Looking pretty good, just not like a Golden Axe game - well, aside of the title screen.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
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I'd like a hack-and-slash featuring real axes, not the shitty stuff we got in Viking: Battle for Asgard or those ludicrous Dynasty Warriors games.
Sega did that 4th wall breaking stuff a lot back then, huh? (Altered Beast)
Or well animated 3D stuff with aesthetics and style more like 2D . . . with that drawn art feel to it, both in terms of modeling (character and world) and shading/color. And the animation style, let's not forget that.
Not the super watered down CGI cartoony look either, especially since the original Golden Axe (or Shinobi or SoR) didn't go for the super cartoony look either.
That clip in the video doesn't fit this context though . . . it's way to dark/gritty for Golden Axe's style, and not really that fitting for Shinobi or SoR either. (worse still since it has that bland/generic "me too" dark/red/desaturated action game look from the last half a decade or so of games)
OTOH, if it's got burning people with monsters and cutting them in half, then that's still worth something.
http://www.youtube.com/watch?v=6000japoxJo
OK, wow, yes, DO THIS SEGA. (plus this example would tailor more towards 3D without special exceptions)Shinobi meets Panzer Dragoon would be awesome.
Phantasy Star's universe with a broad timescale and mix of sci-fi and fantasy stuff would make for some interesting cross-overs too. (actually, Panzer Dragoon would be an interesting point again there with it's mix of fantasy and sci-fi . . . and already having a major RPG spin-off)
It just too expensive to make 2D.
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That video looks way better than the piece of shit Sega Ages remix. It's a little bland but good and brutal.
I also don't get why people rag Golden Axe on PS2. The original MSRP was 29.99 with 10 games on it and that comes down to 3 dollars a game for it. Hell if it would've sold better we probably could've gotten more volumes over here. Shit I paid 3.99 for my copy and that is a steal. Obviously it's not worth the 30 or 40 dollars standalone import price and if you did pay that I would see how somebody would rag it.
You make one model in 3D, maybe slap on some texture and bend it to any shape and form, instant fluid animation. For 2D you have to spend a ton of time making all the individual frames of animation. The time it takes to make couple of frames is same as making that one model, but once the model is done all work is done, while with 2D you have only scratched the surface. But if 2D means Mortal Kombat then it can be cheaper than 3D, all comes down to your actors and photographic/cameraman skill, and all moves can be done very rapidly.
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And if you make the game like KoF XIII or Guilty Gear X2 #Reload, with considerably larger and more fluid sprites than older fighting games, the animation process takes even longer... as does making the backgrounds (unless they do them with 3D polygons instead of as 2D sprite work).
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The truthful kind. 3D-ish 2D just requires a few 3D artists. REAL 2D requires teams of artists, and teams of "tweeners" to animate between the key frames. Look at any documentary or book on traditional 2D movies/cartoons and you'll see traditional 2D is horrendously labor intensive. Even Japan is having trouble paying all the folks needed for making anime (which is the worst paying job in the industry as well).
"Modern" 2D simply uses a fixed camera with 3D, and the computers replace most of the teams of people. It's far less expensive... which is why games switched to it as quickly as possible.
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