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Thread: Super Street Fighter 2 - new Z80 driver

  1. #61
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by retrospiel View Post
    No, this seems to be a remix of some sort, here's the original: https://www.youtube.com/watch?v=ngJV21_weAY
    They're the same thing.

    The one I posted is from Hyper Street Fighter 2. In that release you have the option to hear the CPS1 or CPS2 music for the game. Since the Super Characters (Cammy, Dee Jay, T. Hawk, Fei Long) weren't introduced until the CPS2 hardware, Capcom used the X68000 FM renditions of the songs for their CPS1 themes since the sound hardware is almost identical to the CPS1. The main difference between your video and the one I posted is that your video has very low volume. The one I posted has better volume and most likely some bass boosting done to it while including the low HP themes.

    It is not a remix. It's the same rendition. And with that in mind, even when compared to the lower volume video you posted the X68000 rendition still sounds leaps and bounds better than the Genesis rendition you provided in your earlier post.

  2. #62
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by gasega68k View Post
    Stef: Great job with SF2 and now with SSF2.

    About the graphics of the backgrounds, I think it should not be that difficult to improve, and also the tiles of the backgrounds and sprites are NOT compressed (Sf2ce neither does).
    I use a program called yy-chr, which you can use to create tiles, but you can also load roms (not only Gen/Md) and you can easily find where are the graphics(if not compressed).
    I took these images with yy-chr with color palettes that I extracted with Genskmod, I think everyone will recognize the graphics:

    Attachment 9434

    Attachment 9435

    Attachment 9436
    Even in SF2:SCE, ehh? Weird. The sprites I'm not surprised about (for vram bandwidth reasons), but I figured the BGs were. I knew the tilemaps weren't, 'cause I saw them when I did a raw dump of the game and brought it into PS for visual data inspection. The PCE one has compressed BGs, because I had to write a decompressor/recompressor for them.

    Anyway, all the more easier to hack the games graphics now (both tilemap and tiles uncompressed).

  3. #63
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Imagine if everything could be documented and implemented into a specialized tool.
    then we could not only improve the backgrounds, but we could also swap everything with SF Alpha art!

    and just for teh lulz.. SF the movie art.

  4. #64
    WCPO Agent EPSYLON EAGLE's Avatar
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    Quote Originally Posted by NeoVamp View Post
    Imagine if everything could be documented and implemented into a specialized tool.
    then we could not only improve the backgrounds, but we could also swap everything with SF Alpha art!

    and just for teh lulz.. SF the movie art.
    I think the possibility of happening is very remote, would have to redo the whole game of zero point practically.

  5. #65
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Stef uploaded a new SSF2 ROM using a modified version of the PCM source file:

    https://dl.dropboxusercontent.com/u/...iltered_v3.bin

    I'd appreciate some feedback from people playing via real hardware.

    Huge thanks to Stef for writing this driver and also converting this and the previous two test uploads!
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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    I remain nonsequitur Shining Hero sheath's Avatar
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    I'll see if I can get a video of the attract mode uploaded today or tonight unless somebody beats me to it.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    I remain nonsequitur Shining Hero sheath's Avatar
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    Here we go, our foosbawl tournament was canceled due to scary thunderbolts and lightening, so I got a chance to record and upload the attract mode. Sorry for the double post, but everybody does it now.



    Ken's stage has some sort of audio glitch.
    Last edited by sheath; 09-06-2014 at 11:13 PM.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  8. #68
    Master of Shinobi LinkueiBR's Avatar
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    Quote Originally Posted by retrospiel View Post
    Stef uploaded a new SSF2 ROM using a modified version of the PCM source file:

    https://dl.dropboxusercontent.com/u/...iltered_v3.bin

    I'd appreciate some feedback from people playing via real hardware.

    Huge thanks to Stef for writing this driver and also converting this and the previous two test uploads!
    Wow sounds much better!
    This is the original arcade samples?

  9. #69
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by sheath View Post
    Here we go, our foosbawl tournament was canceled due to scary thunderbolts and lightening, so I got a chance to record and upload the attract mode.
    Excellent! Thank you!

    Quote Originally Posted by sheath View Post
    Ken's stage has some sort of audio glitch.
    Yeah, during my tests I noticed the same thing. It already happened with Stef's previous private uploads for testing. It seems to be an issue with one of the FM channels after playing a PCM sample. I wonder if that already happened with his first public upload of SSF2 or whether it is something that happened when compiling the test ROMs for me?


    Quote Originally Posted by LinkueiBR View Post
    Wow sounds much better!
    This is the original arcade samples?
    No, I used the original source file Stef extracted from the original game and used an EQ to adjust a couple of frequencies here and there.

    For 4khz the quality of the source material was already very good! MUCH better than with SF2CE. Just too loud basically.

    There are still a couple of minor issues with v3 I'd say so I will see what I can do to further improve upon it over the next couple of days.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  10. #70
    Outrunner Stef's Avatar
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    Nice video It would have been even better without the composite video but still it looks and sounds much better than what i did for the SCE version
    I never noticed about the Ken music bug, does it happen on real hardware only ? I need to test that, looking at the source of the driver there is no reason it behaves differently on YM accesses, also i never got any bug on the SCE version.

  11. #71
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Stef View Post
    Nice video It would have been even better without the composite video but still it looks and sounds much better than what i did for the SCE version
    I never noticed about the Ken music bug, does it happen on real hardware only ? I need to test that, looking at the source of the driver there is no reason it behaves differently on YM accesses, also i never got any bug on the SCE version.
    Yeah, my HD PVR doesn't play nicely with the RGB to Component converter for long recordings, the audio gets so out of sync I'd have to edit the entire video scene for scene and I doubt I could keep it perfectly in sync even with that. It sucks too, because otherwise it records RGB-Component quite well. I'm including RGB of Pyron's Color hack with your unfiltered SCE driver in the multiplatform video I'm working on. At least with that I only have to sync the audio manually for short clips.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  12. #72
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by Stef View Post
    I never noticed about the Ken music bug, does it happen on real hardware only ? I need to test that, looking at the source of the driver there is no reason it behaves differently on YM accesses, also i never got any bug on the SCE version.
    I am not 100% sure. I definitely did notice it when playing on real hardware (JP MD1). It was most noticeable in Ken's Stage, Dhalsim', and Zangief's but it does not happen everytime you play. I suspect it's the PCM channel not switching back in time to FM?

    Really glad it's been caught on video.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  13. #73
    Outrunner Stef's Avatar
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    Does it happen only on SSF2 or it happens on SF2 SCE too ? I did not tested SSF2 much after all

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    Master of Shinobi Bottino's Avatar
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    Quote Originally Posted by Stef View Post
    Does it happen only on SSF2 or it happens on SF2 SCE too ? I did not tested SSF2 much after all
    I've played through SF2 SCE quite a few times ( Non-TMSS Model 1 Genesis ) and the game played flawlessly, but i still didn't have the time to test SSF2.

  15. #75
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    I only noticed it in SSF2 with the filtered sound so far. I have not played your initial ssf2_mod enough.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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