Point-and-clickers have failed to evolve. You have to solve puzzles exactly the way the devs designed them to be done, so you're at the mercy of their logic. I'm all for puzzles that require a bit of thinking, but not these! http://www.gamesradar.com/the-top-7-stupidest-puzzles/
Simulations have always been there, but thanks to F2P they've attracted plenty of people for arcadey action rather than realism. Fine by me if we can have both options.
I do miss good lightgun games. Sega made the best ones obviously, but with the decline of the arcades we hardly get them anymore. They're easy to develop, so maybe the indies will start making them one of those days.

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