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Thread: Strider HD!! Capcom actually listens to the fans!

  1. #61
    The Coop's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    Care to do an analysis of what you mean? Genesis version of MKII was pretty good imo. You're talking about stuff on the stages?
    - More frames of animation cut from the characters and fatalities (even the SNES version has more animation in it, so cart size wasn't an issue).
    - Character shadows look horrible (they did them much better in MK1).
    - Several backgrounds were over downgraded (the wizards and the lightning animation/movement on the portal stage, foreground chains on the dead pool removed, the dripping lava in the armory pauses, the dragons were removed from the one stage, etc.).
    - The "gore" from fatalities (guts, arm/leg parts, bones, etc.) is seriously lacking in colors (it looks like there are about two or three colors used on the gray and red bits... and really, gray and red?).
    - The music has a completely different feel and style to it, killing a nasty chunk of the foreboding atmosphere.
    - A stunning amount of sound effects and voice samples were cut, or altered.
    - The endings were reduced to fast scrolling, plain text.
    - The opening was removed, and the credits were cut down (where did the actors credits go?).

    At the time, it was what I had, and I played it. It was OK, but not as close to the arcade as it could, and really should, have been. Having seen what other companies did with 24Mb (the Genesis MK2 cart size) and less, I can't help but think that Probe didn't really try to optimize the space and color usage so they could get more into the game. Factor in how Sculptured Software did a very good job with MK3 on a stock Genesis (save for cutting out the graveyard), at least matching Probe's second attempt at MK2 on the 32X in terms of how close to the arcade it was (both were 32Mb carts), and it's hard for me to call the Genesis' MK2 a good port.

    Sure, the graphics are cleaner than MK1, and it plays OK. But with so much left out of the Genesis' MK2, for me, it sits pretty much on the same step as the Fatal Fury Genesis port Takara did; average (5-ish). Not utterly broken, not spectacular, just an average port of a good arcade game that got a fair bit right, but stumbled in just as many areas.


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  2. #62
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by old man View Post
    To me Capcom has always seemed to have a quality limit for about three sequels. Almost everything after that is crap. Capcom is company that, when they did something new, kicked everybody's ass. They just rarely did anything new in comparison to their sequel obsession.

    I think the programmers and artists who work/ed there are probably some of the most talented people in the world, but the company itself has to be run by a bunch of idiots.
    Man I haven't even tried to track all of the crap I have gotten for saying this about the glorious Capcom since 1989 on. It became really obvious with the Street Fighter II clones, but then everybody just ate them all up anyway. Capcom from the NES days was one of if not THE beginning of modern sequelitis. I am very glad that their slavish devotion to Nintendo forced Sega to adapt Ghouls N Ghosts, Strider and Final Fight CD themselves or with a 2nd party. Otherwise all of these games would be as bad as The Punisher and the Street Fighter games in regard to what the Genesis could actually do.

    Quote Originally Posted by The Jackal View Post
    The guys who did the SNES ports? I don't know...I didn't like the SNES versions, something seemed off to me. Can't put my finger on it, but I preferred Probe's MD ports.
    I think the Probe ports play a little bit more smoothly and maybe a little better.

    Quote Originally Posted by The Jackal View Post
    I never played the Arcade versions once as a kid; the only way I got to experience the Mortal Kombat games were on my Sega, so I didn't notice the cuts. For me, the game's look great, and more importantly, play great. Even now, after playing the Arcade originals on MAME, I still like Probe's ports, because they still play the same. And that is all that matters, to me at least.
    When I first saw the Genesis version of Mortal Kombat I thought it looked really low color for a Genesis game. Mortal Kombat II though made me think they really got it right when I first played it. After more extensive playing I started to notice more things missing with MKII than I would have liked but I played the game like crazy anyway. Eventually I picked up the 32X game because it seemed to have everything I thought was missing. I was never what I would call a hardcore Mortal Kombat player though, so the advanced combos and glitches were never a concern to me in any version.
    Last edited by sheath; 07-22-2013 at 12:35 AM.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

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    Quote Originally Posted by sheath View Post
    Man I haven't even tried to track all of the crap I have gotten for saying this about the glorious Capcom since 1989 on. It became really obvious with the Street Fighter II clones, but then everybody just ate them all up anyway. Capcom from the NES days was one of if not THE beginning of modern sequelitis. I am very glad that their slavish devotion to Nintendo forced Sega to adapt Ghouls N Ghosts, Strider and Final Fight CD themselves or with a 2nd party. Otherwise all of these games would be as bad as The Punisher and the Street Fighter games in regard to what the Genesis could actually do.

    Capcom has been one of the TOP developers in the last 30 years or so. So many great games and arcade hits. If any other Arcade developer back then could have followed in SNK's footsteps and tried their hand at their own console, it is Capcom.

    As for the last part....bad? Wait, are you saying the Genesis Street Fighter games were bad?!


    Quote Originally Posted by The Coop View Post
    Sure, the graphics are cleaner than MK1, and it plays OK. But with so much left out of the Genesis' MK2, for me, it sits pretty much on the same step as the Fatal Fury Genesis port Takara did; average (5-ish). Not utterly broken, not spectacular, just an average port of a good arcade game that got a fair bit right, but stumbled in just as many areas.

    All things considered i thought MKII was still a pretty decent port. The graphics and music were MUCH better than the MK1 port(which itself was alright).

    Then scultured software took over with the other two which were well-done. Overall, the Genesis MK series was good.
    Last edited by Saturn Fan; 07-22-2013 at 03:36 AM.

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    Quote Originally Posted by Assman View Post
    I'm pretty sure that it's supposed to be the same song.
    It's definitely the arcade character select theme, it has the exact same melody regardless of any instrument differences.

  5. #65
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    Might as well rename this thread New Strider Game / Pages Of MK Debate though.

  6. #66
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    Capcom has been one of the TOP developers in the last 30 years or so. So many great games and arcade hits. If any other Arcade developer back then could have followed in SNK's footsteps and tried their hand at their own console, it is Capcom.

    As for the last part....bad? Wait, are you saying the Genesis Street Fighter games were bad?!
    The Genesis Street Fighter games are bad conversions of the SNES source material with bad color choices and a badly timed sound engine. They could have been 320x224 with more accurate color palette choices and no laryngitis but Capcom couldn't be bothered.

    Quote Originally Posted by Saturn Fan View Post
    All things considered i thought MKII was still a pretty decent port. The graphics and music were MUCH better than the MK1 port(which itself was alright).

    Then scultured software took over with the other two which were well-done. Overall, the Genesis MK series was good.
    MKII on Genesis just needed to be 32Mbit like the 32X game and it would have been better. That or Probe needed a better audio compression scheme, not sure which.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  7. #67
    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
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    Mortal Kombat sucks regardless of how you play it. Strider is eternally awesome.


    I'm glad they showed a Steam logo in the trailer. More classics coming to PC gaming, more reason to not even bother buying another dedicated game console.

  8. #68
    ESWAT Veteran Da_Shocker's Avatar
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    Probe botched every single MK port on the home consoles. I never even bothered to buy the Genesis version. I own the 32X and Saturn port and even those ports are flawed. I thought it was hilarious when Next Generation "reviewed" MKII for the Saturn and called it pretty much arcade perfect. As for Strider this looks interesting and I may or may not get it.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  9. #69
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    Quote Originally Posted by Kamahl View Post
    It's definitely the arcade character select theme, it has the exact same melody regardless of any instrument differences.
    Hmmm... I guess you're right. It's not quite the exact same (the ending is in a different register-- I can't tell if they're the same notes an octave apart right now), but they key is the same and it's closer than the battle plan jingle. The first time I noticed the "hidden" melody in the battle plan theme, it seemed obvious that it had to be derived from that, but I suppose in a game that uses Goro's Lair's music for the continue theme, nothing's obvious.

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    Pretty much Assman, the damn music is all over the place (though like most from matt furniss it's not bad, just really misplaced).

  11. #71
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    Quote Originally Posted by sheath View Post
    When I first saw the Genesis version of Mortal Kombat I thought it looked really low color for a Genesis game. Mortal Kombat II though made me think they really got it right when I first played it. After more extensive playing I started to notice more things missing with MKII than I would have liked but I played the game like crazy anyway. Eventually I picked up the 32X game because it seemed to have everything I thought was missing. I was never what I would call a hardcore Mortal Kombat player though, so the advanced combos and glitches were never a concern to me in any version.
    I actually don't mind the fact the games got bogged down; sure Probe could of done a better job in the graphics department, but I don't mind as it still feels like the Arcade versions (to me at least).

    @People saying the Genesis ports of MK3/UMk3 were better - I respect your opinions, but I disagree. Maybe from a technical standpoint they are, but as a game, MK3 is a flying bag of shite; Mk1&2 are far superior imo.

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    Quote Originally Posted by sheath View Post
    The Genesis Street Fighter games are bad conversions of the SNES source material with bad color choices and a badly timed sound engine. They could have been 320x224 with more accurate color palette choices and no laryngitis but Capcom couldn't be bothered.

    First off, SNES source material?? You do know Street fighter II was an arcade series right? The arcade games are the source material.

    Secondly, for shame sheath! Bashing the glorious Genesis Street Fighter games. Gameplay, graphics, animations, music, voice clips, etc. Excellent ports with the majority of arcade content retained. They're basically the Arcade games downscaled.

    Had the same crew ported the first two MK games, those would have been a LOT better too.


    Quote Originally Posted by sheath View Post
    MKII on Genesis just needed to be 32Mbit like the 32X game and it would have been better. That or Probe needed a better audio compression scheme, not sure which.

    The first games could have been better in the hands of a better porting team, but as is, they are still decent and play well. Same goes for most Probe games i'd say. They weren't the greatest ports, but usually decent.
    Last edited by Saturn Fan; 07-23-2013 at 11:46 PM.

  13. #73
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    Quote Originally Posted by Saturn Fan View Post
    First off, SNES source material?? You do know Street fighter II was an arcade series right? The arcade games are the source material.
    Sheath is implying the genesis version is a port of the SNES one, not directly of the Arcade Game.

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    Quote Originally Posted by Kamahl View Post
    Sheath is implying the genesis version is a port of the SNES one, not directly of the Arcade Game.

    The hell? The genesis version is not a port of the SNES games. Both have a TON of subtle differences.

    Differences that probably wouldn't be there if they were both the same game on different consoles.
    Last edited by Saturn Fan; 07-24-2013 at 03:32 PM.

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    Quote Originally Posted by Saturn Fan View Post
    The hell? The genesis version is not a port of the SNES games. For one, both have a TON of subtle differences.

    Differences that probably wouldn't be there if they were both the same game on different consoles.
    Look at the reprogramming job that Sega did on Capcpm games compared to the Capcom did Capcom games. Sega did a better job than Capcom did. Hence why it is believed that they simply ported the SNES over to the Genesis.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

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