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Thread: The Pixel Art Thread

  1. #16
    Master of Shinobi GeckoYamori's Avatar
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    And 3D environments being mostly made out of tiled 64x64 texture blocks, which pretty much evokes the 2D 8 and 16-bit equivalents in level design. I've been looking at some modern Quake 1 maps recently which are incredibly detailed but still adhere to these principles which makes for a unique retro look.


  2. #17
    Master of Shinobi midnightrider's Avatar
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    *Sees the bird in Flacko's pixel lineup...*

    ...and I could never play as my favorite X-Men character, because wings were supposed to be that hard to animate, by teams of professionals...

  3. #18
    Drawing maniac! Master of Shinobi FlackoWeasel's Avatar
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    I found those Tails poses stuff I did when I was 14 years old. I copied some existing poses there too to show what pose it changes into new one.







    Few stuff I found too, when I wanted to do some shmup, with fish and other animals xD
    Sorry for BMP, I was told by Tiido back then that it keeps the palette right.







    Last edited by FlackoWeasel; 02-18-2014 at 05:11 AM.


    Nutty Female Gamer, So Nutty, So Crazy

  4. #19
    Wildside Expert Txai's Avatar
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    I made a few last year for a Genesis inspired platformer. But it was cancelled.













    Character design by Rafael Pereira

    I also composed some music for it: https://dl.dropboxusercontent.com/u/...age%201%29.mp3

  5. #20
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    can i use this as my avatar? freakin awesome!


  6. #21
    Wildside Expert Txai's Avatar
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    Sure. Go ahead!

    Quote Originally Posted by Robotwo View Post
    I can totally recommend the work of Kenneth Fejer. He's pretty good at doing just that
    http://www.kennethfejer.com/lowpoly.html
    This is good stuff, by the way. Some of the vehicles reminds me of the ships in Phantom Hourglass.

  7. #22
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    "thank you wonderman!" - Captain America and THE AVENGERS

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