
Originally Posted by
GeckoYamori
Recently I have become more interested in the symbiosis between pixelart and lowpoly 3D models. There's just something really special with how the two mesh (derp) together and let the pixelated textures define the features on the model. There was that brief period in the 90's before 3D games turned into a blurry filtered mess where several games had this style but it felt more coincidental than anything. It's more in recent times that people have deliberately sought out this unique artstyle and iterated on it. Like that space game Notch was working on before it got canned.