So after 10 months of figuring out how to use these emulators, I'll show you guys what I can create now.
That baseball game will be the first game in my new format, for whatever reason. Also this post will be around 350 MBs of data so it may take a while to load. This post took hours to create so I hope you guys like it.
PuroYakyuu Team Wo Tsukurou (1999, Dreamcast)
This was an early Dreamcast game created by Smilebit. It was released in early August 1999, so about the prime days of the N64. This game has a lot of charm, but a huge language barrier so I'm only looking at it from a graphics perspective.
One thing thats very noticable about this game is the fancy vertex shading everywhere.
Boss has something to say.
I absolutely love this balloon scene.
Gameplay, batting scene.
Different team. Notice the gloss map on the face mask.
Throwing it to home base. Some particle effects in the form of grass.
Ball in the air. Lots of fancy vertex shading.
So in terms of polygons this game isn't doing anything impressive. Even as a mid-1999 game. I feel they should've tried to increase the polycounts by around 33%.
Average: 600,000 polygons per second
Team select. 950,000 PPS(this should've been what the main game would run at).
Balloon scene. One of the highest spikes in the game at 1.2 million PPS.
A balloon and passenger is 2000 polygons.
600,000 PPS.
Batter is 1600 polygons.
600,000 PPS
Pitcher is 1600 polygons. So all high-LOD players are 1600 polygons.
So this game does use LODs. Even with tons of players on-screen, its only 450,000 PPS.
Low-LOD pitcher is 500 polygons.
Batter is same 500 polygons.
If anyone is gonna quote this, please snip a couple pictures.