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Thread: Maximum Carnage, Anyone have comments?

  1. #16
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    I love it. Great set of moves, fun gameplay, faithful plot, nice challenge. The only thing I don't like about it is the fights with Doppleganger/Shriek.

    By the time 1994 came around, I had already played about a zillion beat 'em ups. The steep challenge and having Spider-Man's abilities set it apart. I didn't mind not having a two-player mode, because the stage design and enemy placement aren't conducive to two players, and the plot would be completely messed up by having both Spider-Man and Venom at all times.

    Separation Anxiety isn't as good, btw.


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  2. #17
    Master of Shinobi Drixxel's Avatar
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    As Genesis beat-em-ups go, frankly I prefer to play Maximum Carnage over TMNT: The Hyperstone Heist. If I wanted to play a dumbed-down Turtles in Time, I... well, I just wouldn't.

  3. #18
    Wildside Expert Fang's Avatar
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    Maximum Carnage is good. I liked it. It is tough but you just got to know how to maneuver around so that they won't hit you. It is better than separation anxiety. I was let down by separation it had no comic scenes, no story.

  4. #19
    Sports Talker AlexKidd's Avatar
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    Maximum Carnage is ok,though I like the snes version better. I agree with the people who said to play Streets of Rage instead. Much better games right there. Though if you like spiderman,maximum carnage might be worth checking out.

  5. #20

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    I absolutely loooove Maximum Carnage... although I'm probably a little biased since it was my first Genny game

  6. #21
    Outrunner daminmancejin2's Avatar
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    i love Maximum Carnage for the sega genesis i can create new game genie codes for it.

    I love Shadow Dancer!"

  7. #22
    Master of Shinobi Drixxel's Avatar
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    What zany ways could you mess with the game, daminmancejin2? Haha, any chance for a two-player mode?

  8. #23
    Banned by Administrators 16bitter's Avatar
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    Quote Originally Posted by Drixxel
    As Genesis beat-em-ups go, frankly I prefer to play Maximum Carnage over TMNT: The Hyperstone Heist. If I wanted to play a dumbed-down Turtles in Time, I... well, I just wouldn't.
    I think they would have been bettter off porting the original arcade game to Genesis, instead of hacking up Turtles in Time and leaving out some of the best parts (including the ability to throw enemies at the screen, thanks to the lack of scaling in Genny).

    Maximum Carnage was an okay game, though the thugs you fought were laughably stupid looking. The Maximum Carnage story sucks worse than the game itself. The 90's were not kind to Spidey in his native format.

  9. #24
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    The best part of Hyperstone Heist was the double-tap run. Holding a direction and then suddenly running after a while kind of confused me in Turtles in Time.


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  10. #25
    Banned by Administrators 16bitter's Avatar
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    If it has double-tap then it is worth a purchase to me. That's one of the big issues for any beat 'em up in my opinion.

  11. #26
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Nevermind, it has a run button, rather than a double-tap. Still better.

    I don't get why everybody's all hot and bothered over throwing enemies into the screen. Seems a rather silly gimmick to me.


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  12. #27
    Sports Talker StealthNinjaScyther's Avatar
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    Turtles in Time had a double tap run.

  13. #28
    Master of Shinobi Drixxel's Avatar
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    Quote Originally Posted by StealthNinjaScyther
    Turtles in Time had a double tap run.
    Indeed. You are given the choice between a double tap run and a hold direction run in the options menu, but it's set on hold by default as I recall.

    ..And yes, a port of TMNT: The Arcade Game would have been righteous. Beyond pure laziness, the motivation behind Hyperstone Heist's creation is a mystery to me..

  14. #29
    n.W.o 4 life Road Rasher StRiDA CoL's Avatar
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    Maybe because Konami wanted the SNES and Genesis versions to be different, like TMNT:Tournament Fighters, both the SNES and Genesi versions had different versions and characters
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  15. #30
    Blast processor Melf's Avatar
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    Konami made their versions of Sparkster different, so it wouldn't surprise me if the same happened with TMNT. Actually, things worked out better when they did this. Direct ports were a mixed bag (Tournament Fighters, ZAMN), and having a unique version for each console is pretty cool.

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