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Thread: Strider HD!! Capcom actually listens to the fans!

  1. #76

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    Quote Originally Posted by Da_Shocker View Post
    Look at the reprogramming job that Sega did on Capcpm games compared to the Capcom did Capcom games. Sega did a better job than Capcom did. Hence why it is believed that they simply ported the SNES over to the Genesis.

    Sega better than Capcom? I think not.

    Anyway, analysis of both games:

    http://atariage.com/forums/blog/260/...r-ii-sceturbo/


    ^^ There are a craptop of undisputable differences between the two. Notably content that the Genesis version has that the SNES doesn't.

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    Quote Originally Posted by Saturn Fan View Post
    The hell? The genesis version is not a port of the SNES games. Both have a TON of subtle differences.

    Differences that probably wouldn't be there if they were both the same game on different consoles.
    Okay, let's step back a minute. I am not saying that each Genesis game is a straight port of the SNES counterpart. What I am saying is that Capcom created the SNES World Warrior adaptation based on the Arcade material and then ported that engine to the PCE and Genesis. Once that engine was ported to other systems that port was used to add or subtract resources from the Arcade versions. This is evidenced in the fact that World Warrior came out first, then between its release and Turbo's on SNES the Genesis went through several revisions of being just Champion Edition until we got Special Champion Edition. The PCE just got Champion Edition, they didn't port Turbo from the SNES and then rip out the Turbo code, they ported World Warrior and then added the assets from Champion Edition (palette changes, animations, voice samples, etc).

    If either the PC Engine or the Genesis had received an Arcade adaptation of their own there is little or no reason why the higher resolution Arcade game wouldn't have used these two system's higher in game resolution capabilities. 320x224 is a available and ready to use on the PCE or Genesis, and even has more ROM bandwidth on the later while being much closer to the Arcade resolution of 384x224 than the SNES and subsequent ports' resolution of 256x224.

    Arcade World Warrior:



    Arcade Champion Edition:




    SNES World Warrior:


    Genesis Special Champion Edition:


    PCE Champion Edition:


    Then there is exhibit B, the audio especially in the Genesis version being multi-channel PCM that isn't even timed right for the mostly single channel PCM DAC. We are talking about Capcom here, they make one engine/game and then level/character edit that engine dry for years. So, rather than creating console specific engines they made one and ported it to the lower selling consoles, then recycled the same for Genesis SSF2.

    Feel free to keep snorting derisively though.
    Last edited by sheath; 07-24-2013 at 08:48 PM.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  3. #78
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    Great post and great article (that I viewed before) sheath. So, SF2 and SF2T were out before MD SF2SCE ? Oh yeah, that 1 million dollars / 1 year basically contract Nintendo paid Capcom to delay the game to other systems.

    So SF2SCE is the only MD game to use simultaneous FM, analog and digitized voice samples and music from MD Yam chip ?

    Capcom milked that cow. The arcade pictures you posted look like the 3d0 version. Oh if only I can play as Akuma on that SSF2T 32 x version, but it never came out !

    Why was Sega CD version of SF2SCE cancelled ?

    20 Megs on a TG 16 HuCard, damn.

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    Quote Originally Posted by sheath View Post
    Feel free to keep snorting derisively though.

    This coming from the guy who can (evidently)only offer up his own speculation, and no concrete facts to support his viewpoint? Ok.

    "World Warrior came out first on SNES. Should be evident that all other ports spring from it 'cause i say so".
    Last edited by Saturn Fan; 07-25-2013 at 03:41 AM.

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    ESWAT Veteran Da_Shocker's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    This coming from the guy who can (evidently)only offer up his own speculation, and no concrete facts to support his viewpoint? Ok.

    "World Warrior came out first on SNES. Should be evident that all other ports spring from it 'cause i say so".
    Most 3rd parties don't develop games on a system by system basis. They take one console work through it then port the rest of the code to other systems typically unoptimized. Developers typically care about making as much money as possible rather than give the gamers the best experience possible. And SF went through several revisions on the Genesis/MD.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

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    Quote Originally Posted by Saturn Fan View Post
    This coming from the guy who can (evidently)only offer up his own speculation, and no concrete facts to support his viewpoint? Ok.

    "World Warrior came out first on SNES. Should be evident that all other ports spring from it 'cause i say so".
    That actually is_not my argument for World Warrior SNES being the progenitor of the other two 16-bit engines. But nevermind. Pfft, pushaw.

    Quote Originally Posted by Vector View Post
    Great post and great article (that I viewed before) sheath. So, SF2 and SF2T were out before MD SF2SCE ? Oh yeah, that 1 million dollars / 1 year basically contract Nintendo paid Capcom to delay the game to other systems.
    I am not aware of any contract aside from Capcom's long standing "relationship" with Nintendo requiring them to not port NES games to other platforms.

    Quote Originally Posted by Vector View Post
    So SF2SCE is the only MD game to use simultaneous FM, analog and digitized voice samples and music from MD Yam chip ?
    Special Champion Edition is not the only Genesis game to use a multi channel PCM sound driver with FM. It just happens to be one of the worst examples of such a sound driver and there wasn't much of a reason why the musics, sound effects and voice samples all had to have PCM elements rather than using FM+PSG for most of them. Everybody praises the PC-Engine game, and it is P/WSG music and sound effects with PCM voices as far as I know.

    Quote Originally Posted by Vector View Post
    Capcom milked that cow. The arcade pictures you posted look like the 3d0 version. Oh if only I can play as Akuma on that SSF2T 32 x version, but it never came out !

    Why was Sega CD version of SF2SCE cancelled ?

    20 Megs on a TG 16 HuCard, damn.
    I cannot imagine why Sega adapted Final Fight to Sega CD but not Street Fighter II Turbo or Super Turbo. Around here some well thought out argument might surface that looks like this. Sega was so absurdly stupid they thought Eternal Champions Challenge from the Darkside was the only first party 2D fighter the Sega CD needed. That is all, Sega was stupid.
    Last edited by sheath; 07-25-2013 at 11:18 PM.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Actually I think EGM or Sega Visions mentioned it, thought it was a well known thing Nintendo had exclusives to it from Capcom for almost a year. Typical nintendo tactic$. But Capcom found a loophole to release it on other before the contract ended.

    " In 1991, there was an arcade game that revolutionized the gaming world. Street Fighter 2 was unlike aything anyone had dealt with before, and through shrewd planning, Nintendo got "sole rights" to the title. This was the first time Nintendo had gone this far to get a title under it's control... It made a deal with Capcom that would ensure the death of the Genesis with one game, and both Sega an Capcom felt it. Those who didn't have a SNES begged, borrowed and stole to get one, and SNES sales skyrocketed. Genesis sales went nowhere. Until, that is, when it was announced in 1992 that Capcom had found a loophole in it's Nintendo contract, and announced a Genesis release of "Street Fighter 2: Special Champion Edition." Now, it was Sega's turn. Most of us were tired of stacking a Game Genie with an Action Replay just to use glitched, disfigured versions of the SF2 boss characters on the SNES, so Genesis sales increased, again. "

    http://www.retrojunk.com/article/sho...ga-vs-nintendo

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    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    This coming from the guy who can (evidently)only offer up his own speculation, and no concrete facts to support his viewpoint? Ok.
    Did you miss the pictures that clearly show the genesis version to be extremely similar to the SNES one and not the arcade, despite the genesis having a usable higher resolution mode (same for the PCE)?

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    I always suspected that Nintendo had something with SF Turbo that caused Capcom to release "Special Champion Edition" on Genesis instead and TTI not to release Champion Edition at all in the West. I just never found said contract or any evidence of it.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Should be in one of those magazines, I'll keep looking. But I guess that guy who wrote that remembered the same contract mention I saw way back too.

    "The Sega version received the Special Champion Edition subtitle because it was intended to be a port of Street Fighter II': Champion Edition to be released in the fall of 1993, about one year after the SNES version of the original SF2. The Genesis was to be the only US console to receive a SF2 game that allowed people to play as the bosses, but 5 months before its release Nintendo announced an exclusive deal with Capcom to port the newer Street Fighter II' Turbo: Hyper Fighting to the SNES for release before the Sega version of the game. However, their contract only extended exclusivity to the name and presentation of the game allowing Capcom to add Hyper Fighting mode to the Sega game as a bonus, giving both versions of the game the same features. The legacy of this contractual obligation is apparent in the games as the Sega version presents the Champion Edition intro, attract mode (only presenting Champion Edition gameplay and color scheme) and title screen and defaults to Champion Edition mode, while the Nintendo version contains the Hyper Fighting intro (though missing the fight in front of the skyscraper), attract mode (presenting Hyper Fighting gameplay and color scheme) and title screen and defaults to Turbo mode. "

    http://www.amazon.com/FIGHTER-SPECIA.../dp/B000M6B1BE

    Actually sf2ww was an exclusive, until this day I think, unless sf2ww was on a collection.

    That's why nobody wanted to wait to play sf2 on md, they knew it would be a year so they (and I) when out and bought a snes. Once sf2sce came out for md, I sold my snes for cigarettes and money to buy sf2sce.



    Only 15 pages egm ha ha.
    Last edited by Vector2013; 07-26-2013 at 10:43 AM.

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    I posted some scraps from a recoloring tutorial I went through a couple of years ago in the Advantages of SNES vs Genesis thread. Even from this brief attempt I think it is pretty clear that Capcom used a program to scale the colors and master palette down from SNES to 9-bit RGB, and did very little to optimize the colors if anything at all.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Quote Originally Posted by sheath View Post
    That actually is_not my argument for World Warrior SNES being the progenitor of the other two 16-bit engines. But nevermind. Pfft, pushaw.

    Well whatever point you're trying to get across, its only been your own speculation thus far. So maybe you should just stop talking gospel till you have concrete evidence to back it up.

    Lastly, bashing the Street fighter games in any manner? For shame. In terms of their quality and faithfulness to the arcade originals, they are among the best arcade ports to hit the genesis.


    Quote Originally Posted by Da_Shocker View Post
    Most 3rd parties don't develop games on a system by system basis. They take one console work through it then port the rest of the code to other systems typically unoptimized. Developers typically care about making as much money as possible rather than give the gamers the best experience possible. And SF went through several revisions on the Genesis/MD.

    You talk about Capcom like they're some greedy developer that didn't care, yet the Genesis Street fighter games were both great ports! You could make a better case for Probe: Being a programmer that didn't want to go the extra mile to represent the ports properly, only settling for "good enough", didn't care as long as they sold decent, etc.

    But not Capcom. For one, if they didn't care about the "best experience possible" then they wouldn't have bothered with so many revisions. They also probably wouldn't have bothered to integrate SSFII:Turbo and just went with Champion Edition. But at the time of its release, Turbo was in arcades for a while so they updated it to make it current for Genesis fans. Hence the "Special" Champion Edition.

    You know Probe would have only given about 60% of the effort before settling, and just giving us Champion Edition.
    Last edited by Saturn Fan; 07-27-2013 at 09:14 PM.

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    New TGS videos!!




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    ESWAT Veteran Da_Shocker's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    Well whatever point you're trying to get across, its only been your own speculation thus far. So maybe you should just stop talking gospel till you have concrete evidence to back it up.

    Lastly, bashing the Street fighter games in any manner? For shame. In terms of their quality and faithfulness to the arcade originals, they are among the best arcade ports to hit the genesis.





    You talk about Capcom like they're some greedy developer that didn't care, yet the Genesis Street fighter games were both great ports! You could make a better case for Probe: Being a programmer that didn't want to go the extra mile to represent the ports properly, only settling for "good enough", didn't care as long as they sold decent, etc.

    But not Capcom. For one, if they didn't care about the "best experience possible" then they wouldn't have bothered with so many revisions. They also probably wouldn't have bothered to integrate SSFII:Turbo and just went with Champion Edition. But at the time of its release, Turbo was in arcades for a while so they updated it to make it current for Genesis fans. Hence the "Special" Champion Edition.

    You know Probe would have only given about 60% of the effort before settling, and just giving us Champion Edition.
    Probe was sub-contracted for Acclaim to do ports Capcom did the Genesis ports themselves. And take a look at Capcom's support on the Genesis vs. the SNES. Capcom didn't treat Sega pretty good until the Saturn came out.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

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