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Thread: Best PSX racing games

  1. #91
    Hero of Algol
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    Quote Originally Posted by A Black Falcon View Post
    Looking at the N64 best-selling games list on Wikipedia: 1) Mario 64 is a game for everyone. It is not a game for children, teenagers, or adults; it is a game for any gamer who likes games. That's the kind of thing Nintendo mostly tried to make. 2) Mario Kart 64, similarly, is for anyone. It's not a kids' game. 3) Goldeneye is a M-rated FPS. 4) Zelda: OoT may be E-rated, but it's definitely not a game for little kids; it's complex, big, and somewhat "mature". 5) Smash Bros. has a somewhat cute style, but the gameplay is anything but childish, as the SSB series' continuing hardcore popularity shows. 6) Diddy Kong Racing may look cute, but there's a very difficult game underneath that. Rare's games always play great for any gamer, not only kids. 7) Pokemon Stadium's probably the most kid-centric game on the top 10, but maybe that's just my bias against Pokemon talking, I never liked the franchise after all. 8) Donkey Kong 64 is another one of those Rare games great for any audience (who likes platformers). 9) Zelda: Majora's Mask is a fairly dark game with some serious themes in it; it pushes that E rating pretty far. 10) Star Fox 64 is another game great for any audience, except probably not younger kids -- it's a bit more violent than kids' games usually would be, after all. 11) Perfect Dark is another M-rated FPS. (12-15 are Banjo-Tooie, Pokemon Snap, Mario Party 2, and Banjo-Kazooie. Two all-ages platformers, a party game for everyone, and a kid-friendly photography game.)
    There's a load of crap here; as always.

    You seem to ignore the fact that going into the 5th gen era the characters now had a more complete "profile". They'd have voice, for example.
    The voice and attitude of Mario in Mario 64 is very childish. "It's me, Mario! Hello!!!!" "Hehehe, Yahoooo!", it's clear aimed at kids. The other characters in the game are all designed with a cute touch.
    It doesn't mean that each and every adult would avoid or hate the game, but that kind of 'tude was off-putting to part of the audience.

    The fact that a game is rated for "everyone" doesn't mean that it will appeal to everyone.

    Mario Kart 64 is the same shit of above.

    Zelda games were more in the fantasy thing than in the cutesy itself but their audience isn't the same of Final Fantasy VIII, for an example. The latter has *clearly* more adult characters.

    Diddy Kong Racing is very childish, even more than Mario Kart 64. Everything about that game is extremely cute.

    Smash Bros. is super cute too. KOF players would hardly touch something like it in a million years, for an example.

    Donkey Kong 64 is more moderated in the cutesy thing IMO but I still see a noticeable gap between this and the likes of Crash and Gex.

    Banjo, lol. If that's not a childish character IDK what it is.

    Pokemon, lol lol lol.



    Quote Originally Posted by A Black Falcon View Post
    Between the PS1 and N64, I honestly don't know which one had the older average gamer age.
    I need a new picture for this one.




    Quote Originally Posted by A Black Falcon View Post
    How is this possible when I'd been playing PC games for 7 years before I ever got an N64? You keep forgetting that I was a PC gamer first, Nintendo second...
    I don't swallow this bullshit of yours.
    First, your mental age really doesn't seem to be from someone in his 30s.
    Second, you have failed hard on mentioning PC-related stuff many, many times in this forum. You usually make those kinds of mistakes that someone who was there wouldn't.



    Quote Originally Posted by A Black Falcon View Post
    Barone, one thing to know about Sony's "Greatest Hits"/"Essentials" lines is that in the US at least, Sony's sales requirement for making Greatest Hits was MUCH lower than Nintendo's "Player's Choice Million Seller" line, which, well, required a million sales, in the US anyway (European and Japanese Player's Choice titles may have had lower bars due to the system's lower sales in those regions, I'm not sure).
    Check your sources, pal.
    Several of those games which are both in the Platinum and Greatest Hits range are likely to be 500.000+ sellers.


    Quote Originally Posted by A Black Falcon View Post
    And then Medal of Honor is as bad or worse than bottom-tier N64 FPSes, and it sold... that says something about the quality of FPSes on the PS1.
    Wow, you're going full retard now. Never go full retard.


    Quote Originally Posted by A Black Falcon View Post
    For only first-person shooters the N64 was very dominant.
    This is an awful stretch.
    N64 has like only *TWO* lineages of successful FPS games:
    - Goldeneye, Perfect Dark and TWINE (which a lot of people bought thinking it would be a direct sequel of Goldeneye in all aspects).
    - Turok.

    And that's it.
    Doom on the PS1 was very successful and helped to sold the console early in the generation.
    Star Wars: Dark Forces sold well early in the gen.
    Alien Trilogy was another good seller still early in the gen.
    Tom Clancy's Rainbow Six sold well due to its success on the PC.
    Medal of Honor (and its sequel) was also a major success.
    007: The World is not Enough also sold well despite being inferior to the N64 version.

    And the PS1 had a lot more TPS games to offer.
    The likes of Syphon Filter (and its sequels), Die Hard Trilogy (Die Hard), Duke Nukem Time to Kill, C-12: Final Resistance sold quite well.
    Last edited by Barone; 04-01-2015 at 12:17 PM. Reason: Some parts could sound too offensive.

  2. #92
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Mario Kart 64 invented the four player cross-style splitscreen look that is the standard for 4-player splitscreen games and was one of the first 4-player splitscreen console games

    1993 4-screen, 4-player simultaneous first person shooter:






    Although guilty of helping popularize some things, Nintendo is rarely innovative.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  3. #93
    Raging in the Streets
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    Medal of Honor is bad? Seriously?

  4. #94
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by Gogogadget View Post
    Medal of Honor is bad? Seriously?
    <Nintendo.

    Beginning and end of discussion.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  5. #95
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    First, seriously, I wasn't really an "N64 kid", I was 17 when I got one.
    I wasn't saying you were a certain age, it's just an expression. Pardon my colloquialisms.

    Where did I say it would be all N64 games?
    "the best-selling FPSes of the generation were on the N64, not the PS1."

    Going by what Wikipedia says, first-person shooters only (not third person)

    PS1:
    Medal of Honor - 1.64 million

    (no other FPSes are on the Wikipedia list of 1+ million selling PS1 games)

    N64:
    Goldeneye 007 - 8 million
    Perfect Dark - 3.2 million
    Turok 2 - 1.154 million
    Turok 1 - 1.15 million
    The World Is Not Enough - 1.08 million
    These numbers aren't right. Wikipedia has a tendency to pull sales numbers from different sources that aren't actually giving equivalent numbers. Which is easy enough to figure out. The number for Goldeneye is clearly 8 million worldwide, whereas the 1.08 million number for TWINE is US. Notably, the Wikipedia page for Turok 2 says it sold over a million copies in the US, but the page for the original Turok doesn't make that claim. Their source for Turok 2's US sales (cited on the "list of best-selling N64 games" page) is the platinum games chart at The Magic Box, which you may notice does not list Turok 1.

    So, the top 5 best selling FPSes of the 5th generation would be 4 N64 games and 1 PS1 game.
    It only takes one counterexample to disprove a conjecture.

    Note that TWINE was a million seller on N64 but presumably not PS1.
    Yes, that game sold better on N64, due to Goldeneye's coattails. The Playstation version was still a substantial hit though. Of all multiplatform FPSes (sub-1 million) some sold better on Playstation and some sold better on N64. Duke Nukem and Rainbow Six sold better on Playstation, and also Doom for Playstation sold better than Doom 64 (I know they're not the same game, but they're comparable). Beyond TWINE, I know South Park sold a lot better on N64, and I'm pretty sure Quake II sold a bit better on N64.

    You need to add third person shooters for the PS1 to be competitive. Third-person shooters with 1+ million sales:

    PS1:
    Syphon Filter - 1.75 million
    Tomorrow Never Dies - 1.72 million
    Spec Ops: Stealth Patrol - 1.27 million
    I was never talking about third-person. If Spec Ops is purely third-person, then I was confusing it with other games in the series.


    You just can't handle my jawusumness responces.

  6. #96
    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by Gogogadget View Post
    Medal of Honor is bad? Seriously?
    No, not bad. Thoroughly mediocre and bland. I've played both of the games. They're badly dated with narrow corridors (no N64 FPS is so constrained), mediocre graphics, bland and repetitive gameplay, etc. The PS1 can do Doom-style games just fine, but developers clearly struggled to pull off good full-3d shooters on the system...

    Anyway, I said that because the N64's FPS library is a small but mostly high-quality group of games. What would be the bottom tier of N64 FPSes, Rainbow Six (maybe), South Park, and Daikatana? Those games aren't THAT bad, I don't think; haven't played them myself. South Park got mostly mediocre reviews, and Daikatana poor ones, but it does have a few fans. N64 FPSes: http://www.gamefaqs.com/n64/list-79

    Quote Originally Posted by Black_Tiger View Post
    1993 4-screen, 4-player simultaneous first person shooter:


    Woah, the Turbo CD version of Faceball has 4 player splitscreen? Somehow I didn't realize that... I have several versions of Faceball, but not the Turbo CD version.

    Although guilty of helping popularize some things, Nintendo is rarely innovative.
    Not just popularizing; improving, and sometimes innovating.

    Quote Originally Posted by Barone View Post
    There's a load of crap here; as always.

    You seem to ignore the fact that going into the 5th gen era the characters now had a more complete "profile". They'd have voice, for example.
    The voice and attitude of Mario in Mario 64 is very childish. "It's me, Mario! Hello!!!!" "Hehehe, Yahoooo!", it's clear aimed at kids. The other characters in the game are all designed with a cute touch.
    It doesn't mean that each and every adult would avoid or hate the game, but that kind of 'tude was off-putting to part of the audience.

    The fact that a game is rated for "everyone" doesn't mean that it will appeal to everyone.

    Mario Kart 64 is the same shit of above.

    Zelda games were more in the fantasy thing than in the cutesy itself but their audience isn't the same of Final Fantasy VIII, for an example. The latter has *clearly* more adult characters.

    Diddy Kong Racing is very childish, even more than Mario Kart 64. Everything about that game is extremely cute.

    Smash Bros. is super cute too. KOF players would hardly touch something like it in a million years, for an example.

    Donkey Kong 64 is more moderated in the cutesy thing IMO but I still see a noticeable gap between this and the likes of Crash and Gex.

    Banjo, lol. If that's not a childish character IDK what it is.

    Pokemon, lol lol lol.
    Yes, we know that you do not understand the difference between a game for everyone and a game for children. You keep hammering that fact home again and again and again. Do we really need to be reminded yet again that you refuse to listen to the reality that Nintendo does not make most of their games aimed at children, and that when I say that they are designed for everyone that it really is true?

    Here are some Iwata Asks interviews you should read, so you can learn more about what Nintendo's actual thought processes are behind their games. (Have you heard of Iwata Asks? It's a great interview series.)

    Start with some Mario related ones:
    http://iwataasks.nintendo.com/interv.../mario25th/0/0
    http://iwataasks.nintendo.com/interv...rio_galaxy/0/0
    http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0
    http://iwataasks.nintendo.com/interv.../mariokart/0/0

    You'll notice that the emphasis is always on fun, and there is never any mention of the games only being for kids, because they were not. Miyamoto is famous for visiting development teams, both in Nintendo and at external studios working on games for Nintendo, trying the game in progress, and if he dislikes it telling them to go back and try it again, with some tips for what they should do. The goal is to make fun games. Since the Wii particularly Nintendo has also tried to make accessible games that anyone can enjoy, to try to build on their huge success with adults that they had with the Wii; this is touched on in the Mario Galaxy interview above, for instance. This means things like the super-guides to help people stuck in hard levels in some of the platformers (NSMB, DKC Returns, etc.), the Mario Galaxy design decisions mentioned in that interview, etc. The goal is usually to make a game that challenges good gamers, but that a not so good gamer can also play. They usually succeed at this goal. Some games are easier than others, of course-- the Kirby franchise has always been easy -- but even Kirby games have often had challenge, usually from the collection-quest side of things.

    As for Rare, games like the Banjo games are supposedly for kids, you might think, but if you compare Banjo to Spyro, you see a huge difference. Spyro is a kids game, covered in cutesey design and with annoying talking everywhere. Banjo... Banjo is loaded with British humor, as you'd expect from a British developer. They always tried, successfully, to sneak through jokes that the supposed "target audience" would not understand, and the game has challenge and complexity enough for anyone who likes 3d platformers. Also, as with Nintendo games, the games are designed to be great games first and foremost. Look at Conker for example, their "mature" 3d platformer, but in mechanics and world design the simplest and most straightforward of their four N64 3d platformers!

    Oh, and you completely miss the point with DKR and SSB, of course. Again, the point is that look past the visuals and you'll find two serious, complex, and very challenging to master games.

    I don't swallow this bullshit of yours.
    First, your mental age really doesn't seem to be from someone in his 30s.
    Second, you have failed hard on mentioning PC-related stuff many, many times in this forum. You usually make those kinds of mistakes that someone who was there wouldn't.
    Keep up insulting trolling like this and I'll have to use a forum's block list for the first time ever. I don't know what you're referring to here, but it's an insulting lie and I'm sure you know what you're saying isn't true (hence using the word trolling). I do not lie, I either say what I think about something or I don't say anything.

    I actually wrote a reply to this going over the games I loved on PC in the '90s, our computers, etc. (I really loved RTSes, Blizzard was the best! Yes, better than Nintendo for years, for me at the time.), but feeding trolls is a bad idea so I won't post it, at least not now. Stop the lying insults.

    I will post a few relevant links: http://www.gamefaqs.com/pc/197671-st...s/review-68205 http://www.gamefaqs.com/PC/198133-ne...s/review-68553 (still one of the best, most unique games ever, I first played NetStorm in December '97 and bought it shortly afterwards.) http://www.blackfalcongames.net/?p=183 http://www.blackfalcongames.net/?p=59 http://www.blackfalcongames.net/?p=113 http://www.neogaf.com/forum/showthread.php?t=390128 (Kickstarter finally brought back some of the game types I bemoaned the deaths of in this thread. Yeah, it's awesome. I backed a bunch of Kickstarter games.)

    Check your sources, pal.
    Several of those games which are both in the Platinum and Greatest Hits range are likely to be 500.000+ sellers.
    Last time I checked, 500,000 is less than a million. On Nintendo, again, in the US, only million sellers got reprinted in the Player's Choice Million Seller line on the SNES, Game Boy, and N64.

    This is an awful stretch.
    N64 has like only *TWO* lineages of successful FPS games:
    - Goldeneye, Perfect Dark and TWINE (which a lot of people bought thinking it would be a direct sequel of Goldeneye in all aspects).
    - Turok.

    And that's it.
    Doom on the PS1 was very successful and helped to sold the console early in the generation.
    Star Wars: Dark Forces sold well early in the gen.
    Alien Trilogy was another good seller still early in the gen.
    Tom Clancy's Rainbow Six sold well due to its success on the PC.
    Medal of Honor (and its sequel) was also a major success.
    007: The World is not Enough also sold well despite being inferior to the N64 version.

    And the PS1 had a lot more TPS games to offer.
    The likes of Syphon Filter (and its sequels), Die Hard Trilogy (Die Hard), Duke Nukem Time to Kill, C-12: Final Resistance sold quite well.
    Sure it has more, but the N64 has some more too. None of the others reached a million copies sold. (For instance the N64 has a Duke Nukem third-person shooter too, and it's a solid one.)

    I mean, what's the point of this list here? I wasn't listing everything, I was listing games that reached a million sales. And the results are clear, the N64 dominated in FPSes, and even the third-best-selling N64 first or third person shooter easily outsold any game in either genre on the Playstation.

    Finally, Goldeneye sold 8 milliion. That's more than all 4 of those PS1 first and third person shooters all combined. The N64 was always about quality over quantity, and that's a perfect example of that in action, lots of people bought that game because it was really great for the time. Or at least most people thought that; I've always been somewhat critical of Goldeneye. It's a decent game, but I've never loved it.
    Last edited by A Black Falcon; 04-02-2015 at 04:58 AM.

  7. #97
    Raging in the Streets A Black Falcon's Avatar
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    Quote Originally Posted by j_factor View Post
    I wasn't saying you were a certain age, it's just an expression. Pardon my colloquialisms.
    The bigger point, though, is that I never was a big FPS fan, and the FPSes I did play in the '90s and '00s were mostly on PC, not consoles. For Goldeneye, I never bought the game and still don't own it (yes, 185 N64 games and no Goldeneye), but a friend of mine did have it, so we played it multiplayer sometimes in the late '90s. I borrowed it from him for a few weeks at some point in 2000 to play through the game, and did beat it. I remember it being okay to good, but I found the story really confusing -- I had never watched a Bond movie before at that point, and the game did a terrible job of telling the story if you didn't know the character and the movie.

    The first N64 FPS I bought, and the only one I owned before the mid 2000s, was Perfect Dark... and I got that game in November 2001, the same day I bought my Gamecube in fact. Kay-Bee Toy Works was selling off new copies of the game for only $10, so I went for it. I liked the game, it's a lot better than Goldeneye. It's still worse than the better late '90s PC FPSes, of course, but it's pretty good for consoles.

    As for the Turok series, I heard of it, but had only really played Turok 1 before the mid '00s, and even that one I'd only played a few times. I remember seeing reviews of the PC ports of Turoks 1 and 2; they got very average scores. I can see why, while Turok was groundbreaking for the N64, on PC you could do better. I was kind of surprised once I finally played the Turok games to find how much I liked Turoks 1 and 3, particularly, but they're good.

    "the best-selling FPSes of the generation were on the N64, not the PS1."
    GE007 and PD are, of course, the best selling FPSes... GE007 sold so well that it probably outsold, like, maybe every other FPS that gen all combined or something, who knows... crazy stuff.

    These numbers aren't right. Wikipedia has a tendency to pull sales numbers from different sources that aren't actually giving equivalent numbers. Which is easy enough to figure out. The number for Goldeneye is clearly 8 million worldwide, whereas the 1.08 million number for TWINE is US. Notably, the Wikipedia page for Turok 2 says it sold over a million copies in the US, but the page for the original Turok doesn't make that claim. Their source for Turok 2's US sales (cited on the "list of best-selling N64 games" page) is the platinum games chart at The Magic Box, which you may notice does not list Turok 1.
    I agree, Wikipedia's numbers are not all reliable, I did put a qualifier to that effect in the post. But do you know of a better list? I think I've seen a N64 and PS1 sales list with real numbers before, but US-only, not worldwide... I don't think there is much better than that for worldwide totals, sadly. Companies usually like to keep sales data private.

    It only takes one counterexample to disprove a conjecture.
    I guess, but still, there's only 1 PS1 FPS over 1 million, and it sold maybe half the sales of the #2 N64 FPS, which sold less than half that of the top N64 FPS? Come on, the N64 was dominant thanks to Goldeneye. The N64 made up for its small library by having great games.

    Yes, that game sold better on N64, due to Goldeneye's coattails. The Playstation version was still a substantial hit though. Of all multiplatform FPSes (sub-1 million) some sold better on Playstation and some sold better on N64. Duke Nukem and Rainbow Six sold better on Playstation, and also Doom for Playstation sold better than Doom 64 (I know they're not the same game, but they're comparable). Beyond TWINE, I know South Park sold a lot better on N64, and I'm pretty sure Quake II sold a bit better on N64.
    Interesting. How about the Duke Nukem third-person shooters? The PS1 has two, the N64 one. I think the N64 game got the best review scores of the three. Not sure if I ever saw sales for any of them.

    Anyway though, sure, yeah, the N64's victory in the genre was on Goldeneye's coat-tails, I agree. But thanks to its massive sales that was enough.

    I was never talking about third-person. If Spec Ops is purely third-person, then I was confusing it with other games in the series.
    There are four Spec Ops games on PS1, but looking on GameFAQs it looks like three are third-person shooters and one an overhead tactical game of some sort... never played the series though, so is there a first/third person toggle or something? Some games had that (Jedi Knight 1, for instance, on PC... or Shadows of the Empire on N64, as well.)

  8. #98
    Death Adder's minion Dr Robotnik's Avatar
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    Slightly off topic here seeing as it didn't sell well, but did anyone play Alien Resurrection on PS1? That game always stood out to me as the best FPS on the system. It was hard, had a strong survival-horror theme and had nice varied gameplay for a corridor shooter with you fighting aliens and humans. It was a fairly late release, and seemed to push the hardware a lot further than many of the more popular earlier fps games.

    Gamespot gave it a bad review because it uses modern dual analogue controls, which was apparently a bit too much for their reviewer 15 years ago.

    http://www.gamespot.com/reviews/alie...7344/#liveFyre

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    Jet Moto 1 is pretty awesome. Jet Moto 2 is mostly just fun with 2 players. Rally Cross is great and supports analog. Rally Cross 2 is ok and allows you to make custom tracks.

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    Quote Originally Posted by A Black Falcon View Post
    Yes, we know that you do not understand the difference between a game for everyone and a game for children. You keep hammering that fact home again and again and again. Do we really need to be reminded yet again that you refuse to listen to the reality that Nintendo does not make most of their games aimed at children, and that when I say that they are designed for everyone that it really is true?

    Here are some Iwata Asks interviews you should read, so you can learn more about what Nintendo's actual thought processes are behind their games. (Have you heard of Iwata Asks? It's a great interview series.)

    Start with some Mario related ones:
    http://iwataasks.nintendo.com/interv.../mario25th/0/0
    http://iwataasks.nintendo.com/interv...rio_galaxy/0/0
    http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0
    http://iwataasks.nintendo.com/interv.../mariokart/0/0

    You'll notice that the emphasis is always on fun, and there is never any mention of the games only being for kids, because they were not. Miyamoto is famous for visiting development teams, both in Nintendo and at external studios working on games for Nintendo, trying the game in progress, and if he dislikes it telling them to go back and try it again, with some tips for what they should do. The goal is to make fun games. Since the Wii particularly Nintendo has also tried to make accessible games that anyone can enjoy, to try to build on their huge success with adults that they had with the Wii; this is touched on in the Mario Galaxy interview above, for instance. This means things like the super-guides to help people stuck in hard levels in some of the platformers (NSMB, DKC Returns, etc.), the Mario Galaxy design decisions mentioned in that interview, etc. The goal is usually to make a game that challenges good gamers, but that a not so good gamer can also play. They usually succeed at this goal. Some games are easier than others, of course-- the Kirby franchise has always been easy -- but even Kirby games have often had challenge, usually from the collection-quest side of things.

    As for Rare, games like the Banjo games are supposedly for kids, you might think, but if you compare Banjo to Spyro, you see a huge difference. Spyro is a kids game, covered in cutesey design and with annoying talking everywhere. Banjo... Banjo is loaded with British humor, as you'd expect from a British developer. They always tried, successfully, to sneak through jokes that the supposed "target audience" would not understand, and the game has challenge and complexity enough for anyone who likes 3d platformers. Also, as with Nintendo games, the games are designed to be great games first and foremost. Look at Conker for example, their "mature" 3d platformer, but in mechanics and world design the simplest and most straightforward of their four N64 3d platformers!

    Oh, and you completely miss the point with DKR and SSB, of course. Again, the point is that look past the visuals and you'll find two serious, complex, and very challenging to master games.
    Lmao.
    You sound like someone from the Nintendo PR department.

    If you wasn't so blinded by your fanboysm you wouldn't really argue about games like DKR, seriously.



    Quote Originally Posted by A Black Falcon View Post
    Keep up insulting trolling like this and I'll have to use a forum's block list for the first time ever. I don't know what you're referring to here, but it's an insulting lie and I'm sure you know what you're saying isn't true (hence using the word trolling). I do not lie, I either say what I think about something or I don't say anything.

    I actually wrote a reply to this going over the games I loved on PC in the '90s, our computers, etc. (I really loved RTSes, Blizzard was the best! Yes, better than Nintendo for years, for me at the time.), but feeding trolls is a bad idea so I won't post it, at least not now. Stop the lying insults.

    I will post a few relevant links: http://www.gamefaqs.com/pc/197671-st...s/review-68205 http://www.gamefaqs.com/PC/198133-ne...s/review-68553 (still one of the best, most unique games ever, I first played NetStorm in December '97 and bought it shortly afterwards.) http://www.blackfalcongames.net/?p=183 http://www.blackfalcongames.net/?p=59 http://www.blackfalcongames.net/?p=113 http://www.neogaf.com/forum/showthread.php?t=390128 (Kickstarter finally brought back some of the game types I bemoaned the deaths of in this thread. Yeah, it's awesome. I backed a bunch of Kickstarter games.)
    It's not my fault if you have made an ass of yourself in this thread and often in this board.

    You try to force people to worship Nintendo or to believe in any of the dozens of non-sourced "facts" and "standard definitions" you pull off on your boring walls of text.

    Feel free to add me to your ignore list, as I have said to your several times in the past; I guess you'd have already done that if you wasn't so worried about building a glorified image of your Internet persona.

    And, please, quit bogging down each and every PS1 thread with your N64 propaganda, it sucks big time.



    Quote Originally Posted by A Black Falcon View Post
    Last time I checked, 500,000 is less than a million. On Nintendo, again, in the US, only million sellers got reprinted in the Player's Choice Million Seller line on the SNES, Game Boy, and N64.
    You suggested the figures of those games were quite lower in your previous post.


    Quote Originally Posted by A Black Falcon View Post
    Sure it has more, but the N64 has some more too. None of the others reached a million copies sold. (For instance the N64 has a Duke Nukem third-person shooter too, and it's a solid one.)
    Duke Nukem: Zero Hour didn't sell well though.


    Quote Originally Posted by A Black Falcon View Post
    I mean, what's the point of this list here? I wasn't listing everything, I was listing games that reached a million sales. And the results are clear, the N64 dominated in FPSes, and even the third-best-selling N64 first or third person shooter easily outsold any game in either genre on the Playstation.
    That's just a way to twist the actual facts and ignore the historical impact of each release.
    Doom on the PS1 wasn't a million seller, but it was a system seller early it its life span and helped to built the console's image from a technical point of view and also in terms of what kind of games you could expect on the console.

    Your analysis was, as always, poor, shallow and as biased as possible. You're always ready to pull off an awful stretch in order to build the narrative you're targeting.
    What makes it sad and boring to discuss with you is that you come into discussions with lots of misconceptions, twisted "facts", "standard definitions" and "internet opinions" but you fail hard once you're asked to offer a honest and authentic point of view.

    Stuff like "I own 250 PS1 games!!!" will never make your shitty statements any less shitty; a consistent and less narrow-minded argumentation could make wonders for you though.


    Quote Originally Posted by A Black Falcon View Post
    Finally, Goldeneye sold 8 milliion. That's more than all 4 of those PS1 first and third person shooters all combined.
    See j_factor's post.


    Quote Originally Posted by A Black Falcon View Post
    The N64 was always about quality over quantity,
    N64 was always about Nintendo forcing its high ass fees into most of the 3rd parties, while also forcing them to program the console in an orthodox, inefficient and limited manner.


    Quote Originally Posted by A Black Falcon View Post
    I've always been somewhat critical of Goldeneye. It's a decent game, but I've never loved it.
    The multiplayer mode was outstanding for a console FPS.
    The 1P mode was solid and pleasant to play (much better than the movie itself IMO).
    The presentation was superb and iconic.
    The Rumble Pak fitted this game like a glove.
    Last edited by Barone; 04-02-2015 at 04:34 PM.

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    Quote Originally Posted by A Black Falcon View Post
    Interesting. How about the Duke Nukem third-person shooters? The PS1 has two, the N64 one. I think the N64 game got the best review scores of the three. Not sure if I ever saw sales for any of them.
    Duke Nukem: Zero Hour is much better than the two PS1 games IMO, despite the slight censorship and the inferior audio.
    I played the hell out of Duke Nukem: Zero Hour BITD, it's a solid TPS IMO and the versus mode was quite fun to play.

    It feels a lot more polished than both Duke Nukem TPS on the PS1 IMO, especially when compared to Time to Kill (it's a better game than Land of Babes though). The non-use of the second stick made these games a chore to play on the PS1 and while the auto-targeting of Land of Babes helps, both games feel clumsy IMO.


    Quote Originally Posted by Dr Robotnik View Post
    Slightly off topic here seeing as it didn't sell well, but did anyone play Alien Resurrection on PS1? That game always stood out to me as the best FPS on the system. It was hard, had a strong survival-horror theme and had nice varied gameplay for a corridor shooter with you fighting aliens and humans. It was a fairly late release, and seemed to push the hardware a lot further than many of the more popular earlier fps games.

    Gamespot gave it a bad review because it uses modern dual analogue controls, which was apparently a bit too much for their reviewer 15 years ago.

    http://www.gamespot.com/reviews/alie...7344/#liveFyre
    Alien Resurrection is awesome on the PS1 IMO. It's not an easy game though, so the pussy reviewers trashed it.
    It also has mouse support, which really kills any negative argument against the aiming efficiency IMO.

    The sound effects are superbly done, the graphics are very solid and well detailed, it's filled with suspense... I just love it. It stands well against Alien vs Predator 2 on the PC, for an example.
    Last edited by Barone; 04-02-2015 at 04:36 PM.

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    This was a good thread about PS1 racing games. What happened?.. oh, N64.

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    Quote Originally Posted by Barone View Post
    Lmao.
    You sound like someone from the Nintendo PR department.
    Come back when you've actually read the Nintendo interviews I linked. They aren't PR, they are discussions about how Nintendo games were designed. It's a look at Nintendo's thought process behind how they make their games.

    Until then, responding to claims made because of ignorance isn't worthwhile.
    Last edited by A Black Falcon; 04-02-2015 at 05:20 PM.

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    Quote Originally Posted by Dr Robotnik View Post
    Slightly off topic here seeing as it didn't sell well, but did anyone play Alien Resurrection on PS1? That game always stood out to me as the best FPS on the system. It was hard, had a strong survival-horror theme and had nice varied gameplay for a corridor shooter with you fighting aliens and humans. It was a fairly late release, and seemed to push the hardware a lot further than many of the more popular earlier fps games.

    Gamespot gave it a bad review because it uses modern dual analogue controls, which was apparently a bit too much for their reviewer 15 years ago.

    http://www.gamespot.com/reviews/alie...7344/#liveFyre
    Probably the best console FPS of the entire generation, although 90% of them are dated, foggy low frame rate garbage so that isn't saying much really.

    Alien Resurrection is a nice gem that aged fairly well.

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    Quote Originally Posted by Barone View Post
    Lmao.
    You sound like someone from the Nintendo PR department.

    If you wasn't so blinded by your fanboysm you wouldn't really argue about games like DKR, seriously.




    It's not my fault if you have made an ass of yourself in this thread and often in this board.

    You try to force people to worship Nintendo or to believe in any of the dozens of non-sourced "facts" and "standard definitions" you pull off on your boring walls of text.

    Feel free to add me to your ignore list, as I have said to your several times in the past; I guess you'd have already done that if you wasn't so worried about building a glorified image of your Internet persona.

    And, please, quit bogging down each and every PS1 thread with your N64 propaganda, it sucks big time.




    You suggested the figures of those games were quite lower in your previous post.



    Duke Nukem: Zero Hour didn't sell well though.



    That's just a way to twist the actual facts and ignore the historical impact of each release.
    Doom on the PS1 wasn't a million seller, but it was a system seller early it its life span and helped to built the console's image from a technical point of view and also in terms of what kind of games you could expect on the console.

    Your analysis was, as always, poor, shallow and as biased as possible. You're always ready to pull off an awful stretch in order to build the narrative you're targeting.
    What makes it sad and boring to discuss with you is that you come into discussions with lots of misconceptions, twisted "facts", "standard definitions" and "internet opinions" but you fail hard once you're asked to offer a honest and authentic point of view.

    Stuff like "I own 250 PS1 games!!!" will never make your shitty statements any less shitty; a consistent and less narrow-minded argumentation could make wonders for you though.



    See j_factor's post.



    N64 was always about Nintendo forcing its high ass fees into most of the 3rd parties, while also forcing them to program the console in an orthodox, inefficient and limited manner.



    The multiplayer mode was outstanding for a console FPS.
    The 1P mode was solid and pleasant to play (much better than the movie itself IMO).
    The presentation was superb and iconic.
    The Rumble Pak fitted this game like a glove.

    You must spread some Reputation around before giving it to Barone again.

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