Making a proper RoboCop game that is true to the character yet also fun to play, which often directly contradicts the modern action design decisions is an interesting challenge. Player movement should be slow, clunky and weighty without making it feel punishing and frustrating. The much loved taking cover behind obstacles to avoid mundane gunfire should be a big no no. RoboCop's armor is the cover. And constant barrage of gunfire from regular mooks should be little more than an annoyance. The challenge in the gameplay would have to come from elsewhere.




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