There are several NPD sales numbers from '90s showing that Neo Geo AES never break the 1,000 units sold mark within a single month; actually, some of them show stuff like 500 or 50 or, yeah, 5.
I would classify the Neo Geo AES as a high-end console, simple as that.
I know that a lot of people like to make some claims (also about the Neo Geo CD), stupid ones IMO, to say it is not a console due to its hardware being practically just a Neo Geo arcade board. I really find such "view" quite awful 'cause then one could say the Nomad wasn't a handheld and probably the original XBox was just a PC and so on... So, for the sake of the minded people, I think you should include it in your console history section, yes.
The X68000 would be a better example IMO, given its later life polygonal games.
But, as you, I also expected that people could easily understand that machines as powerful as the 32X would never be low-end or even mid-end consoles in 1989, 1990 or 1991.
Neo Geo AES has several of its game cartridges relying on expensive and not-so-common components; so, it's really not a good comparison for the 32X as the Jaguar was.
Also, about your denial to consider manufacturing capacity when talking about 3DO retail price (or consoles in general):
3DO TO CUT PRICE OF INTERACTIVE GAME SYSTEMS
by CBR Staff Writer| 16 February 1994
3DO Co chief operating officer Hugh Martin says the company plans to cut prices of its Interactive Multiplayer video game system significantly this year as it increases manufacturing capacity.
I think that is a "primary source" as you say, so I hope you'll consider it from now on and include it whenever you compare the 3DO price to the 32X in your historical perspective.
And, as I've mentioned earlier, the 3DO's business model also affected the 3DO Multiplayer retail price and to ignore that is also bad from a historical perspective. See:
Mr. Nakayama said Sega had an early chance to be 3DO's manufacturer but declined because hardware does not make money. Sega, because it makes its profits on software, will be able to sell its 32-bit machine for less than Matsushita, which will depend on hardware for its profits.
You don't need to exclude or separate them, but you might be fair in your arguments if you want to sound any serious about using a historical perspective. You can't just dismiss the huge gap in terms of production run 'cause you "never saw" sales figures or articles of the time showing that off; as well as you shouldn't ignore the dramatic differences in 3DO's and Sega's business models for the console hardware market.
That's still better than blind-shot statements.
No, I didn't imply anything; again, the point was about the graphics the Jaguar could deliver being released in 1993 for $250 compared to the ones that the 32X + Genesis setup could deliver being the 32X released in late 1994.
I'm not trying to paint you this or that way, I'm just pointing some flaws in your positive narrative about the 32X. I'd do the same for any console or add-on if I find you or anybody else making half-true or half-sourced statements.
Yes, I agree.
About your question, I think it was outdated by late 1994 standards, yes. By late 1993, I would say "no!!!".
That's your opinion and nothing more. As I see it, outside the always-present-permanent-sega-16-topic "Alternate Reality", the Sega CD should stay out of this discussion since its library is pretty much a no-go in terms of polygonal games, be it textured or not AND it was far from having a competitive launch price, be it in Japan, US or Europe.
I have no problem with that once, during a debate like this, you don't automatically reject other real facts which happened around the same time outside US and which may affect or contribute to the understanding of the US perspective.
The US perspective is and will always be valid, but it's not the only perspective which counts in the big picture IMO, especially when we are talking about worldwide-influential companies.
OK, I agree.
Well, if you don't mind to point where I claimed it, no problem.
That's not absurd at all if you decide to include in your historical perspective the advertising campaign which Sega themselves used to sell the 32X: "40 times faster than 16-bit machines", "32,000 colors & realistic 3-D graphics" and "Full library of new 32-bit games"
You really can't blame people for dismissing the 32X when it, most of the time, clearly failed to deliver what Sega promised.
I don't pretend to do such an effort, really. I salute you and your good writing, which we know a lot of people appreciate; while I expect that you understand that I'm criticizing your narrative in order to improve it and not to destroy you or dismiss your efforts.
It's from NPD AFAIK.
I had trouble with it some time ago, so that's why I knew where to find the good version.
aahahah, OK.
Well, I think I have addressed this point, at least partially, above.
About focusing on the your best know region/country and using the other regions as context, it's pretty much all that I'd ask you or anybody else trying to cover that part of game industry history in a minded way.


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