- More frames of animation cut from the characters and fatalities (even the SNES version has more animation in it, so cart size wasn't an issue).
- Character shadows look horrible (they did them much better in MK1).
- Several backgrounds were over downgraded (the wizards and the lightning animation/movement on the portal stage, foreground chains on the dead pool removed, the dripping lava in the armory pauses, the dragons were removed from the one stage, etc.).
- The "gore" from fatalities (guts, arm/leg parts, bones, etc.) is seriously lacking in colors (it looks like there are about two or three colors used on the gray and red bits... and really, gray and red?).
- The music has a completely different feel and style to it, killing a nasty chunk of the foreboding atmosphere.
- A stunning amount of sound effects and voice samples were cut, or altered.
- The endings were reduced to fast scrolling, plain text.
- The opening was removed, and the credits were cut down (where did the actors credits go?).
At the time, it was what I had, and I played it. It was OK, but not as close to the arcade as it could, and really should, have been. Having seen what other companies did with 24Mb (the Genesis MK2 cart size) and less, I can't help but think that Probe didn't really try to optimize the space and color usage so they could get more into the game. Factor in how Sculptured Software did a very good job with MK3 on a stock Genesis (save for cutting out the graveyard), at least matching Probe's second attempt at MK2 on the 32X in terms of how close to the arcade it was (both were 32Mb carts), and it's hard for me to call the Genesis' MK2 a good port.
Sure, the graphics are cleaner than MK1, and it plays OK. But with so much left out of the Genesis' MK2, for me, it sits pretty much on the same step as the Fatal Fury Genesis port Takara did; average (5-ish). Not utterly broken, not spectacular, just an average port of a good arcade game that got a fair bit right, but stumbled in just as many areas.


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