Well, I tried running Killzone on the PS2 emulator but it caused the emulator to slow to a crawl on my PC, so I wasn't able to do any analysis on it.
Next I tried Burnout - Revenge, from 2005 and WOW this has some very impressive performance for the PS2.
Below I've taken a 3 snapshots of the action from one of the first "Traffic Check" races on the game, with screenshots from PCSX2.
139,461 tri per frame @ 60fps = 8.4* million polys/sec
138,675 tris per frame @ 60 fps* = 8.3 million polys/sec
And finally.....
182,250 tris per frame @ 60 fps* = 10.9 million polys/sec
Nearly 11 million polys per second *on a PS2 game ..WOW.![]()
The PS2 is a polygon monster considering how old it was compared to the GC and OG Xbox.
(* assuming the game is running at 60fps,I have no idea if it is 60 or slower, anyone know for sure?)






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