So I'm right to assume we should have seen more Wolf3D type games on Sega CD? Think that would have given it a better market niche than FMV.
The Genesis, Sega CD, and 32X. What type of surface rendering would serve each best, what are rendering in your Sega CD demo voxel landscape, polygons or 2D approximates? How would something like grass be created based on the standards, or are we talking about just solid colors with lighting values?
Oh okay, so whole different method all together for rendering objects, no height map just regular model creation? When using sprites are we talking multiple sprites or more like standard 2.5D sprites? An object layer sounds logical for an open world game(faster editing), I'm guessing it would use the height map to place object elevation?


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