Junction is sort of like a cross between Pipe Dream and the arcade/Intellivision game Loco-Motion. Basically, you're trying to move playfield tiles so that your ball traverses all the curved pieces that lie outside the main playfield. Once that's done, the level's clear. If your ball runs out of track or gets knocked out of the playfield, you lose a life. There are also annoying enemies and occasional power-ups that mostly serve to slow things down or speed them up.
It gets very tricky very fast, and later levels require you to engage in a lot of dynamic repositioning, including moving tiles while the ball is on them. (For some reason this reminds me of self-modifying code.) The wild card is the pyramid object, which lets you jump over otherwise-impassable tiles.
I found the game overly difficult and counterintuitive at first, but eventually I got better at visualizing how the tiles move (you're always filling up that one blank space), which was the biggest hurdle for me. I managed to clear the game on Normal for the "beat 'em all" last year, and also did the 10 bonus levels that are unlocked when you beat the game (Tony H came up with a Game Genie code for that too). At some point I want to take on Hard, though I'm sure it'll be ferociously frustrating -- especially since you need a certain number of points to get the game's ending.

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