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Thread: Super Street Fighter 2 - new Z80 driver

  1. #91
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    You weren't called out for having fun, you were called out for posting misinformation as facts and then throwing a temper tantrum when your "facts" were proven wrong.
    That also isn't true, and you just can't let go of your own misinformation and lies. Go on, prove anything for once.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  2. #92
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by sheath View Post
    That also isn't true, and you just can't let go of your own misinformation and lies. Go on, prove anything for once.
    This thread:
    http://www.sega-16.com/forum/showthr...nsole-hardware

    You made some crazy whoppers in this one such as the following:

    -Consoles at launch were more powerful than PC's up until this generation. When proven wrong you threw a tantrum.
    -The Entire 6th Generation hovered around 1 Million Polygons per second. When proven wrong you threw a tantrum.
    -F-Zero GX did nothing special and the Dreamcast could easily handle it. When proven wrong you threw a tantrum.
    -The Dreamcast could do anything the PS2/GC/Xbox could do. When proven wrong you threw a tantrum.

    Then there was this recent one:
    http://www.sega-16.com/forum/showthr...s-than-Genesis

    Your claim:
    -Sega never used any "Anti-Competitive" tactics like Nintendo and Sony did. When we dug up mounds of interviews and court documents that proved other wise, you threw a tantrum.

  3. #93
    I remain nonsequitur Shining Hero sheath's Avatar
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    For the most part I am with Neo Vamp for the most part. Take it to the threads in which I have been accused and accused and trolled please.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  4. #94
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by sheath View Post
    For the most part I am with Neo Vamp for the most part. Take it to the threads in which I have been accused and accused and trolled please.
    I agree with not trashing this thread, but two final things:

    1) No one has trolled you. They've disagreed with you and presented good arguments. How you react to that is your problem.
    2) You brought this mess into the thread when you alluded to previous threads and then lied about how you were just having fun when it was very clear in those threads you were dead serious.

    If you want to continue this, my PM box is always open.

    EDIT: I'll delete this post and my other ones when sheath sends me a PM to prove he has in fact read it.
    Last edited by TrekkiesUnite118; 09-23-2014 at 02:09 PM.

  5. #95
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Been seeing a lot of attacking between some members here as of the past couple of years, too. And quite nasty as well. What happened to this place? Isn't a hobby supposed to be positive? With all the negative shit we have to deal with in real life, why force it on ourselves for our hobbies or personal interests? I'm all for a good debate, but this...
    Which is exactly why I rarely post anymore and instead read from afar...


  6. #96
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by NeoVamp View Post
    So this ain't happening eh? people are just gonna keep making new posts about all this (looking at you matteus)
    and Stef's wonderful thread is gonna stay polluted because neither trekkies or sheath will make the first move?

    Fuck it I'm out, it was stupid of me to even care.
    Sheath has yet to send me a PM.

    You can always just move on and keep posting about the original topic. Eventually this will be buried after you move to a new page. Here, I'll start:

    This mod is really awesome Stef! Do you happen to know where the music data is stored so those interested can try modifying it?

  7. #97
    Outrunner Stef's Avatar
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    I have no idea of what happened lately on that thread (and others seems "impacted" as well) and I have to admit I do not even want to know but i guess you'd better to resolve any personal matter by PM
    Thanks for routing the thread back to its original topic ! And to reply to your question, i don't know where th music is stored but it should be quite easy to locate it (looking at YM accesses from 68k). But locate it is a small part of the problem, i believe the most difficult task is to decode the music format they used (i don't know if they use a standard driver or not).

  8. #98
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    I'll be testing SSF2 some more soon to help locate the problems with the FM/PCM channel volume.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  9. #99
    Road Rasher Bibin's Avatar
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    It would be neat to modify everyone's moveset to match that of Super Street Fighter 2 Turbo for CPS2 / later platforms, as it's always been a bother that the second-to-most-updated version is the last one on the 16-bit consoles.

  10. #100
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by Bibin View Post
    It would be neat to modify everyone's moveset to match that of Super Street Fighter 2 Turbo for CPS2 / later platforms, as it's always been a bother that the second-to-most-updated version is the last one on the 16-bit consoles.

  11. #101
    Master of Shinobi Bottino's Avatar
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    I played SSF2 a couple days ago and didn't notice any problems, but it was late at night and i wasn't paying much attention. I'll give it another go and see if i can spot anything more relevant.


    Quote Originally Posted by Bibin View Post
    It would be neat to modify everyone's moveset to match that of Super Street Fighter 2 Turbo for CPS2 / later platforms, as it's always been a bother that the second-to-most-updated version is the last one on the 16-bit consoles.
    https://www.youtube.com/watch?v=auNA...etailpage#t=20
    Last edited by Bottino; 09-25-2014 at 02:16 PM.

  12. #102
    Heat Guy WCPO Agent Lync's Avatar
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    I finally obtained a copy of Super Street Fighter II for my SNES and in regards to this topic, playing both my Genesis and SNES copies really emphasizes the audio programming flaws that plague the Genesis version.

    The muffled and low sound of Super Street Fighter II on my Genesis has before actually distorted the audio of my television such that I have to turn it off to rid of it. I really feel that Super Street Fighter II for the Genesis has excellent compositions with some dynamic chip arrangements but this is all lost in a lack of clarity and weak volume.

    This makes the SNES version seem so much more vibrant and full; It's incredible how Capcom botched this aspect as Championship Edition demonstrates and proves better.



    ^ 12:40 is SSFII Arcade. 16:50 is SSFII Genesis, very well composed but unfortunately warped... 19:24 is SSFII SNES, neat orchestral and horn heavy.

  13. #103
    Mega Driven Raging in the Streets cleeg's Avatar
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    That was interesting above. I've never actually heard the music on its own before, and am surprised at how good the MD music sounds in isolation. It's a shame that it wasn't mixed* right in order to shine through the sound effects and what have you in game. Guile's theme is also one of my favourites, that and Fei Long's.

    *insert correct terminology here

  14. #104
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    Is version 3 audio update the latest one still or has a new audio update version been released ? Also I guess pyron and others are making new backgrounds or color hacks for ssf2 that we can patch with audio update rom, sort of like sf2sce update v7 rom ?

  15. #105
    Raging in the Streets KnightWarrior's Avatar
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    Any Updates yet Stef?

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