Or yester-year's SLI. (ie 1998)
But as far as "waste" goes, it's not about the fact that you've got dual CPUs or dual VDPs, but what they can actually pull off relative to cost . . . and TBH, there's a REASON dual CPU set-ups weren't really seen in consoles or normal consumer level PCs, and why multi-GPU solutions aren't seen in modern consoles or cost-optimized PC builds. (aside from upgrades where you add the 2nd card later on)
The PC Engine is a great example to look at: it's got a dual-chip VDP set up that allows for features not really practical on one chip in 1987, but it's still effectively used as a single VDP too. The MD VDP makes sacrifices (in CRAM and VDAC resolution) to allow everything to fit on one chip and keep costs down. (which they also had to do to help make sure SMS compatibility didn't inflate manufacturing costs too much)
