"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Apparently Crapcom made it official that she is a he/she. Now you know. Don't ever ask me again. And Super Ghouls N Ghosts can go eat a poison peter. I don't understand how people like that game without going into rage over it's bad controls.
That will forever remain Nintendo's fault in my book for making them censor the character into a cross dressing man in the SNES version of Final Fight. Anyway, aside from the odd fluke like Ghouls N Ghosts and Strider, and maybe Street Fighter II Champion Edition, Street Fighter Alpha 2, and whichever Marvel vs Capcom iteration I feel like playing, I don't really consider Capcom the stellar developer everybody else sees them as. Megaman is slow in any iteration.
The fact that Capcom couldn't replicate Final Fight or Strider with any real success is just normal for them. Nothing but sequels, and only for the mediocre non-action oriented ones, has always been Capcom's policy.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Probe gets a bad rep i think. Most of the time their ports were decent, sometimes good.
They obviously weren't the best programmers to get the most out of the Genesis though. imagine if sculptured software had done MK1 & 2 ports instead, they'd have been on-par with the MK3 port. But Probe still did a nice job.
Did I just see people defending Probe for releasing that festering pile of dog dicks masquerading as ports of the MK games? My soul has been raped.
Probe did an OK with MK1 (it still had quite a few unwarranted cuts though, and the characters looked rough), but they utterly botched MK2 IMHO (three times even, between Genesis, 32X and Saturn). They cut out so much stuff between the backgrounds, the sound, and the various graphical elements, that even back then, I felt cheated. Sure, the characters were cleaner than MK1, but damn... so much was lost. Now, I'm not saying that Probe's the LJN of the Genesis. That award can go to the likes of Razor Soft, Wisdom Tree, or perhaps Ballistic/Accolade (though that last one did good with Star Control, and with the publishing of Zero Tolerance). It's just that the games Probe fumbled with were games that people REALLY wanted, and that were rather big name titles that could have been done noticeably better on all fronts in more capable hands.
But, that's just my opinion on that company.
Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
Coming Up:TF3 Side by Side
Done: Jim Power: The Lost Dimension
To me Capcom has always seemed to have a quality limit for about three sequels. Almost everything after that is crap. Capcom is company that, when they did something new, kicked everybody's ass. They just rarely did anything new in comparison to their sequel obsession.
I think the programmers and artists who work/ed there are probably some of the most talented people in the world, but the company itself has to be run by a bunch of idiots.
The guys who did the SNES ports? I don't know...I didn't like the SNES versions, something seemed off to me. Can't put my finger on it, but I preferred Probe's MD ports.
I never played the Arcade versions once as a kid; the only way I got to experience the Mortal Kombat games were on my Sega, so I didn't notice the cuts. For me, the game's look great, and more importantly, play great. Even now, after playing the Arcade originals on MAME, I still like Probe's ports, because they still play the same. And that is all that matters, to me at least.
That could be the difference maker right there. When I first played MK1 on the Genesis, I was expecting something comparable to the arcade experience, and it was a huge shock to have something that looked and sounded almost nothing like the original game. Obviously, the game's saving grace was how it played. I've enjoyed the hell out of it over the years, but it's still an atrocious port from a technical standpoint. The slideshow idle animations still make me cringe today.
MK2 was a bit better off, no doubt, but by the time that port came out, I was a full-blown MK fanatic, so it was again disheartening and somewhat jarring to see another port that greatly missed the mark. The graphics hold up okay, despite some details that always struck me as very low quality (that yellow win text is balls), but the sound isn't even in the same ballpark. The atmosphere's gone, there's an annoying whine to some of the instruments, the samples are sparse and they didn't even try to replicate the most iconic sound effects (see Scorpion's harpoon and Sub-Zero's ice blast). It was years before I even figured out what some of those tunes were supposed to be. I always really, really hated what they did with the battle plan theme:
How you get the latter from the former is beyond me.
Not the same song at all man! (I don't even think the genesis version has that song)
The Ladder in the genesis version uses the Tomb theme I think (I have no idea why).
The Tomb uses this which is also misplaced:
A ton of songs are completely wrong.
UMK3 is really the only MK worth playing on the genesis.
Last edited by Kamahl; 07-21-2013 at 07:46 PM.
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
I'm pretty sure that it's supposed to be the same song. The melody that's pushed way to the back in the arcade version was pushed way to the front in the Genesis version (albeit with some liberties taken), the percussion is different, and they didn't bother with the thunder claps, so yeah, as a result it sounds like something else altogether. It must have at least originated from there. Where the hell else would it have come from? Even with the Kombat Tomb/character select thing, by comparison, the end result ends up being a weird twist on the original that sounds only vaguely similar, so I still gotta think that this is the battle plan theme in some form.
This just makes me think back to the continue music in MK1 being bastardized and used for the Palace Gates (WTF?), with the game over theme being used for Goro's Lair (slightly less WTF, but still WTF). There were way, way, way too many liberties taken with those soundtracks. Almost nothing is recognizable as its counterpart on the first listen.
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