"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
This thread:
http://www.sega-16.com/forum/showthr...nsole-hardware
You made some crazy whoppers in this one such as the following:
-Consoles at launch were more powerful than PC's up until this generation. When proven wrong you threw a tantrum.
-The Entire 6th Generation hovered around 1 Million Polygons per second. When proven wrong you threw a tantrum.
-F-Zero GX did nothing special and the Dreamcast could easily handle it. When proven wrong you threw a tantrum.
-The Dreamcast could do anything the PS2/GC/Xbox could do. When proven wrong you threw a tantrum.
Then there was this recent one:
http://www.sega-16.com/forum/showthr...s-than-Genesis
Your claim:
-Sega never used any "Anti-Competitive" tactics like Nintendo and Sony did. When we dug up mounds of interviews and court documents that proved other wise, you threw a tantrum.
For the most part I am with Neo Vamp for the most part. Take it to the threads in which I have been accused and accused and trolled please.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I agree with not trashing this thread, but two final things:
1) No one has trolled you. They've disagreed with you and presented good arguments. How you react to that is your problem.
2) You brought this mess into the thread when you alluded to previous threads and then lied about how you were just having fun when it was very clear in those threads you were dead serious.
If you want to continue this, my PM box is always open.
EDIT: I'll delete this post and my other ones when sheath sends me a PM to prove he has in fact read it.
Last edited by TrekkiesUnite118; 09-23-2014 at 02:09 PM.
Sheath has yet to send me a PM.
You can always just move on and keep posting about the original topic. Eventually this will be buried after you move to a new page. Here, I'll start:
This mod is really awesome Stef! Do you happen to know where the music data is stored so those interested can try modifying it?
I have no idea of what happened lately on that thread (and others seems "impacted" as well) and I have to admit I do not even want to know but i guess you'd better to resolve any personal matter by PM
Thanks for routing the thread back to its original topic ! And to reply to your question, i don't know where th music is stored but it should be quite easy to locate it (looking at YM accesses from 68k). But locate it is a small part of the problem, i believe the most difficult task is to decode the music format they used (i don't know if they use a standard driver or not).
I'll be testing SSF2 some more soon to help locate the problems with the FM/PCM channel volume.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
It would be neat to modify everyone's moveset to match that of Super Street Fighter 2 Turbo for CPS2 / later platforms, as it's always been a bother that the second-to-most-updated version is the last one on the 16-bit consoles.
I played SSF2 a couple days ago and didn't notice any problems, but it was late at night and i wasn't paying much attention. I'll give it another go and see if i can spot anything more relevant.
https://www.youtube.com/watch?v=auNA...etailpage#t=20
Last edited by Bottino; 09-25-2014 at 02:16 PM.
I finally obtained a copy of Super Street Fighter II for my SNES and in regards to this topic, playing both my Genesis and SNES copies really emphasizes the audio programming flaws that plague the Genesis version.
The muffled and low sound of Super Street Fighter II on my Genesis has before actually distorted the audio of my television such that I have to turn it off to rid of it. I really feel that Super Street Fighter II for the Genesis has excellent compositions with some dynamic chip arrangements but this is all lost in a lack of clarity and weak volume.
This makes the SNES version seem so much more vibrant and full; It's incredible how Capcom botched this aspect as Championship Edition demonstrates and proves better.
^ 12:40 is SSFII Arcade. 16:50 is SSFII Genesis, very well composed but unfortunately warped... 19:24 is SSFII SNES, neat orchestral and horn heavy.
That was interesting above. I've never actually heard the music on its own before, and am surprised at how good the MD music sounds in isolation. It's a shame that it wasn't mixed* right in order to shine through the sound effects and what have you in game. Guile's theme is also one of my favourites, that and Fei Long's.
*insert correct terminology here
Is version 3 audio update the latest one still or has a new audio update version been released ? Also I guess pyron and others are making new backgrounds or color hacks for ssf2 that we can patch with audio update rom, sort of like sf2sce update v7 rom ?
Any Updates yet Stef?
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