Last edited by Obviously; 02-20-2015 at 03:10 PM.
It's a terrible Mega Man game, but I still play it.
As for Mega Man on DOS, no way in hell.
***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
I would have a hard time to choose between MM2 for Game Boy, R&F for Wonder Swam and this one which game is the less mediocre.
I wonder if someone port this to the Master System if would be possible to solve at least some of the screen size related problems.
It would work better on the Master System, certainly. It still wouldn't be a great port, but at least you'd be able to see what you were doing.
In case you may be interested, there's a homebrew version of Mega Man II currently in development for the Master System.
Hopefully FM Synth on mega man!
Why is it always bloody MM2? I get that it was a lot of peoples' first one, but all the games that came after it improved upon it. That and it's also really unbalanced to the point where I always turn it off when I get to the fortress. The first eight stages are a cakewalk, but the fortress is so annoying and frustrating it ruins the game.
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
If you ask me, he should have started with the first one and then go up from there, but I suppose that Mega Man II is his favourite installment in the series and I believe the game code is pretty well documented too.
I owned MM for Game Gear and resold it for a decent profit. I don't remember it much except that it was very tacky and frustrating. Then again, I owned Mega Man 2 on GB and although I completed that one, it left absolutely no impression on me that I almost forgot that I once owned it. The hand-held Mega Man games were shit on most systems, IMHO. This one just fetches a high price because of the franchise and that it was a novelty. Even Rockman Mega World/Wily Wars was slow and clunky. Boss battles were slow and dreadful to boot, with even Cutman taking forever to die. Mega Man hasn't had a lot of success with SEGA consoles, but the ones on Saturn were respectable, at least.
And I second Psychic World on GG and SMS as a competent alternative to this turd.
I recently got a GG back in my possession and the more I read about this game as I'm not the Mega Man fan I once was in the 20th century I can say I find it hard to see where the appeal is. Given that in under a year since someone in this thread last quoted a going rate it's now up to $100 for a loose game which seems from comments to be 10-20x over valued. Collectard mentality I guess of those who need them all, or need them all when it comes to Mega Man which is a shame.
I'm a collectard of sorts but not one who'll pay very much for games. I have literally bought three games from Ebay in about five to six years and they were ones that only pop up on Ebay once or twice every few years and I almost kicked myself for even buying those. I will wait until I get good deals locally or not buy even though I collect to have complete sets for each system. That being said I just don't get the I don't care how much I spend mentality. Mega Man isn't even close to the rarest GG game and still it's the most valuable US cart. It's as if all of these collectards consider it a bigger trophy the more they pay for it. It's almost as if it's an achievement to see how much they can possibly spend on one single game.
Hear hear! As much as I like that game, the fortress always bugged me with that one part where, if you run out of a certain item, the stage becomes unwinnable. Also, having the ENTIRE SCREEN flash while bosses take damage during the endgame is no fun for my easily-strained eyes.
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