Quantcast

Page 3 of 3 FirstFirst 123
Results 31 to 43 of 43

Thread: GBA: Sonic the Hedgehog Genesis

  1. #31
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    Quote Originally Posted by system
    For god's sake, Sonic Genesis doesn't run the original game in emulation. It was based on a rewrite of the game for cellphones and the like - hence why the collision detection is completely dysfunctional. Emulating a Mega Drive on GBA hardware would be IMPOSSIBLE (which I mentioned in my other post) at any decent frame rate (you'd get something like 5 fps, tops) - all GBA-versions of Mega Drive games are reprogrammed rather than emulated.
    By 'built for the hardware', I mean Dimps had access to the appropriate development kits to create an entirely new Sonic game on the GBA. The developers of Sonic Genesis had a fifteen-year-old game built for a nearly twenty-year-old console that nobody has the source code for any more.

    I'm not saying it's emulated at all - I'm saying that a perfect port of Sonic the Hedgehog to the GBA is impossible! Sonic Genesis may be a poor replica of the original game, but considering what it's running on, what do you honestly expect?

    Besides getting a Nomad, your best bet for a portable, accurate Sonic the Hedgehog is either a GamePark console with the appropriate ROM and emulator, or a PSP with the Mega Drive Compilation UMD.

  2. #32
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    The GBA without a doubt has the hardware to run this game... I mean, it's not even running the GBA in it's normally high color depth. It's keeping the colors just like the Genesis, thus the GBA should in theory have more time to processes, than other GBA games...

    I mean, if the GBA can run Doom, it can run Sonic the Hedgehog. And if we had the original programmers doing this GBA port, it would be good.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  3. #33
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    Quote Originally Posted by evildragon
    I mean, if the GBA can run Doom, it can run Sonic the Hedgehog.
    That's not fair: they're totally different games, by totally different developers.

  4. #34
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    no, it IS fair...

    Sega Genesis: Can run Sonic great, can't play DOOM

    GameBoy Advance: Can play DOOM and many more graphically advanced games.. No excuse for shitty Sonic...
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  5. #35
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by Joe Redifer
    This is why emulation fails. Even emulators written by the companies that own the games can't get 100% exact duplication. Anyone seen Sega's Genesis emulator for the Dreamcast?
    The emulation in the Monster World Collection seems pretty damn good.

    But its obvious that real effort was put into it with all the options available.

  6. #36
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    If the PS1 could run Metal Gear Solid just fine, the DS should be able to run it even better because it's basically a portable N64 - a 64-bit system! That's 32 bits more than the Playstation!!

    edit the GBA is a 32-bit system too can it run final fantasy seven?

  7. #37
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    Quote Originally Posted by Elusive
    If the PS1 could run Metal Gear Solid just fine, the DS should be able to run it even better because it's basically a portable N64 - a 64-bit system! That's 32 bits more than the Playstation!!

    edit the GBA is a 32-bit system too can it run final fantasy seven?
    actually it could possibly, if it had a CD-ROM drive or some kind of massive storage..

    it's GPU lacks the ammount of polygons required for battle scenes.. but for walking through stuff, hell yea it can do it, it's nothing of a bitmapped background with simple polygon characters on top of it... nothing fancy..
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  8. #38
    More human than human Nameless One system's Avatar
    Join Date
    Mar 2007
    Posts
    66
    Rep Power
    17

    Default

    Quote Originally Posted by Elusive
    By 'built for the hardware', I mean Dimps had access to the appropriate development kits to create an entirely new Sonic game on the GBA. The developers of Sonic Genesis had a fifteen-year-old game built for a nearly twenty-year-old console that nobody has the source code for any more.
    I misunderstood what you were trying to communicate. Sorry.

    The GBA without a doubt has the hardware to run this game... I mean, it's not even running the GBA in it's normally high color depth. It's keeping the colors just like the Genesis, thus the GBA should in theory have more time to processes, than other GBA games...
    Had Sega actually put any effort into rewriting the game and optimizing it for the GBA's architecture the result would probably have been a lot closer to the original, yes. A perfect (down to the smallest detail) port would most likely not have been possible.

  9. #39
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    well the sound may not be perfect, but you could get the visuals perfect, minus the resolution differences..

    i know it could be done, it's just: do they want to bother with the effort, and the answer is: only 3rd party...
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  10. #40
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    Quote Originally Posted by system
    I misunderstood what you were trying to communicate. Sorry.
    No offence taken

    Quote Originally Posted by evildragon
    well the sound may not be perfect, but you could get the visuals perfect, minus the resolution differences..

    i know it could be done, it's just: do they want to bother with the effort, and the answer is: only 3rd party...
    From what I've seen on Youtube (why can't people upload actual videogame footage without adding their own obnoxious soundtrack, three-minute-long personal introduction, and 'comedy' commentary?), it looks like a passable effort. I'll grant a near-as-hell port could be done on the GBA; I just don't blame the devs (THQ?) for wanting to release it in time for Sonic's 15th.

  11. #41
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    the game was buggy in BETA, and they were never remidied in the final.. it isn't that hard to fix..

    and SEGA did the development.. obviously not the Sonic Team though...

    I mean, the physics engine sucks so bad, I can beat the first boss just by jumping ONCE on top, because bouncing on an object is so small and slow, sonic will just keep bouncing, without hitting any key, thus beating the boss with one jump.. useless..

    not only that, you could be racing down a walk way, and all of a sudden we go from 60fps to 30fps, with no frame skipping, thus lagging the whole game.. that didn't need to happen, if they had optimized their code..
    Last edited by evildragon; 07-06-2007 at 04:46 PM.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  12. #42
    Raging in the Streets
    Join Date
    Jun 2005
    Posts
    2,788
    Rep Power
    38

    Default

    Of course prototype games are buggy! That's why they're prototypes!

    Was a ROM leaked onto the Internet or something?

  13. #43
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    your not listening to me.. the prototype BECAME the final version, because NON of the issues were fixed, including corrupting sprites..
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •