1. If the story is true, it was upper management who screwed the pooch on the Nights thing anyway, not Naka. Either it was his engine and taken without using the proper channels and without having his involvement at all (with pretty predictable debacle resulting from that), or it was massive misconception and lack of communication that led Naka to believe Coffin was using Nights when he in fact was simply using an engine with a demo aesthetically similar to Nights, and not technically related at all.
2. By Mark Cerny's own words, Naka did NOT leave SoJ on a whim. He QUIT his job at SoJ due to the horrible treatment he got immediately following Sonic. (instead of praise or recognition, he got criticized over missing the target deadline)
Marc Cerny (who'd been working for Sega in Japan) found out about this and managed to convince Naka to join up with the new American R&D start-up he was leading the creation of (STI), which Naka agreed to and went on to work at STI. (developing Sonic 2 among other things)
1. that was fairly stupid too (for multiple reasons), andThat's what happens and what happend with the likes of the Nomad too.
2. the Nomad was a much more niche market product, not a new major platform (it's not like it was ever intended to be a mainstream handheld platform in its own right, just a high-end Genesis accessory) and it didn't need much "support" as such, aside from marketing and distribution. It's in the same vein as the Wondermega or Multimega/CD-X. (albeit in the latter cases, it was rather odd -and dumb even- to have such niche luxury derivatives of the MCD, but never a proper cost-optimized basic Duo style combo system -you know, something that could have managed $300 in '93 when the SegaCD itself had hit $230 and Genesis $130 . . . perhaps $200-250 by late '94, etc)
Not even a fad, really. Just that the Wii U has all the faults of the Wii with many fewer of the advantages.SONY was at its most arrogant with the PS2 and I do laugh at having a console that sells some 75 million units has slipping . No-one could have really seen the Wii would have sold in the numbers it did, but then that fad as truly gone and Nintendo is in a whole heap of trouble with the Wii U .
(Wii U gamepad gimmick isn't as marketable and added much more to cost than did the wii remote in '06, Nintendo's marketing campaigns pale in comparison to the Wii, the system came out MUCH longer after its predecessor than the Wii vs GC -with the entire generation lagging too- and ended up with proportionally much weaker hardware than even the Wii relative to their release dates -Wii was powerful enough to allow pretty easy ports of late 6th gen titles and decent ports of some newer PC games and such, while also moderately outperforming the previous gen consoles in most respects, the Wii U doesn't even do that -mostly due to the weak CPU- and it's even worse off than that since even the best 6th gen consoles were quite old by 2012, so a much bigger gap still to common PC gaming hardware)
All of those things factor in to lukewarm initial consumer response, as well as limited software support . . . and those problems then feed back and perpetuate the problem too.
That said, the Wii U is still doing pretty decently well considering all those disadvantages, and has room for improvement if Nintendo can address some of the problems they have more control over. (still, a lot of their problems are down to the hardware and overall cost effectiveness IMO -cost to performance wise- and a lot could have been better if they'd put the cost of the gamepad into the internal system architecture itself . . . like more RAM, at least a moderately faster GPU, and a CPU with around 2x the performance of what it has now, that combined with Wii Motion Plus standard -and leveraging that as the main gimmick with the gamepad perhaps as more an optional thing . . . or pushing the 3DS in that role entirely- and I think they'd have been pretty well off overall, marketing notwithstanding -still vastly cheaper than the competition, but close enough to at least be in the ballpark and easily powerful enough to last-gen HD console shovelware to pad the library -and perhaps some of those being actually upgraded rather than remaining pure shovelware)
Really, the Wii's gimmicks are more like the DS's overall IMO, more than just a fad, but something that could mature into a very useful long-term feature and transcend the overly-common superficial use (or misuse) of the new control scheme in favor of legitimate enhancement of the basic gaming experience. (and like the DS, there was a notable minority of games that used the new features truly well . . . and far too many others that should have just had options for normal controls -including some otherwise quite good games, like Star Fox command)
At launch (in Japan or early '95 in the US) yes, but shortly after not so much. A $300 Saturn in late 1995 or early '96 is cheaper than a $300 MCD in late 1992 or early 1993, let alone a $250 Saturn (late 1996) vs a $230 MCD (late 1993).Well I'm guessing here... but if you were a Sonic fan I would imagine you would have already own a Mega Drive - so all you would need its a copy of the game and the Mega CD unit and in the end I think that would work out cheaper than a Saturn and a copy of Sonic.
And yes, I realize Sega was taking big losses on Saturn compared to the MCD (hardware sales margin wise), but I'm still addressing the main premise here. That, and there's other marketing differences between the MCD and Saturn overall . . . though Sega's actual market positioning and marketing of both platforms probably could have been improved a fair bit. (more so for Saturn, obviously, but the Sega CD could have been pushed closer to the mainstream console market and less high-end niche IMO -that and had enough general software support on average to really draw average gamers more along with some high-end consumers, but that's another topic)
Still, the fact Sonic CD never became the standard pack in was a problem too . . . in fact, SoA's general pack-in bundles were kind of sketchy in general. (not so much as being skimpy, but just poorly chosen and even wasteful in the face of relatively large bundles of -often not cheaply developed- software with relatively limited appeal and/or limited breadth in demonstrating the system's capabilities)
OK, where is he obviously a liar? And don't try to give me some obvious PR bullshit quotes from when he was still working at Sega, pick out some actual detailed post-Sega quotes that are true lies. (not a slip of memory, not mistaking some details, but intentional misinformation)He's already been found to be a lair and he loves to paint a totally different picture to make himself look good and how it's always somelse's fault - Very much like Trip Hawkins. I'll have far more respect for Tom is he just came out and said he made a bad call and got it wrong with the 32X .
I'm not claiming he's a super honest guy (very few successful people in his job description ever are), but I still haven't seen anything in his interviews that's blatantly wrong . . . aside from technical details on things he almost certainly doesn't really understand. (though many interviewers are far more guilty of this in general, and even worse then they complicate matters by trying to paraphrase on that stuff and "dumb it down" even more for average readers)


Reply With Quote
