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Thread: Prototypes and Homebrews

  1. #16
    not a real fan Raging in the Streets old man's Avatar
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    What was the game where you flew around in a ship and rescued people? It had a 3D bonus stage, and was complete but unreleased.

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    Shining Hero Joe Redifer's Avatar
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    Quote Originally Posted by TmEE
    I could modify Glass Breaker MD to be playable in 60Hz,
    Awesome, though I haven't yet heard of that one (I'm fairly ignorant).

    Quote Originally Posted by Vector
    Definitely Stefs work in progress starfox md and his bad apple video, also the one guys almost done wolfenstein - all 3 no fx chips. Hyper Metal Sonic
    Yes, Stef's work definitely. The 8MB Bad Apple will run on a model 2 but the sound freaks out on a model 1, though it did run completely once with good sound on my model 1. Also what is Sonic Chaos Heroes? Or Hyper Metal Sonic?

    Quote Originally Posted by Foxysen
    Earlier prororypes of Sonic 2 also would be an interesting ones to show/watch.
    What are the most interesting Sonic 2 protos? I'm mainly looking for games that didn't get released, but if there's noticeable differences between a released game and early proto I might be willing to show it.

    Quote Originally Posted by ashadarko
    Actually I'm watching Game Sack (yes, every episode) and can send you the full version of Sacred Line Genesis for the episode.
    That'd be great! I was already planning on showing the demo. I love text adventure style games. PM me.

    Quote Originally Posted by Christuserloeser
    I wonder if it wouldn't be better if you'd dedicate separate episodes to homebrew AND protos? ... (Demoscene) demos would deserve their own episode as well, it's a pretty separate scene traditionally.
    Maybe. I'm still not sure. If we can find enough protos (not just for Genesis, but for SNES, NES, SMS, Turbo/PCE and even N64) then yeah protos should get their own show. I don't think a demoscene episode would be entertaining enough, but I think we could make it work if we combined it with homebrews at the very least. Because homebrews and demos are done by fans whereas protos are done by the original companies and not released for whatever reason. I'm willing to include a few hacks but they need to be REALLY noteworthy. I tried a few on the SNES last night. Mario Dinosaur something-or-other, Super Metroid Redesign, some other Mario thing and I just didn't like 'em. I didn't feel they were worth discussing.

  3. #18
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Also what is Sonic Chaos Heroes? Or Hyper Metal Sonic?
    By "Sonic Chaos Heroes" I think he means Sonic Classic Heroes, which combines Sonic 1 and 2 into one game and lets you play as up to 3 characters at a time (the latest release has Team Chaotix-- Espio, Vector and Charmy). By "Hyper Metal Sonic", I think he means this, the latest release of which has new art for each zone.

  4. #19
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    Assman is correct, sorry for my typo (damn was typing too fast). Joe, Sonic Classic Hereos final version is superb. I'm glad Stefs work will make it in video, very cool. Perhaps use the 2 part bad apple video files ? It'll work on model 1 even with 32 x and sega cd attached and looks and sounds great. I will pm you the "files" Joe.

    Edit. Ok Joe, I pm'ed you all the "files" (I sent to Assman too so he can verify if I have final version on Sonic Classic Heroes or not, if not maybe Assman can send to both of us) but I don't have Mairtrus Super Mario Bros MD rom (Krikzz forgot to put it on my Everdrive as default game as advertised in others videos, ah man I'm bummed out) or Stefs StarFox MD demo rom, maybe somebody can send me those.
    Last edited by Vector2013; 11-24-2013 at 07:24 AM.

  5. #20
    Outrunner Raistlin's Avatar
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    Quote Originally Posted by old man View Post
    What was the game where you flew around in a ship and rescued people? It had a 3D bonus stage, and was complete but unreleased.
    That's ResQ.

  6. #21
    Master of Shinobi
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    SMBros MD by Matrius is on the Goodset 3.21, under public domain (sic) I think
    Last edited by chilled; 11-24-2013 at 10:00 AM.

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    "SMBros MD by Matrius"

    Can somebody just pm me the final version of rom or at least link ?

  8. #23
    Mastering your Systems Shining Hero TmEE's Avatar
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    I started modifying GBMD to be playable in 60Hz. That code I wrote longass time ago is absolutely horrible hahahaha
    Death To MP3, :3
    Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !
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  9. #24
    Master of Shinobi midnightrider's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    I'm willing to include a few hacks but they need to be REALLY noteworthy. I tried a few on the SNES last night. Mario Dinosaur something-or-other, Super Metroid Redesign, some other Mario thing and I just didn't like 'em. I didn't feel they were worth discussing.
    I'm with you on that one. It got to the point where level redesign hacks just don't interest me anymore. That said, one for the SNES that might be worth looking at would be "Oh No! More Zombies Ate My Neighbors!" They do more than just alter the stages, including new enemies and weapons(your starting weapons get randomized too). http://www.romhacking.net/hacks/623/

    There's the Killer Instinct Eyedol patch: http://www.romhacking.net/hacks/1369/ You can use him in the 1 player mode by default now, instead of through a code for 2p vs.

    http://www.romhacking.net/hacks/1117/
    http://www.romhacking.net/hacks/1118/
    ^DKC's never been my thing, but those will turn the first 2 games into boss rushes.

    A little TurboGrafx-16 love, with Splatterhouse Chrome: http://www.romhacking.net/hacks/520/ Make sure you understand it needs the Japanese version. Anyway, it changes the stage layouts, but also makes the mask white again, changes up some enemy AI, and brings the butchers knife to the TG16.

    NES:
    http://www.romhacking.net/hacks/369/ <-Extra Mario Bros. Goes metroidvania.

    http://www.romhacking.net/hacks/1589/ <- Vs. Airman. Puts Mario, or Luigi, in Airman's stage from Mega Man 2.

    http://www.romhacking.net/hacks/875/ <- Super Mario Unlimited is a stage layout hack, but it's centered around the new mechanic of holding the jump button down to bounce higher off enemies. The title refers to having infinite lives. All 3 of these for the original SMB.

    http://www.romhacking.net/hacks/1277/ <- 2 player Mighty Final Fight. That's a little more complex than it sounds, 2nd player can take over enemies, so it's more of a competitive game. Both players can switch too, so 1p takes over the enemies, 2p the protagonist.

    http://www.romhacking.net/hacks/1013/ <- Tetris Zero adds a 2 player mode to the Nintendo version of Tetris.

    http://www.romhacking.net/hacks/71/ <- If you have an adapter, 4 player Bean Ball mode in Super Dodgeball.

    Genesis:
    http://www.romhacking.net/hacks/389/ <- Tails
    http://www.romhacking.net/hacks/172/ <- Knuckles
    http://www.romhacking.net/hacks/1018/ <-Amy
    http://www.romhacking.net/hacks/1019/ <-Charmy (Chaotix bee)
    http://www.romhacking.net/hacks/1025/ <- Metal Sonic
    http://www.romhacking.net/hacks/1020/ <- Sally(Saturday morning cartoon/Archie comics)
    http://www.romhacking.net/hacks/1021/ <- Shadow
    http://www.romhacking.net/hacks/1022/ <- Vector (Chaotix crocodile)
    http://www.romhacking.net/hacks/1024/ <-Mighty (Chaotix Armadillo)
    ^All replacing Sonic in the first game. You wouldn't think it would add that much, but these are all more than just a simple re-skin. The least impressive is Metal Sonic, who I believe is the only one without a spindash, but he does have a downward arcing homing attack. Vector probably has the most variety.

    http://www.romhacking.net/hacks/1037/
    http://www.romhacking.net/hacks/1042/
    ^Amy in 2 and 3 & Knuckles.

    http://www.romhacking.net/hacks/1029/ <-Doctor Robotnik's Creature Capture. Turns the game itno Robotnik capturing woodlands animals, and placing them in the capsules Sonic releases them from. It really turns the game on it's head.

    http://www.romhacking.net/hacks/1045/ <- Robotnik's Revenge turns Sonic 2 into a boss rush, with Bosses form Sonic 1 as well.

    http://www.romhacking.net/hacks/596/ <- Mortal Kombat II Unlimited. Combos/brutalities, bosses and hidden characters are playable, Ermac bonus fight(playable with a game genie code, http://www.angelfire.com/va3/mk/fan_made/mk2u_main.htm), Practice and Endurance modes, MK1 stages and music, & more.

    http://www.romhacking.net/hacks/450/ <-Contra Hard Corps Enhacement
    Straight form the page:
    " Copyright screen edited slightly.
    Copyright screen can now be skipped by pressing the start button.
    Minor rewording in options menus.
    Maximum number of lives in options menu increased to 5 (default is still 3).
    Got rid of the annoying “press start to exit” feature in some menus.
    Start button can now be used to confirm some options.
    Start button can now be used to select your character.
    Mission briefings can now be skipped by pressing the start button.
    You can now hold buttons B & C to skip through text faster.
    In-game font fixed such that lower-case characters are now usable.
    Added an alternate font (activated with a code).
    Added ‘e accent aigu’ for ‘coup d’état’.
    Script corrected, edited, and optimized.
    Soft reset added."

    http://www.romhacking.net/hacks/827/ <-Shinobi III Enhancement:
    "Region lockout disabled.
    Resetting the game no longer disrupts the display.
    The Sega logo can now be skipped by pressing Start.
    Minor textual changes, some ambiguities removed and non-standard spellings corrected.
    Shuriken lock option added to pause window (press up/down).
    Shuriken burst now respects the actual number of Shuriken remaining.
    Shuriken burst is now configurable.
    Ninjutsu selection is no longer blocked when out of Ninjutsu.
    A couple of sound effects were put back into the options menu.
    Character Editor reinstated, albeit with a different activation mechanism.
    A real soft-reset feature was added to the Character Editor.
    Six-button controller support enabled.
    Added a code to raise the amount of Shuriken allowed in-play simultaneously.
    A fix was added to emulate the European version when in PAL mode"

    Finally: http://www.soronline.net/sor2_downloads.htm#sw Street of Rage 2 with every enemy and boss character, and Adam from 1, playable. It's still buggy, you'll notice it with special (A button) moves, and some slight hit detection issues(trying to break objects with regular attacks, at least when I tried to with Max) but they're working on it. The current version of this hack added a survival mode as well, but that probably also needs improvement.
    Last edited by midnightrider; 11-24-2013 at 11:28 AM.

  10. #25
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    I finally got the final version of SMBros MD by Matrius rom, thanks to youtube. Did he do Super Mario World 64 too ?

    "EDIT: The thread at Sega-16 is really funny. Mario the fascist? I thinked that he was socialist or something"

    http://devster.proboards.com/index.c...lay&thread=613
    Last edited by Vector2013; 11-24-2013 at 11:36 AM.

  11. #26
    ESWAT wanna be Wildside Expert
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    Whops, sorry Joe, I skimmed over the first post and didn't notice that you was looking exactly for prototypes of unreleased games, not just any. Then let me see what else I will remember:

    Beta of Chaos Engine 2 (though the rom I have simply says "Chaos Engine" without "2"). You can access only one level in two players mode there (which is competive one), so not much. Seems to be different in level-art even from Amiga released version.
    Swamp Thing. Well, can access first level only. Plays ugly with funky collision detection. (Well, for giggles)
    BeastBall. Amiga port that seems to be almost finished... aside from resolution.
    Baby Boom. There are 3 pototypes floating Internet, with latest one being August 11. Seems to be early in development, somewhat playable.
    Baby's Day Out. Has 2 betas, most noticeable thing that later one has music. Appears to be fully playable, I got past few levels. Didn't check whetever it's fully beatable, but wouldn't be surprised if it indeed can be finished fully.

  12. #27
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    Quote Originally Posted by midnightrider View Post
    Finally: http://www.soronline.net/sor2_downloads.htm#sw Street of Rage 2 with every enemy and boss character, and Adam from 1, playable. It's still buggy, you'll notice it with special (A button) moves, and some slight hit detection issues(trying to break objects with regular attacks, at least when I tried to with Max) but they're working on it. The current version of this hack added a survival mode as well, but that probably also needs improvement.
    Syndicate Wars

    = o

    Ok sent you 3 pms of files Joe, all everdrive ready. Btw, pressing A during bad apple can change background colors (found out by accident).
    Last edited by Vector2013; 11-24-2013 at 12:37 PM.

  13. #28
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Hacks & translations would so deserve their own episode.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  14. #29
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    Quote Originally Posted by Assman View Post
    If you hammer the start button repeatedly at the Sega screen you can get it to run.
    Assman is right, I hit start 4 times during scaling sega screen got to play stage 1 with no glitches or freezes, yet when I time died, I ended up here, stage 2 ?


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    ESWAT wanna be Wildside Expert
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    Assman is right, I hit start 4 times during scaling sega screen got to play stage 1 with no glitches or freezes, yet when I time died, I ended up here, stage 2 ?
    Yyyyep, it all goes same as on emulator, there is no way to beat level 1 (or any) and you wrap to the Field of the level when you die. You can skip to the next level by pressing A during pause, by the way. (There are only 2 levels anyway, with level 1 changing pallete)
    So yea, it goes correctly there.
    Is Foxysen on both Steam and Skype

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