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Thread: Gamecube Component Cables

  1. #16
    Shining Hero Joe Redifer's Avatar
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    Oh yeah, you said "wired up" which I interpreted as "rewired" which isn't really the case.

    But the Gamecube doesn't work that way.

  2. #17
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Quote Originally Posted by Joe Redifer
    Oh yeah, you said "wired up" which I interpreted as "rewired" which isn't really the case.
    If I meant rewired, I would have said rewired...
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  3. #18
    Shining Hero Joe Redifer's Avatar
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    Not really. You have a hard time saying what you mean often.

  4. #19
    Road Rasher winona's Avatar
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    Quote Originally Posted by Joe Redifer
    That would make sense, but I still doubt progressive is enabled through that port. Were PAL N64's RGB enabled? They weren't in the US.
    .
    Nope. In fact there is no known way to modify a PAL N64 into outputting RGB.

    I used to hate PAL, but with the birth of PAL60m i see no reason for ever going NTSC again.
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  5. #20
    Shining Hero Joe Redifer's Avatar
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    I don't like either PAL or NTSC. However for older game systems, NTSC is best due to the speed and aspect ratio of the way the majority of the games were programmed.

  6. #21
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Quote Originally Posted by Joe Redifer
    I don't like either PAL or NTSC. However for older game systems, NTSC is best due to the speed and aspect ratio of the way the majority of the games were programmed.
    PAL60 is the same resolution and refresh rate as NTSC..

    There's also NTSC50, which is like PAL50..
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  7. #22
    Shining Hero Joe Redifer's Avatar
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    I thought PAL 60 had the resolution and color space of PAL.

  8. #23
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Quote Originally Posted by Joe Redifer
    I thought PAL 60 had the resolution and color space of PAL.
    it has the color space as PAL, but not the resolution...

    Pal 60 is 480i, as it's 60Hz... NTSC50 is 576i, as it's 50Hz..

    they kept the H-Sync the same this way, I believe..

    EDIT: Yes, doing that does keep the H-Sync the same.. I just checked with a video frequency calculator..
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  9. #24
    Shining Hero Joe Redifer's Avatar
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    If you are buying it for the N64, it won't work. The RGB lines aren't even hooked up and you must open the system and solder the wires into place to even get it out of the jack. Also even in RGB the N64 looks like ass because it has extremely poor graphic capabilities that fall somewhere between muddy fog and dogshit.

  10. #25
    Shining Hero Joe Redifer's Avatar
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    None of the yucky graphics you see the N64 is S-video's fault, believe me. Bad, bad example.

  11. #26
    Shining Hero Joe Redifer's Avatar
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    Because of the N64's anti-aliasing which is extremely overdone and makes things look blurry. And also since it can't draw tremendously far into the distance, many games use fog to hide that. Also many games, for whatever reason, seem to use dull and muddy colors. Perhaps emulators turn off the anti-aliasing. It's been a long time since I've ran an N64 emulator.

  12. #27
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    you know, while most N64 games do look like dog shit, F-Zero X seems to be VERY well done.. 60fps all the way, heavy metal tracked music, but the graphics, they are top notch.. I could record a sample of it on real hardware if you'd like..
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  13. #28
    Shining Hero Joe Redifer's Avatar
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    Blades, I'm not sure what those cables even are since it is impossible to get component out of that port. I'll be surprised if you get ANY video with those cables. But I'm glad that you've ordered them since I, too, am curious as to what the hell is going on.

    evildragon, I've played F-Zero X on my N64 before. I believe I even have the game on CD somewhere (which I can play on my N64). The music was pretty grainy sounding from what I recall, but the arranged album truly kicks ass. It uses real instruments and is even in stereo and has the full dynamic range of a CD (since it is an actual music CD release and all). I remember F-Zero X was fast, but the graphics were very simple and undetailed as a result. I remember most of the tracks were tubular which I did not like.

  14. #29
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    they weren't all tubular.. they had real flat levels (which float in space)

    the music wasn't grainy either.. it was full CD stereo sound.. they were tracked though, sure they used real instruments, but it was a "tracker" format for the cartridge to save money....
    Last edited by evildragon; 06-01-2007 at 04:55 AM.
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  15. #30
    Shining Hero Joe Redifer's Avatar
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    For fun I dug out the ol' N64 CD player and hooked it up to my N64. I found the CD-R that had F-Zero X on it and booted it up. Man, I haven't played that in forever! Anyway I was wrong, it wasn't the music that was grainy, it's the graphics! They are extremely dithered and there is also lots of fog. Typical for an N64 game, except there seems to be even less detail to keep the frame rate up. Personally I think the SNES version is much more pleasing to look at and definitely has better color. The music is indeed "tracked", but it is nowhere near CD quality and all of the music is in mono. I hate the N64 controller.

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