Sorry for the late reply. (It took forever to get my account validated.) I'm sure you've figured it out by now, but if it's running too fast, turn off frame skipping in options.
Not to be pedantic, but it's not really the porting job that causes the problem; in the earlier days of PCs, games - or any resource-intensive program - would use a lot of the computer's resources. If a game needed 16MB of RAM, then programmers didn't have to worry about setting hardware caps because the computers of the time didn't have much more than that to begin with. Nowadays of course PCs are much more powerful so you will have to manually limit how many computing cycles go into your game. It's not just Sega games that do this - you'll run into this problem pretty often with older games. You don't really see it with digital games on Steam or GOG and the like because the publisher would have likely taken care of those issues prior to putting it up.


Reply With Quote
