Tomaitheous can only be joking when he says the SNES can easily mix realtime vertical scaling. Sure, it's about as hard for the SNES as it is for the genesis (unlike horizontally), but you still need to put up with the shit CPU. You have to load the horizontally pre-scaled sprite into ram, redraw it by either taking out a line or adding one (every line beneath that one will have to be moved), and then send this into VRAM. Do this for every sprite.
The SNES can barely do mode-7 hills without dropping frames, and you want it to do sprite scaling?
Oh and sprite tucking? Let's enjoy NES level flickering now too.

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