ban. There's a difference between the two. They allowed 2d games... but only so many, and they STRONGLY preferred for them to be in collections, unless they were from a publisher who could "convince" Sony to allow them to release 2d stuff, such as Capcom, Konami, or, on the PS1, Working Designs.

    Oh yeah, I like to make things up, even though I own several of the Namco collection discs for the Playstation. Why did you even bother to mention the stupid 3D museum in the first place?
    Because it shows how those are not entirely 2d games. I'm sure Sony was happy that those 3d museums were in the games. "Only 3d games are real games" and all that, after all. That was Sony of America's stated attitude towards 2d games from 1995 on.

    The early lineup of software for the Playstation doesn't support that notion.

    Again, the lineup of Playstation games proves otherwise.
    Actually, the library does the opposite. Please go back and read Barone's list, and know that the actual complete list of such times would be multiple times longer, surely. We got a few 2d games here and there, but the other regions got many, many more. Sony of America's 2d bias was the most important reason why we got so many less 2d games than other regions.

    Nope! You had Vic Ireland and SNK saying such, but the north American software released in the 1st couple of years proves otherwise.
    Nope! Sony said it itself, from 1995 on. Vic Ireland and SNK only started complaining many years later. Please go back and read some of Team Andromeda's posts which explain more.

    And you don't think that maybe the attitude of Ireland might have had something to do with that? His company seems to be the only one that was required to do such a thing. Atlus didn't run into those kind of roadblocks, when porting over the dated SNES version of Ogre Battle to the Playstation. You're giving Ireland too much credit, and Sony too little here.
    You really need to deal with that unfounded hatred for Vic Ireland, because it seems to be causing you to ignore everything else, or something... and yes, of course everyone ran into roadblocks. Other companies just weren't as open to the press about it as Vic Ireland was; he's always been very open to the fans, quite unlike most company heads. I'm sure Atlus had problems with Sony, given the kinds of games they were localizing, but they did not talk about them publicly.

    Regardless, we have statements from Sony about their dislike of 2d, so fortunately there are enough sources for this that your "Sony actually was fine with 2d" argument is about as valid and proven as if I said "The N64 actually outsold the PS1 worldwide", or something. And it's as easy to prove wrong, too, with facts that you have already seen and refused to pay attention to.

    It wasn't Sony's own statement though. This is where you are confusing facts with anecdotal evidence provided by a very questionable Vic Ireland, and an SNK representative. The software lineup before FFVII doesn't agree with your assessment.
    I don't have any idea why you think that we didn't know about this "Sony dislikes 2d" thing until Vic started complaining it in like 2001-2002 or something, but that's absolutely ludicrously crazy. Were you not around in the PS1 era or somthing? It was VERY clear from 1995 on that Sony of America disliked 2d games! They made that blatantly obvious: We think "real games" have polygons in them.

  5. #215
    Master of Shinobi MrSega's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    That's not true, I know we've heard about how for a while Senn and Alon were working on the game alone... and wouldn't Coffin's illness have happened a bit later in the year? Do you have any proof that it was that early?

    And regardless, STI existed until 1997. Remember that some STI people were working on Die Hard Arcade, and that game didn't release on Saturn until early '97. By early '97 STI was dead, not before that.

    In the interview, Wallis states that by the summer of '96 that Coffin was the only programmer left on the project. That he litterally went beyond the call of duty to finish the game by moving into the office and that Alon was handling the PC version but quit after Naka denied the request to use the Nights engine. He also said that Alon was pissed off over creative control and had quit SEGA completely.

    Wallis confessed that he was the one that ordered the project canned. Coffin was completely drained. He begged Wallis to pull the plug in September. Porting 3D Blast to Saturn was Stolar's idea. Fact: Stolar once admitted in a G4 interview that he believed Saturn was a console that should have never been made. That it was just too hard to work with. And people still defend this asshole.

    As for STI, it pretty much had disbanded by then. SEGA just merged what was left of it into Sega of America.

    There was one final ace in the hole left:

    Sonic Saturn.

    http://sonic-cult.org/dispart.php?ca...ubid=1&artid=1

    Morewic wanted no part in Xtreme, he felt personally that its trouble that it wasn't developed on the ground up for Saturn. But his project was, and it shows. Trouble is, STI didn't want to be involved with. It. So he was forced to can it.

    Tragic. Because this could have SAVED the Saturn.
    Last edited by MrSega; 07-13-2013 at 03:54 PM.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

  6. #216
    ESWAT Veteran Da_Shocker's Avatar
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    However, most of the games they were pushing the most early on were 3d, not 2d. 3d was what peop[le wanted, and most of those 2d games were much lower in prominence (Console Myst wasn't that big of a deal, for instance, compared to the PC game... though a CG-rendered game like that isn't something all people would call "2d" even if it really is.). Worms also was pretty obscure, and Discworld. Rayman was a hit, but it was a clearly "next-gen" 2d game, that could not have been done on SNES or Genesis. And it released before the first wave of popular 3d platformers; this is also quite important.
    No shit Sherlock everybody knew that every single company was promoting 3D heavily back then. But again you said that Sony was anti-2D which simply isn't true. I'm not sure why you're not getting what me and gamevet isn't getting at. And you know damn well not every game that should get released here get's released here. I mean look at Pulseman, Alien Solider and Mega Man: Willy Wars. They were all passed for domestic release from SoA. I don't could that Sega Channel crap. SoA also passed on Shin Shinobi Den for the Saturn. Every single one of these companies have games that they will release and then that they will pass on.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  7. #217
    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by Da_Shocker View Post
    No shit Sherlock everybody knew that every single company was promoting 3D heavily back then. But again you said that Sony was anti-2D which simply isn't true. I'm not sure why you're not getting what me and gamevet isn't getting at. And you know damn well not every game that should get released here get's released here. I mean look at Pulseman, Alien Solider and Mega Man: Willy Wars. They were all passed for domestic release from SoA. I don't could that Sega Channel crap. SoA also passed on Shin Shinobi Den for the Saturn. Every single one of these companies have games that they will release and then that they will pass on.
    Sony of America said it was anti-2d from the beginning of their time as a first party, and acted on that principle through their first two generations. That is the proven truth.

    As for the rest of that, sure, that happens. But it was not simply 'games not getting localized', it was the first party putting up roadblocks to make it more difficult.

    Finally, games like Shinobi Legions weren't all passed on; sometimes Sega just outsourced first-party titles. This happened on the Genesis too -- think of how Data East published OutRunners, Vic Tokai published Columns III, etc. It doesn't always mean that Sega didn't think the games would sell. This issue was discussed in some of the interviews on this site.

  8. #218
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    Quote Originally Posted by A Black Falcon View Post
    Have you tried reading Barone and Team Andromeda's posts?
    Also:
    http://www.digitpress.com/forum/show...ars-of-the-PS1
    http://www.neogaf.com/forum/showthread.php?t=103765


    PS1 2D games released in US:
    http://www.digitpress.com/forum/show...ystation-Games


    PS1 2D games (tons of JP-only missing but...):
    http://opcfg.kontek.net/archive/2dpsx.html

  9. #219
    Raging in the Streets A Black Falcon's Avatar
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    Great links. Oh man, that rumor that Capcom had to threaten to make RE2 Saturn-exclusive in order to force SCEA to allow them to release Mega Man 8 for PS1...

    (I wish it'd happened! )

  10. #220
    Master of Shinobi MrSega's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    Great links. Oh man, that rumor that Capcom had to threaten to make RE2 Saturn-exclusive in order to force SCEA to allow them to release Mega Man 8 for PS1...

    (I wish it'd happened! )
    Tell me about it. SCEA was so desperate to get Mega Man 8 that they had to advetise it had a stupid color Instruction Manual. Too bad its inferior to the Saturn version.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

  11. #221
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by Barone View Post
    I've already posted that list and edited out games like View Point. I even showed the same source.

    Quote Originally Posted by Barone View Post
    Al


    PS1 2D games (tons of JP-only missing but...):
    http://opcfg.kontek.net/archive/2dpsx.html

    Did you actually read that list?

    Philosoma is not a 2D shooter. Trim the games off of that list, that aren't 2D, and it gets a bit shorter.


    I've bolded the titles I don't think made it to North America, or I'm not sure about.

    SHOOTERS:
    Gradius Deluxe Pack
    Salamander Deluxe Pack Plus
    Gradius Gaiden
    Gokujyo Parodius Da! Deluxe Pack
    Jikkyu Oshaberi Parodius
    Sexy Parodius
    Detana Twinbee Yahho-! Deluxe Pack
    Twinbee Taisen Pazurudama
    Arcade Gears: Image Fight & X-Multiply

    The Raiden Project
    Raiden DX
    Philosoma
    Darius Gaiden
    G Darius
    Zanac X Zanac
    Einhander
    Raystorm
    Raycrisis: Series Termination
    ThunderForce V Perfect System
    R-Types
    R-Type Delta
    Strikers 1945
    Strikers 1945 II
    The Shooting/Space Shot
    Gekioh Shienryu/Gekioh: Shooting King
    Gunbird/Mobile Light Force
    Fantastic Night Dreams: Cotton Original
    In The Hunt
    Donpachi
    DoDonpachi
    Gaia Seed

    Sol Divide
    Soukyugerentai/Terra Diver
    Stahlfeder
    Time Bokan
    Toaplan Shooting Battle 1
    Two-Tenkaku
    Vacuum Kids

    Viewpoint
    X2
    Xevious 3D/G+
    Sonic Wings Special
    Night Raid
    Dezaemon Kids
    Dezaemon Plus

    PLATFORMERS:

    Akumajuo Dracula X: Nocturne In The Moonlight/Castlevania: Symphony Of The Night
    Castlevania Chronicle: Akumajuo Dracula/Castlevania Chronicles
    Ganbare Goemon Uchukaizoku Akogingu
    Ganbare Goemon: Ooedo Daikaiten

    Strider Hiryu 1 & 2/Strider 2
    Rockman Complete Works: Rockman
    Rockman Complete Works: Rockman 2: Dr. Wily no Nazo (The Enigma of Dr. Wily)
    Rockman Complete Works: Rockman 3: Dr. Wily no Saigou!? (Dr. Wily's Time To Die!?)
    Rockman Complete Works: Rockman 4: Atanaru no Yabou!! (A New Evil Ambition!!)
    Rockman Complete Works: Rockman 5: Blues no Wana!? (Blues' Trap!?)
    Rockman Complete Works: Rockman 6: Shijou Saidai no Tatakai!! (The Biggest Battle in History!!)
    Rockman X3

    Rockman X4/Mega Man X4
    Rockman X5/Mega Man X5
    Rockman X6/Mega Man X6
    Rockman 8/Mega Man 8
    Silhouette Mirage
    The Adventures of Lomax
    Punky Skunk
    Pinobee
    Gex
    Pandemonium!
    Pandemonium! 2
    I Am Tomba!/Tomba!
    Tomba 2: The Evil Swine Return
    Rayman
    Klonoa: Door To Phantomile
    Yoyo's Puzzle Park/Gussun Paradise
    Skeleton Warriors
    Skullmonkeys
    Oddworld: Abe's Oddyssey
    Oddworld: Abe's Exoddus
    Herc's Adventures
    Disney's Hercules
    Disney's Tarzan



    RPG/STRATEGY/SIM:

    Valkyrie Profile
    Dragon Warrior VII
    Beyond the Beyond
    Suikoden
    Suikoden II
    Vandal Hearts
    Vandal Hearts II
    Breath of Fire III
    Final Fantasy Origins
    Final Fantasy Anthology
    Final Fantasy Chronicles
    Final Fantasy Tactics
    Legend of Mana
    SaGa Frontier
    Kartia
    Tales of Destiny
    Tactics Ogre
    Ogre Battle Limited Edition
    Battle Hunter
    Arc The Lad 1/Arc The Lad Collection Disc 1
    Arc The Lad 2/Arc The Lad Collection Disc 2
    Arc The Lad 3/Arc The Lad Collection Disc 3
    Lunar: Silver Star Story Complete
    Lunar 2: Eternal Blue
    Tokimeki Memorial: Forever With You
    Worms
    Worms Armageddon
    Worms World Party
    Command & Conquer
    Baldies
    Magic: The Gathering - Battlemage

    ARCADE/CONSOLE COMPILATIONS:

    Konami Arcade Classics
    Capcom Generation Volume 1
    Capcom Generation Volume 2
    Capcom Generation Volume 3
    Capcom Generation Volume 4

    Capcom Generation Volume 5/Street Fighter Collection 2
    Namco Museum Volume 1
    Namco Museum Volume 2
    Namco Museum Volume 3
    Namco Museum Volume 4
    Namco Museum Volume 5
    Namco Museum Encore
    Bubble Bobble Also Featuring Rainbow Islands
    William’s Arcade’s Greatest Hits
    William’s Arcade’s Greatest Hits Volume 2
    Midway Presents The Atari Collection Volume 1
    Midway Presents The Atari Collection Volume 2
    Arcade Party Pak
    Atari Anniversary Collection
    Street Fighter Collection
    Irem Arcade Classics
    Nichibutsu Arcade Classics
    Space Invaders Collection

    Superlite 3-In-1 Arcade Classics
    Buster Bros. Collection
    Konami Antiques MSX Collection Volume 1
    Konami Antiques MSX Collection Volume 2
    Konami Antiques MSX Collection Volume 3
    Activision Classics
    Intellivision Classics
    Sunsoft Memorial Volume 1
    Sunsoft Memorial Volume 2
    Sunsoft Memorial Volume 3
    Sunsoft Memorial Volume 4
    Sunsoft Memorial Volume 5



    PUZZLE:

    Super Puzzle Fighter II Turbo
    The Next Tetris
    Mr. Driller
    Puzznic
    Cleopatra Fortune

    Puzzle Bobble 2/Bust-A-Move 2 Arcade Edition
    Puzzle Bobble 3 DX/Bust-A-Move '99/Bust-a-Move 3 DX
    Puzzle Bobble 4/Bust-A-Move 4
    Hebereke's Popoitto/Hebereke Station Popoitto
    Puchi Carat
    Pop'n Pop
    Builder's Block/Landmaker
    Sorcerer's Maze/Prism Land
    Buttsubushi

    Worms Pinball
    One Piece Mansion

    FIGHTING:

    Street Fighter Zero/Street Fighter Alpha
    Street Fighter Zero 2/Street Fighter Alpha 2
    Street Fighter Zero 3/Street Fighter Alpha 3
    Street Fighter II Movie
    Street Fighter: The Movie
    DarkStalkers
    DarkStalkers 3
    Marvel Super Heroes
    Marvel Super Heroes vs. Street Fighter
    Marvel vs. Capcom
    X-Men vs. Street Fighter
    X-Men: Children of the Atom
    Pocket Fighter
    JoJo's Bizarre Adventure
    King of Fighters '95
    King of Fighters '96
    King of Fighters '97
    King of Fighters '98

    King of Fighters '99
    Real Bout Fatal Fury Special Dominated Mind
    Samurai Shodown 3
    Art of Fighting 3
    Guilty Gear
    Makeruna Makendo 2
    Tatsunoko Fight
    Gouketuji Ichizoku 2: Chottodake Saikyou Densetsu/Power Instinct 2
    Asuka 120% Excellent Burning Fest
    Asuka 120% Special Burning Fest
    Asuka 120% Burning Fest Final

    Mortal Kombat II
    Mortal Kombat 3
    Mortal Kombat Trilogy
    Mortal Kombat Mythologies: Sub-Zero
    It looks like over 75% of those made it here, and over 90% of the RPGs.

    You can't expect a title like Sexy Parodius to be something you can sell in North America and more than likely was never pursued to be published here.
    Last edited by gamevet; 07-15-2013 at 04:26 AM.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  12. #222
    Raging in the Streets A Black Falcon's Avatar
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    Vandal Hearts, Vandal Hearts 2, Kartia, Final Fantasy Tactics, and Dragon Warrior VII are NOT 2d games. They are 3d games. Sure, the characters are sprites, but they are in 3d polygonal worlds. That is in no way 2d.

    And in that platformers category, Pinobee, Pandemonium!, Pandemonium 2, Tarzan, Hercules, Tomba!, Tomba 2, and maybe more are polygonal 2.5d games. That's not 2d either, not graphically.

    And yeah, a bunch of those shmups are 2.5d polygonal games too, including PhiloSoma, RayStorm, RayCrisis, Einhander, G-Darius, R-Type Delta, Soukyugurentai, Xevious 3D, Shooter: Space Shot, and probably some more.

    And anyway, that list means nothing except proof that yes, Sony was biased against 2d. Note how short the US list is, and the giant mountain of evidence proving that Sony was biased against 2d and was very reluctant to approve many 2d games. Also note that that list there is not a complete list. It's not anywhere remotely near being one. There are plenty of Japan-only 2d games for the Playstation. Most of them aren't on that list. That list there doesn't even have (using the US titles for these JP-only PS1 games) The Last Blade, Samurai Shodown 1, Samurai Shodown 2, Samurai Shodown 4, Metal Slug, or Samurai Shodown RPG on it, much less stuff from obscure Japanese developers...
    Last edited by A Black Falcon; 07-15-2013 at 04:27 AM.

  13. #223
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    Vandal Hearts, Vandal Hearts 2, Kartia, Final Fantasy Tactics, and Dragon Warrior VII are NOT 2d games. They are 3d games. Sure, the characters are sprites, but they are in 3d polygonal worlds. That is in no way 2d.

    And in that platformers category, Pinobee, Pandemonium!, Pandemonium 2, Tarzan, Hercules, Tomba!, Tomba 2, and maybe more are polygonal 2.5d games. That's not 2d either, not graphically.

    And yeah, a bunch of those shmups are 2.5d polygonal games too, including PhiloSoma, RayStorm, RayCrisis, Einhander, G-Darius, R-Type Delta, Soukyugurentai, Xevious 3D, Shooter: Space Shot, and probably some more.


    That was a list/source that Barone posted. I just copied and pasted it.

    Yes, I've already noted that the list becomes shorter once you start trimming out those titles that aren't really 2D.


    And anyway, that list means nothing except proof that yes, Sony was biased against 2d. Note how short the US list is, and the giant mountain of evidence proving that Sony was biased against 2d and was very reluctant to approve many 2d games. Also note that that list there is not a complete list. It's not anywhere remotely near being one. There are plenty of Japan-only 2d games for the Playstation. Most of them aren't on that list. That list there doesn't even have (using the US titles for these JP-only PS1 games) The Last Blade, Samurai Shodown 1, Samurai Shodown 2, Samurai Shodown 4, Metal Slug, or Samurai Shodown RPG on it, much less stuff from obscure Japanese developers...
    You can make a list of Super Famicom and Saturn titles left in Japan and get similar or worse results.

    There's nothing clear about those lists that would justify them as proof.


    Quote Originally Posted by A Black Falcon View Post

    Because it shows how those are not entirely 2d games. I'm sure Sony was happy that those 3d museums were in the games. "Only 3d games are real games" and all that, after all. That was Sony of America's stated attitude towards 2d games from 1995 on.
    Yeah, everyone that bought the Namco Museum games did so, because of those neat 3D museums.


    You really need to deal with that unfounded hatred for Vic Ireland, because it seems to be causing you to ignore everything else, or something... and yes, of course everyone ran into roadblocks. Other companies just weren't as open to the press about it as Vic Ireland was; he's always been very open to the fans, quite unlike most company heads. I'm sure Atlus had problems with Sony, given the kinds of games they were localizing, but they did not talk about them publicly.
    I used to love WD, with the cool titles they translated to the Sega CD and Saturn, but years later I got tired of the prima-donna act that Ireland had. He accused Sony of being anti-2d, yet one of the first titles he translated for the Playstation was Alundra. And where does he get off thinking Sega of America should pay for his E3 booth? That should tell you just how irrational Ireland was.

    Regardless, we have statements from Sony about their dislike of 2d, so fortunately there are enough sources for this that your "Sony actually was fine with 2d" argument is about as valid and proven as if I said "The N64 actually outsold the PS1 worldwide", or something. And it's as easy to prove wrong, too, with facts that you have already seen and refused to pay attention to.
    The long list of 2D title for the North American Playstation is all the proof I need. Especially when the 1st RPG I had bought for my system was Beyond the Beyond, which is very much 2D, even with the scaling sprites.

    I don't have any idea why you think that we didn't know about this "Sony dislikes 2d" thing until Vic started complaining it in like 2001-2002 or something, but that's absolutely ludicrously crazy. Were you not around in the PS1 era or somthing? It was VERY clear from 1995 on that Sony of America disliked 2d games! They made that blatantly obvious: We think "real games" have polygons in them.
    I'm 45 years old. I wasn't playing consoles during the 32-bit era with mommy and daddy's money. I'd bought the Saturn at launch in May of 1995. I'd bought the Playstation early on in 1996. And I'd bought the N64 at launch from EB games with Mario 64.

    The 1st year lineup of games for the Playstation had a ton of 2D titles. I'll take physical evidence over anecdotal every day of the week and so will the United States court system.
    Last edited by gamevet; 07-15-2013 at 05:00 AM.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by gamevet View Post
    That was a list/source that Barone posted. I just copied and pasted it.

    Yes, I've already noted that the list becomes shorter once you start trimming out those titles that aren't really 2D.
    Indeed it does.

    You can make a list of Super Famicom and Saturn titles left in Japan and get similar or worse results.

    There's nothing clear about those lists that would justify them as proof.
    It's not the lists that are the proof. It's the statements from game companies and Sony itself that are the proof. Lists of releases can support the point (and they do!), but cannot be absolute proof either way; statements can be.

    Also, I think everyone would agree that Nintendo's policy on localizations has often been extremely, extremely bad. That doesn't excuse Sony for being just as bad. Nintendo's worst effects are in all of the first-party titles they have refused to localize over the years, Sony's in third-party titles they blocked from release or made it hard for third parties to release, but the overall results are the same.

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    Quote Originally Posted by A Black Falcon View Post
    Great links. Oh man, that rumor that Capcom had to threaten to make RE2 Saturn-exclusive in order to force SCEA to allow them to release Mega Man 8 for PS1...

    (I wish it'd happened! )
    Just a bunch of BS on Capcom's port as they didn't even bother to port it to the Saturn.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

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