People went apeshit over DKC because it had good marketing, CG graphics in 256 colors, good music and it made SNES look better than the 32-bit consoles of the time. Genesis couldn't compete at all, it had so few colors. Again, upping the colors on the Genesis/MD would have prevented several significant failures in the Genesis and its add-ons. Imagine a 256 color Sega CD, the FMV would have actually succeeded in their intended goal. There would have been more support, the ASIC graphics chip would have been used and the 32X wouldn't have been created.
Clearly, the SNES is proof that, during that time at least, more color really was better. SNES had deficiencies like a slow ass CPU, tiny NES-sized resolution and various architecture limitations, but color was enough to make the SNES seem better than Genesis. Not to mention the SPC700, which could sort of do CD like sound, too bad most games sound horribly "compressed" and generally lacking in quality. But Final Fantasy could sound like an orchestra, mind blowing right? People are quick to forget the sea of third party games with awful quality music on SNES. Genesis sounds like farts lol.
Last edited by Guntz; 03-09-2014 at 03:43 PM.
The Megadrive, when it was released, was actually pretty much the most powerful console on the market. From what I've heard, it was a cut-down cheaper System 16. Mind you, this was in 1988, and it was up against the NES. The SNES was half a generation more advanced, and it was built on the philosophy of having on-cart cpu expansions, for which the game publishers covered the costs, not Nintendo themselves.
And yet the MD still put up a hell of a fight and could pull off things on its own the SNES could not.
The MD doesn't even have a real SN chip anyway -- that functionality is built into the VDP along with the rest of the back-compatible hardware aside from the Z80. So getting rid of it would've saved on die space rather than cost. Maybe they could've replaced it with some decent PCM channels -- I really, honestly don't think 6 sound channels was enough to have truly good sound for the era. MD could've really used around 4 PCM channels for sound effects and sampled instruments, not to mention freeing up 2612 channel 6 for FM.
Mixing FM and PCM was the best thing you could've done for sound at the time, since the two techniques have different strengths and each can make up for the other's weaknesses rather well. Tons of arcade games did it, with like 8 channels of each for 16 channels total, and I think 10 channels total wouldn't have been overkill on a console.
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A little tale:
It's a rainy day in 1992, Bionic-Kid is in his room, with his stack of EGM magazines by his side, playing Sonic 2 via RF or Composite and thinking "oh boy, this game sure could use more colors just like those Snes games!!"
Three years later...
We have Bionic-Teen playing Alien Soldier in his room, with his stack of EGMs by his side, feeling that this game doesn't have enough colors, it's too hard, the action is too frenetic; he needs something that can offer him a "next-gen experience". Then, out of nowhere, he hears a voice saying: "3D is dah future son! You need some Donkey Kong Country".
End of story.
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Last edited by Bottino; 03-10-2014 at 12:45 AM. Reason: Too much wine.
I defy the Queen's spelling.
Do at your own risk.
Certified F-Zero GX fanboy
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