Burning bridges on the Saturn wasn't a good way to establish relations with 3rd party developers, nor create a better relationship with retail. It was because of Bernie that EA didn't support the DC, and Eidos wouldn't start developing games for it until after he left.
Dreamcast had a successful launch, but he didn't create a good long-term environment for it.
But they posted bigger losses the following year, when they weren't selling hardware.The problem is that Sega didn't have deep enough pockets to absorb the losses incurred from the hardware sales of the Saturn. You have to remember that Sega at its prime was only a $3.3 billion company, that was much smaller than Sony or Nintendo and didn't have a huge cash reserve they could rely on, should they post losses. Sony went so far as to lower the price of their console to not only put the pressure on Sega, but Nintendo as well. Sega was already pushed to the limits, by selling the Saturn at $200, $149 was almost a knife to the jugular. Sony was telling retailers to sell their older hardware at $129 at one point, before eventually dropping the price to $99.
Isn't that what I just said?They didn't use new games, because they had to have 1st party software to sell. Do you think that maybe the established userbase might get a bit upset about buying the newest games, only to see them being offered for free to someone that just recently bought the console?
They sold 500k in the month of December. The 3 Free Games promotion started around November 20. I was ballparking another 100k for the period Nov 20-30 to make 600k.600K?
You did say that they had sold 400K units during that holiday season. 3 free games X 400K would equal 1.2 million software units sold.
3 times 600k is 1.8 million. If that was counted in those sales figures, that would mean Sega only sold 900k total units of Saturn software in 1996, while third-parties sold 2.7 million. I'm pretty damn sure third parties were not so dominant on the Saturn.It certainly is. Super Mario Bros. didn't become one of the greatest selling Nintendo games ever, without it being a pack-in title. Wii Sports gets the same treatment, though it was included with almost every Wii sold.
No I didn't.You stated before, that Sega shipped 500K units to retail and that 400K of those sold during the 96 holiday season.
Best Buy didn't open in the Bay Area until the Saturn was dead. I certainly didn't see $50 new Saturns anywhere I shopped. I guess things were different regionally.I saw Saturns being sold at Best Buy for $50, near the end.
I don't remember Gamecube ever outselling Xbox. The Gamecube had a much less successful launch, failing even to match the DC launch sales, whereas Xbox set the new record, significantly exceeding PS2's figures. Halo was a much hotter title than Luigi's Mansion. Then the next year, Mario Sunshine was supposed to be the Gamecube's killer app, but response was kind of tepid and it didn't give the Gamecube any momentum. There were even Nintendo people going on record admitting that their strategy was mistaken. Then you had Microsoft rolling out Xbox Live, while Nintendo half-heartedly released a modem and broadband adapter and didn't really bother supporting them. There were rumors that Nintendo would have canceled the Gamecube modem and broadband adapter outright, if not for PSO.The Gamecube had a hell of a lot more retail presence than the Saturn. The Gamecube sold pretty well for several years, before it went into limbo. It was outselling the Xbox for at least a couple of years, before it started its decline. Sony's ability to price the PS2 much lower than the Xbox, led to MS bringing that console to an early end, and the Gamecube wasn't seen as a cool console to own during its later shelf life.
And I thought the Xbox was brought to an early end due to a dispute between Microsoft and nVidia over the system's GPU.
How about when it's not the subject at hand?How do you not talk about the Playstation?
I had a Saturn too, I had the same experience. I was just saying that the experience with Gamecube was similar. Gamecube sold a lot more units than the Saturn, of course, but retailers weren't very supportive of it. It was the third-place console and treated as such. Everywhere I went, the Gamecube section was smaller than the competition. Except for the biggest releases, a lot of games were only on store shelves for a very short period of time. Blink and you'll miss it. There were quite a few Gamecube games that I was "waiting for the price to drop" to get, and it just never happened. Some lesser games were hard to find even on release. I was posting on another Sega board at the time, and multiple posters reported not finding the Gamecube version of Virtua Quest in stock, while they had no problem finding the PS2 version. I was able to find it, but I noticed several stores only had it on PS2. I also had to shop around a bit to find the Gamecube port of Prince of Persia: The Two Thrones, even though the reviews all said that was the best version of the game.It had the retail support, the 3rd party support and was on the minds of everyone that was interested in buying/selling a game console during that time. Even though I was an owner of the Saturn, and was shopping for software for the console, I had retailers shoving the Playstation at me every time I visited a their stores. They weren't supporting the Saturn.



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