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Thread: Super Street Fighter 2 - new Z80 driver

  1. #46
    rent a hero! Road Rasher maxxfarras's Avatar
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    Quote Originally Posted by tomaitheous View Post

    I'll be honest, I never really played SSF2 in the arcades or home versions. I kinda ditched out after SFT/CE. Do the graphics really need improving? Maybe we should find someone to help out with decompressing the BG/tile assets. I.e. - do more than just color patches - redo some pixel work. It's probably some simple variant of LZSS for the tiles (typical for the console). The BG maps are probably uncompressed (they are in the SF2:SCE, I found them).

    I have observed closer the graphics for SSF2. Besides very bad color choices, in many cases looks like developers used rushed posterized graphics of the snes version, so detail was lost and backgrounds looks washed. (This is not the case for SF2 SCE, fortunately). A simple color hack could it be not enough for fix this issues.
    The music also is mostly horrible and the voices very muffled, maybe worst than a bad snes game. (Even with Stef hack improvement, voices still sound bad because the source material). Honestly, I have never touched gameplay (but I suppose it is ok because comments of people). It make me feel sad how so close could it be to the arcade but instead the MD gamers got this.

    I have not idea how much effort is necessary for a deeper hack, but it looks like too much things need to be changed.
    Last edited by maxxfarras; 08-31-2014 at 04:27 PM.
    hay que tomar el control del descontrol.

  2. #47
    Master of Shinobi LinkueiBR's Avatar
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    I really like the SSF2 Genesis backgrounds!
    Example: Guile looks much better than the SF2SCE
    only Blanka and Ryu stages looks like sh*t!

    I did this color change right now and take a look... is not perfect, but if the Pyron worked on this game with your talent, would be much more arcade like and better without any hack in the graphics !!!

    Look:
    Original:
    Super_Street_Fighter_II_The_New_Challengers_U.png

    My Palette Swap:
    ssf2mod000.png
    (i hacked only the foreground and the color of the characters too)

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    Last edited by LinkueiBR; 08-31-2014 at 04:40 PM.

  3. #48
    rent a hero! Road Rasher maxxfarras's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    I really like the SSF2 Genesis backgrounds!
    Example: Guile looks much better than the SF2SCE
    only Blanka and Ryu stages looks like sh*t!

    I did this color change right now and take a look... is not perfect, but if the Pyron worked on this game with your talent, would be much more arcade like and better without any hack in the graphics !!!

    Look:
    Original:
    Super_Street_Fighter_II_The_New_Challengers_U.png

    My Palette Swap:
    ssf2mod000.png
    (i hacked only the foreground and the color of the characters too)

    sponsored by:
    translate.google.com
    Hi! indeed your hack looks a lot better than original and surely a color hack could improve the game. However if you notice the house in Blanka stage has less shades than SF2 SCE because the posterization that developers used. Also I remember that I noticed this posterization issue in Balrog stages (characters of background mainly).

    Edit: I remembered that floor of Chun Li stage also suffer of the posterization issue.
    Last edited by maxxfarras; 08-31-2014 at 05:26 PM.
    hay que tomar el control del descontrol.

  4. #49
    Master of Shinobi LinkueiBR's Avatar
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    Quote Originally Posted by maxxfarras View Post
    Hi! indeed your hack looks a lot better than original and surely a color hack could improve the game. However if you notice the house in Blanka stage has less shades than SF2 SCE because the posterization that developers used. Also I remember that I noticed this posterization issue in Balrog stages (characters of background mainly)
    Yes, it would be awesome to have someone redoing the background graphics , but i consider this a bit hard to happen.

  5. #50
    I remain nonsequitur Shining Hero sheath's Avatar
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    Have the Arcade games not been disassembled by now? I would be more interested in seeing a source port at this point if we are going to get into retooling graphics.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  6. #51
    Road Rasher Raijin's Avatar
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    Quote Originally Posted by chinitosoccer View Post
    Have you listened to the videos I posted? I don't see any bad "FM programming", maybe its you that don't like the FM sound of a barebones YM2151, because the Batrider PCB (Toaplan hardware) uses a YM2151 + YM3012 (DAC) + two M6295's combo, its not pure FM, those compositions use a lot more PCM than FM.
    Dude, that video is just an example. It has exactly the opposite of what I was criticizing about Capcom; nice FM programming all around and good sample quality. Yes, I do like games that use only FM, but it had to be an example with both in it, because that's exactly what I was talking about.

    Plus, I guess Gecko has a point. I suppose I shouldn't say bad, but even still, I think the majority of their games could have been programmed much better. Remember, even earlier Konami and Sega games did better than what Capcom managed, in both FM programming and sample quality. Their games have a more fitting and meaningful use of FM, and their samples don't sound like something even the Genesis could do better.

    Sure games like Knights of the Round and King of Dragons sound pretty decent in the FM department (not the samples though), but games like Mercs and Forgotten World could have been less grating, and yes, I do think even Street Fighter 2 and Alpha CPS could have been improved.

    By the way, I forgot to mention, Cadillacs & Dinosaurs is only QSound, not FM, so that one doesn't matter.

  7. #52
    Wildside Expert gasega68k's Avatar
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    Stef: Great job with SF2 and now with SSF2.

    About the graphics of the backgrounds, I think it should not be that difficult to improve, and also the tiles of the backgrounds and sprites are NOT compressed (Sf2ce neither does).
    I use a program called yy-chr, which you can use to create tiles, but you can also load roms (not only Gen/Md) and you can easily find where are the graphics(if not compressed).
    I took these images with yy-chr with color palettes that I extracted with Genskmod, I think everyone will recognize the graphics:

    chr018.PNG

    chr019.PNG

    chr020.PNG

  8. #53
    Outrunner Stef's Avatar
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    Thanks
    Graphics are not compressed ?? It's just crazy when you think they had to develop their own mapper to make a 5 MB rom (so just for one extra MB) and that GFX are not even compressed... but again I am not surprised, when i patched SSF2 and looking for spare area, i saw how data looked inefficiently stored (many used odd or even bytes, many repeated patterns...)

  9. #54
    For great justice! Outrunner Tor Landeel's Avatar
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    Stef, too bad I can't rep you again.
    Thank you so much.

    Anyway, the quick palette hack of Blanka's stage is miles better than the original. Capcom really messed up gfx & sound on this one.
    ***** トル・ランディール ******
    Cadash Arcade Colors hack:
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  10. #55
    Master of Shinobi LinkueiBR's Avatar
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    Never thought in searching graphics with Tile Layer Pro in this game precisely because i thought the graphics were compressed ​​since they used a "40megas" cart!
    I remember the same thing happens with the SNES SF2 WW where all the graphics don't have any compression.
    WTF Capcom developers
    Last edited by LinkueiBR; 09-02-2014 at 01:51 AM.

  11. #56
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    re: music in SSF2

    Here's an audio comparison I recorded from real hardware back in 2009 (hell, can't believe it was that long ago!)

    http://www.mediafire.com/download/cq...Comparison.rar

    Not sure where the arcade tunes came from but SNES and MD are real hardware.
    Last edited by retrospiel; 09-02-2014 at 07:43 PM.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  12. #57
    Co-Creator of the MegaAmp Raging in the Streets villahed94's Avatar
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    If the music were to be remade, I suggest using the X68000 versions of the tunes:

    Dee Jay(not X68000 but sounds exactly like it except for the filtered drums):https://www.youtube.com/watch?v=9GDMpUdsiEo
    Guile: https://www.youtube.com/watch?v=h2S9QShLk00
    Zangief: https://www.youtube.com/watch?v=biYgdnndr4A
    Ken: https://www.youtube.com/watch?v=1gM476EnPwo
    Ryu: https://www.youtube.com/watch?v=w0v6RHhztxM

    Yep, definetly good FM there.


    Mega Amp: The reference audio circuit for the Sega Genesis/Mega Drive.

  13. #58
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by retrospiel View Post
    re: music in SSF2

    Here's an audio comparison I recorded from real hardware back in 2009 (hell, can't believe it was that long ago!)

    http://www.mediafire.com/download/cq...Comparison.rar

    Not sure where the arcade tunes came from but SNES and MD are real hardware.
    Sorry but the Genesis version just sounds bad. It sounds flat and slow by comparison. It has nothing to do with FM synth quality though. It has to do with the fact that it's just a poor arrangement. Compare your Genesis recording of Cammy's theme to the X68000 version and you'll hear how poor the Genesis version is:

    https://www.youtube.com/watch?v=S6b-ZtUpGs0

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    Outrunner Vludi's Avatar
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    The only good thing about SSF2 music on genesis is the bass.

  15. #60
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Sorry but the Genesis version just sounds bad. It sounds flat and slow by comparison. It has nothing to do with FM synth quality though. It has to do with the fact that it's just a poor arrangement. Compare your Genesis recording of Cammy's theme to the X68000 version and you'll hear how poor the Genesis version is:

    https://www.youtube.com/watch?v=S6b-ZtUpGs0
    No, this seems to be a remix of some sort, here's the original: https://www.youtube.com/watch?v=ngJV21_weAY
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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