Lost World was clearly aimed at kids. Just look at some of the nonsensical levels and mediocre writing.How about the constant annoying dialogue (and monologues) that occurs throughout gameplay? That they can't even get the timing right on? Some of the lines are clearly too long for the situation that triggers them, making it so the voices can't keep up with the game. Inappropriate banter, such as "yay, more rings!" when the game maxes out rings at 100 and you already have 100. Miscued hint lines, such as "I bet I can break this wall", after you've already broken one of them. Your character chiming in each individual time when you have to do an identical task multiple times (hitting the switches that divert the beams that open the door). That's on top of such hints being unnecessary to begin with and overly hand-holding.
Aside from that, the level design is blasé at best from what I've seen, and the character design remains awful of course. The music made zero impression on me, and that's generally been a strong suit of the Sonic series. You switch between characters, but the differentiation between them doesn't seem very important; Sonic Heroes did that better, and that's not really a favorite of mine.
Of course Sonic sells to adults. Sonic 4, Sonic Generations, and various rereleases such as Sonic Classic Collection and Sonic CD are aimed more at an older audience. Sonic Boom is explicitly aimed more at a younger audience. Colors and Lost World are in between, aimed at both adults and children.
Platformers are almost never dark and gritty, violent, sexually suggestive, adults-only affairs. But adults still play them. Mario too. And Sly Cooper, Ratchet & Clank, DK Country... even Kirby. The genre has certainly declined from its peak in terms of commercial importance, but its audience isn't overwhelmingly kids. Except for licensed tie-ins. And on that note, perhaps we should be thinking of Sonic Boom more as a game based on a cartoon, and not so much as a Sonic game.


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