Heh, one more thing NEC could have pushed in the late 80s and early 90s and totally missed. (imagine Super CD exclusive Square titles)
Hmm . . . wait, if NEC had gone Sony-style mass-marketing heavy-hitter gaming megacorp with the PCE/TG-16, but Sega and Nintendo had still managed to make big impacts in the 4th gen markets (for Sega, at least outside Japan), what would that have meant for the following generation? What would it have meant for Sony with another multi-division multi-market electronics megacorp directly competing on the market along with 2 more game-specific hardware/software companies?
Hell, what would it have meant if NEC was competent enough to reasonably push marketing and exploit their in-house advantages, but still managed to be flawed enough to make mistakes for competition to push into as well? (perhaps relating to instability generated by their PC monopoly in Japan falling apart around 1993)
Heh, what if RJ Mical and Dave Needle's engineering team got taken on by NEC after Sega turning them down in 1990 (rather than Trip Hawkins later on), and the PC FX was built around the 3DO hardware instead, and actually PCE/TG compatible too. (ie PCE/SGX hardware included like PCFX did, but with the HU6208 too, and 3DO style Cel engine GPU in place of the BG generator of the PCFX -so 3DO sprite/quad renderer along with dual PCE VDPs)
OK, now I'm just on a massive hypothetical suggestion rant. (still kind of cool to think on though)![]()


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