
Originally Posted by
Dragonmaster Lou
Going back and playing old SNES RPGs (I never owned an SNES in its heyday, so it's all after the fact stuff), I couldn't help but notice how "primitive" (for lack of a better word) most of them felt compared to the Genesis RPGs I've played (the Phantasy Star series, the Lunar Series, Sword of Vermillion, at least for ones I've finished). Yeah, the music was nice and the colors were pretty, but by and large the enemies were <i>never animated</i>. I mean, you see an elaborately drawn beastie in Final Fantasy III/VI and all it would do is flash black and white for a sec and, boom, you took 200 damage or whatever. The spell effects were pretty good, I admit, but the actual lack of animation in the monsters was disappointing. Even Phantasy Star III, with its "wiggle the ears to do damage" monsters were better than this (though admittedly not by much). The SNES RPGs felt like old 8-bit stuff with more colors and nicer sound, and even some 8-bit stuff often did it better (such as the original Phantasy Star's animated monster attacks).
Compare this to Phantasy Star II and IV, where monsters were nicely animated in both their "wait" poses (though some better than others) as well as when they are actually attacking. Lunar took this even further, especially in Eternal Blue, where the "wait" animation offered a hint as to what a monster was going to do and allowed you to take countermeasures, if necessary.