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Thread: Strider HD!! Capcom actually listens to the fans!

  1. #46
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Quote Originally Posted by NeoZeedeater View Post
    That's an insult to Probe. Genesis Alien 3 and The Terminator were great.
    Repped. Probe churned out shit, no doubt, but they also pushed out a good game here and there. The MK games on the Genesis were good too, imo at least.

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    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by old man View Post
    Damn right, I would bring back the golden era of Capcom, nothing but Megaman sequels (with non gay art or overtones), Street Fighter Sequels, and no penis on Poison.
    Throw in Ghouls N Ghosts and burn Super Ghouls N Ghosts and you've got a deal! I don't even want to know what that thing is with Poison, not one bit.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

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  3. #48
    not a real fan Raging in the Streets old man's Avatar
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    Apparently Crapcom made it official that she is a he/she. Now you know. Don't ever ask me again. And Super Ghouls N Ghosts can go eat a poison peter. I don't understand how people like that game without going into rage over it's bad controls.

  4. #49
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by old man View Post
    Apparently Crapcom made it official that she is a he/she. Now you know. Don't ever ask me again. And Super Ghouls N Ghosts can go eat a poison peter. I don't understand how people like that game without going into rage over it's bad controls.
    That will forever remain Nintendo's fault in my book for making them censor the character into a cross dressing man in the SNES version of Final Fight. Anyway, aside from the odd fluke like Ghouls N Ghosts and Strider, and maybe Street Fighter II Champion Edition, Street Fighter Alpha 2, and whichever Marvel vs Capcom iteration I feel like playing, I don't really consider Capcom the stellar developer everybody else sees them as. Megaman is slow in any iteration.

    The fact that Capcom couldn't replicate Final Fight or Strider with any real success is just normal for them. Nothing but sequels, and only for the mediocre non-action oriented ones, has always been Capcom's policy.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Quote Originally Posted by The Jackal View Post
    Repped. Probe churned out shit, no doubt, but they also pushed out a good game here and there. The MK games on the Genesis were good too, imo at least.

    Probe gets a bad rep i think. Most of the time their ports were decent, sometimes good.

    They obviously weren't the best programmers to get the most out of the Genesis though. imagine if sculptured software had done MK1 & 2 ports instead, they'd have been on-par with the MK3 port. But Probe still did a nice job.

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    Did I just see people defending Probe for releasing that festering pile of dog dicks masquerading as ports of the MK games? My soul has been raped.

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    Quote Originally Posted by Assman View Post
    Did I just see people defending Probe for releasing that festering pile of dog dicks masquerading as ports of the MK games? My soul has been raped.

    While the first game was lagging quite a bit behind the graphical capability the genesis could produce, it still played great and looked mildly decent. MKII was a LOT better. Graphics, gameplay, and music replicated well. Only notable omission is the missing voice clips.

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    Probe did an OK with MK1 (it still had quite a few unwarranted cuts though, and the characters looked rough), but they utterly botched MK2 IMHO (three times even, between Genesis, 32X and Saturn). They cut out so much stuff between the backgrounds, the sound, and the various graphical elements, that even back then, I felt cheated. Sure, the characters were cleaner than MK1, but damn... so much was lost. Now, I'm not saying that Probe's the LJN of the Genesis. That award can go to the likes of Razor Soft, Wisdom Tree, or perhaps Ballistic/Accolade (though that last one did good with Star Control, and with the publishing of Zero Tolerance). It's just that the games Probe fumbled with were games that people REALLY wanted, and that were rather big name titles that could have been done noticeably better on all fronts in more capable hands.

    But, that's just my opinion on that company.


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  9. #54
    not a real fan Raging in the Streets old man's Avatar
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    Quote Originally Posted by sheath View Post
    That will forever remain Nintendo's fault in my book for making them censor the character into a cross dressing man in the SNES version of Final Fight. Anyway, aside from the odd fluke like Ghouls N Ghosts and Strider, and maybe Street Fighter II Champion Edition, Street Fighter Alpha 2, and whichever Marvel vs Capcom iteration I feel like playing, I don't really consider Capcom the stellar developer everybody else sees them as. Megaman is slow in any iteration.

    The fact that Capcom couldn't replicate Final Fight or Strider with any real success is just normal for them. Nothing but sequels, and only for the mediocre non-action oriented ones, has always been Capcom's policy.
    To me Capcom has always seemed to have a quality limit for about three sequels. Almost everything after that is crap. Capcom is company that, when they did something new, kicked everybody's ass. They just rarely did anything new in comparison to their sequel obsession.

    I think the programmers and artists who work/ed there are probably some of the most talented people in the world, but the company itself has to be run by a bunch of idiots.

  10. #55

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    Quote Originally Posted by The Coop View Post
    Probe did an OK with MK1 (it still had quite a few unwarranted cuts though, and the characters looked rough), but they utterly botched MK2 IMHO (three times even, between Genesis, 32X and Saturn). They cut out so much stuff between the backgrounds, the sound, and the various graphical elements, that even back then, I felt cheated. Sure, the characters were cleaner than MK1, but damn... so much was lost. Now, I'm not saying that Probe's the LJN of the Genesis. That award can go to the likes of Razor Soft, Wisdom Tree, or perhaps Ballistic/Accolade (though that last one did good with Star Control, and with the publishing of Zero Tolerance). It's just that the games Probe fumbled with were games that people REALLY wanted, and that were rather big name titles that could have been done noticeably better on all fronts in more capable hands.

    But, that's just my opinion on that company.

    Care to do an analysis of what you mean? Genesis version of MKII was pretty good imo. You're talking about stuff on the stages?

  11. #56
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    They obviously weren't the best programmers to get the most out of the Genesis though. imagine if sculptured software had done MK1 & 2 ports instead, they'd have been on-par with the MK3 port. But Probe still did a nice job.
    The guys who did the SNES ports? I don't know...I didn't like the SNES versions, something seemed off to me. Can't put my finger on it, but I preferred Probe's MD ports.

    Quote Originally Posted by Assman View Post
    Did I just see people defending Probe for releasing that festering pile of dog dicks masquerading as ports of the MK games? My soul has been raped.
    Quote Originally Posted by The Coop View Post
    Probe did an OK with MK1 (it still had quite a few unwarranted cuts though, and the characters looked rough), but they utterly botched MK2 IMHO (three times even, between Genesis, 32X and Saturn). They cut out so much stuff between the backgrounds, the sound, and the various graphical elements, that even back then, I felt cheated. Sure, the characters were cleaner than MK1, but damn... so much was lost. Now, I'm not saying that Probe's the LJN of the Genesis. That award can go to the likes of Razor Soft, Wisdom Tree, or perhaps Ballistic/Accolade (though that last one did good with Star Control, and with the publishing of Zero Tolerance). It's just that the games Probe fumbled with were games that people REALLY wanted, and that were rather big name titles that could have been done noticeably better on all fronts in more capable hands.

    But, that's just my opinion on that company.
    I never played the Arcade versions once as a kid; the only way I got to experience the Mortal Kombat games were on my Sega, so I didn't notice the cuts. For me, the game's look great, and more importantly, play great. Even now, after playing the Arcade originals on MAME, I still like Probe's ports, because they still play the same. And that is all that matters, to me at least.

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    Quote Originally Posted by The Jackal View Post
    I never played the Arcade versions once as a kid; the only way I got to experience the Mortal Kombat games were on my Sega, so I didn't notice the cuts.
    That could be the difference maker right there. When I first played MK1 on the Genesis, I was expecting something comparable to the arcade experience, and it was a huge shock to have something that looked and sounded almost nothing like the original game. Obviously, the game's saving grace was how it played. I've enjoyed the hell out of it over the years, but it's still an atrocious port from a technical standpoint. The slideshow idle animations still make me cringe today.

    MK2 was a bit better off, no doubt, but by the time that port came out, I was a full-blown MK fanatic, so it was again disheartening and somewhat jarring to see another port that greatly missed the mark. The graphics hold up okay, despite some details that always struck me as very low quality (that yellow win text is balls), but the sound isn't even in the same ballpark. The atmosphere's gone, there's an annoying whine to some of the instruments, the samples are sparse and they didn't even try to replicate the most iconic sound effects (see Scorpion's harpoon and Sub-Zero's ice blast). It was years before I even figured out what some of those tunes were supposed to be. I always really, really hated what they did with the battle plan theme:





    How you get the latter from the former is beyond me.

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    Hero of Algol Kamahl's Avatar
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    Not the same song at all man! (I don't even think the genesis version has that song )



    The Ladder in the genesis version uses the Tomb theme I think (I have no idea why).

    The Tomb uses this which is also misplaced:



    A ton of songs are completely wrong.

    UMK3 is really the only MK worth playing on the genesis.
    Last edited by Kamahl; 07-21-2013 at 07:46 PM.

  14. #59
    So's your old man! Raging in the Streets zetastrike's Avatar
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    Quote Originally Posted by Kamahl View Post
    UMK3 is really the only MK worth playing.
    FIFY
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

    No, it's unbiased analysis. The only fanboyism is people who claim that Hyperstone Heist and Bloodlines are actually as good as their SNES counterparts.
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  15. #60
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    Quote Originally Posted by Kamahl View Post
    Not the same song at all man! (I don't even think the genesis version has that song )
    I'm pretty sure that it's supposed to be the same song. The melody that's pushed way to the back in the arcade version was pushed way to the front in the Genesis version (albeit with some liberties taken), the percussion is different, and they didn't bother with the thunder claps, so yeah, as a result it sounds like something else altogether. It must have at least originated from there. Where the hell else would it have come from? Even with the Kombat Tomb/character select thing, by comparison, the end result ends up being a weird twist on the original that sounds only vaguely similar, so I still gotta think that this is the battle plan theme in some form.

    This just makes me think back to the continue music in MK1 being bastardized and used for the Palace Gates (WTF?), with the game over theme being used for Goro's Lair (slightly less WTF, but still WTF). There were way, way, way too many liberties taken with those soundtracks. Almost nothing is recognizable as its counterpart on the first listen.

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