Quantcast

Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 66

Thread: Can People Have Nostalgia For Early 3D Games?

  1. #31
    not a real fan Raging in the Streets old man's Avatar
    Join Date
    Sep 2008
    Location
    I live in the moment
    Age
    44
    Posts
    4,209
    Rep Power
    97

    Default

    Nintendo 64 thread?


  2. #32
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,328
    Rep Power
    134

    Default

    I still can't get used to Playstation, Saturn, and N64 being referred to as "early 3D". "Early 3D" makes me think of Hard Drivin', Hunter for Amiga, and old PC flight sims that ran at about 5 frames per second.

    That said, I definitely have some genuine fondness for 3D games on the Playstation and Saturn (N64 less so). Today, virtually all games are done the same way, only varying in precise poly count, texture quality, shaders, etc. But back then, there were all kinds of different things going on. You had your fully 3D games, but then you had 2.5D games (Pandemonium), raycasting (Doom), portal rendering (Descent), 3D models on top of bitmaps (Resident Evil), 3D models on top of FMV backgrounds (Fear Effect), 2D sprites on top of fixed polygonal backgrounds (Grandia), scaling 2D sprites in 3D environments (lots of sports games), games that were fully 3D but on rails (Panzer Dragoon), games that weren't quite on rails but on fixed pathways (Crash Bandicoot), 3D objects on top of a flat plane with a fixed overhead view (Mass Destruction), a collection of 3D objects in empty space (Colony Wars), 2D games with "3D" visual effects (Skeleton Warriors), games that take place in a fixed tube (Nanotek Warrior), games that used the isometric 3/4 overhead view but with polygons (Dark Savior)... and then there are some games that do more than one of these things. Plus games like Guardian Heroes that aren't exactly 3D, but certainly have some depth.

    I guess my point is, it's easy to dismiss something that looks like a really really primitive version of a new game, but when there is no modern equivalent, not so much. I still have a fondness for those "partly 3D" looks. (And I still have a fondness for many of those games regardless of looks -- graphics aren't everything.)


    You just can't handle my jawusumness responces.

  3. #33
    Road Rasher
    Join Date
    Feb 2013
    Posts
    423
    Rep Power
    19

    Default

    I say yes, and I say yes because there are times where I'm nostalgic for early 3D console graphics. Not all of them, mind you, just the ones that worked well enough.

    For example: when Conker's Bad Fur Day was ported to the original XBox (and retitled Conker: Live and Uncut, iirc), the "better" graphics weren't better, IMO. Sure, there was "fur shading" on Conker, everything was higher res with much higher poly counts and better lighting effects, etc., but part of what worked for the N64 Conker, IMO, was the more jagged and simpler look. It was a parody of N64 platformer games, really, and it still works best, oddly enough, if it looks like an N64 era platformer, simpler polys and textures, and blurrier textures at that.

    On PS1, I still think the Crash Bandicoot games look pretty good, and it doesn't hurt that although things have gotten "clearer" in the newer Crash games, they still retain a similar art style and gameplay design. Mega Man Legends still looks pretty good, as do Spyro and something like Fear Effect. Heck, I think the more "cartoony", the better such games hold up. I don't need ultra high res or spectacular effects for cartoony or anime style game graphics. Maybe that's why I'm not as interested in Wind Waker HD. Stuff like Metal Gear Solid, though, I really have no real nostalgia for, as they just didn't look all that great to me even back then.

    It's a bit different on Saturn, I suppose. Something like, say, Burning Rangers I think oddly intriguing, graphics and art direction-wise, even though it kinda errs toward that gritty "realistic" territory (albeit more colorful than the ones on PS1), but I find myself having more nostalgia for stuff that looks like NiGHTS and even something like Bug! and the Panzer Dragoon games (it's the segmented, almost centipede-like way the dragons look that pique my interest).

    I have some odd nostalgia for Jaguar 3D games, specifically Iron Soldier, with it's block builder graphics, and Missile Command 3D (that VR mode!). Also Tempest 2K, I suppose.

    3DO as well. Big time. I have more nostalgia for the first Alone in the Dark games on DOS and 3DO than I do for the original Resident Evil (the game that borrowed HEAVILY from AitD). I still break out Star Fighter every now and again because everything is so delightully tiled and cartoony and the music is aces, and destroying the environment is such fun.

    I guess it's all about the games not attempting to look "realistic", look more "cartoony" instead, and just being good games overall. That's probably why I don't have much nostalgia for the SNES SFX 3D poly games (even Star Fox) - those just weren't very good games at all. I dig Virtua Racing Genesis as a tech demo for SVP, but it really doesn't control well (thank goodness for the reintroduction of analog control to consoles the next gen). I don't really like any of the 32X 3D polygon driven titles because they weren't very good and not cartoony enough for me.

    Still, I have way more nostalgia for older 2D games. Way more. Even going as far back as the 2600 era. Stack the duck looking dragons from 2600's Adventure next to any character or vehicle from the games I listed, and I'll probably gravitate toward the ducks...I mean dragons (...they really do look like ducks. Or seahorses. yeah...duck billed seahorses).

  4. #34
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,154
    Rep Power
    112

    Default

    Quote Originally Posted by TrekkiesUnite118 View Post
    Basically if you ever hear someone ramble on about how revolutionary and great FF7's graphics were, you should assume they are talking about the battle graphics and then punch them in the face.
    To be honest, just mentioning "Final Fantasy 7" usually has my fist is locked and loaded.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raúl Julia...

  5. #35
    Master of Shinobi Bottino's Avatar
    Join Date
    Apr 2013
    Location
    Brazil
    Posts
    1,730
    Rep Power
    71

    Default

    Quote Originally Posted by Rusty Venture View Post
    To be honest, just mentioning "Final Fantasy 7" usually has my fist is locked and loaded.
    Same here.

    I played a lot of N64/PS/SAT in my friends houses back in the day.I think that was the second best generation of gaming, only losing to the previous one.I'm a big admirer of "retro" videogames, not only because i think they're better, but also i love to see what kind of stuff the developers can pull out of their hats despite the limitations of the hardware that they are working on.
    So my answer to your thread is yes.

    I've been playing Panzer Dragoon for quite some time now, i absolutely love that game, including those early 3D blocky visuals; the art direction of that game is just superb. The same thing applies to the first Resident Evil( the best RE along with Code Veronica ):i think those early 3D graphics only adds up to the creepy atmosphere of the game.

  6. #36
    Ninetailed Noob Raging in the Streets KitsuneNight's Avatar
    Join Date
    Apr 2013
    Posts
    4,323
    Rep Power
    51

    Default

    ff 7 aged rather badly
    last time i tried to play it i noticed the poor colors the heavy dithering and artifacting and the annoying random battles i was bored with in 30 minutes and felt no desire what so ever to continue playing

    but yes i can not only be nostalgic towards early 3D gaming i can also activley still play them
    ps 1 and saturn mostly ( well i would if my saturn had not died ) n64 less so
    Kitsune in a hat

  7. #37
    Stuck in the Past Shining Hero The Jackal's Avatar
    Join Date
    Feb 2008
    Location
    UK
    Posts
    14,480
    Rep Power
    167

    Default

    I remember a lot of early 3d PS1 games, and still think of them fondly. So yeah, I have lots of nostalgia for them.

  8. #38
    Death Adder's minion Danza's Avatar
    Join Date
    Mar 2013
    Posts
    13
    Rep Power
    0

    Default

    It's possibly to have nostalgia for almost anything, I can't see why "Early 3D" games can't fit the shoe, some people that may of lived in the country when they were younger then moved to the city and for the first time in years saw some rabbit shit may get nostalgia from it. Sounds silly but it's possible. ;p
    Anyway I still get very nostalgic from playing "early 3D" games such as Spyro the Dragon, for such a limited amount of polygons I believe the game still looks really good looking to this day,same goes to other games of that time such as crash bandicoot, and the later Tomb raiders. Games that went for a more cartoony and bright look still hold up nicely today, but I still get nostalgic over the not so aged well 3D graphics.

  9. #39
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    4,304
    Rep Power
    71

    Default

    The blurry N64, the quadrilateral Saturn, the pixelated PS1.
    Certified F-Zero GX fanboy

  10. #40
    Outrunner maxi's Avatar
    Join Date
    Oct 2009
    Posts
    630
    Rep Power
    28

    Default

    Talk about the 5th generation graphics not being early 3D is the same that say this about the nes graphics also not being early 2D because of the 2600.
    Also, the problem is that they already aged bad for today. The 4th-gen 2D (and some games from the Turbografx plus a few of the MS) are nice, and so the 3D from some games of the DC plus the rest of the 6th-gen.
    2D graphics are harder to get ugly than the 3D ones, but no one knows until when.

  11. #41
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by azonicrider View Post
    The blurry N64, the quadrilateral Saturn, the pixelated PS1.
    How does "quadrilateral" have anything to do with what the average gamer actually SEES on screen? . . . The complaints shoule be more in line with the PS1 there. (if you really wanty to get specific there's other stuff you can criticize for visual quality, but "quads" really isn't one of them -same for 3DO games)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #42
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    4,304
    Rep Power
    71

    Default

    Quote Originally Posted by kool kitty89 View Post
    How does "quadrilateral" have anything to do with what the average gamer actually SEES on screen? . . . The complaints shoule be more in line with the PS1 there. (if you really wanty to get specific there's other stuff you can criticize for visual quality, but "quads" really isn't one of them -same for 3DO games)
    Its just one thing that makes Saturn games look different than PS1 and N64 games, not sure if its a complaint or not, its what makes the Saturn unique compared to the other two.
    Certified F-Zero GX fanboy

  13. #43
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Nostalgia for early 3D games (including PS1/N64/Saturn)? Of course, I sure do.

    However, as far as "NES looking games" go, I don't think you can do the same for 5th gen games.

    NES games had a very unique look, they were very stylized. This gave them a memorable charm. Same goes for Atari 2600 games, 4th gen and CPS/NG/Etc...arcade games (you can't really divide this group), DOOM style games and early un-textured polygonal 3D.

    5th gen games are essentially the same visual style as modern games on much weaker hardware. Metal Gear Solid wouldn't be any less "charming" if it had double the poly counts and twice the texture resolution or more.

    EDIT: Making games using the various styles mentioned by jfactor do apply though. I specially miss the Crash Bandicoot style platforming (I suppose the closest to it these days is modern sonic).
    Last edited by Kamahl; 09-25-2013 at 06:55 AM.

  14. #44
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    4,304
    Rep Power
    71

    Default

    I think the PS1/Saturn/N64 should've been another generation of mostly 2D. They were trying to accomplish 3D games on such crappy hardware, by making characters only have like 100 polygons, and 2-bit textures.

    Its amazing how well the 2D games have aged:


    Vs 3D:
    Certified F-Zero GX fanboy

  15. #45
    Outrunner maxi's Avatar
    Join Date
    Oct 2009
    Posts
    630
    Rep Power
    28

    Default

    Quote Originally Posted by azonicrider View Post
    I think the PS1/Saturn/N64 should've been another generation of mostly 2D. They were trying to accomplish 3D games on such crappy hardware, by making characters only have like 100 polygons, and 2-bit textures.
    I feel the same, they could do wonders to platformers and RPGs using similar graphics to those from the CPS2 and NeoGeo. However, some genres like racing, flying simulators and adventures (ex. Rush series, SF64/PD and Zelda) were greatly benefited by 3D.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •