So I take it I'm one of the few who haven't really played or even watched gameplay of Shenmue.
All I know it from is Mega64's skit (speaking of which, Rocco was stoked too, too bad there's no live reaction )
For those not getting the first part. He pretty much has been hyping up Last Guardian for every E3 since it was announced.
Last edited by Robotwo; 06-21-2015 at 02:17 AM.
I played the entire first game in japanese, before the international release, and the voice wasn't much better.
Mark's voice, particularly, fits much more with the character in the japanese version and he even speaks some lines using a perfect english (really!). But, in general, the expressiveness of the voice actors is still poor.
I don't know how the original voices of Shenmue 2 are, however.
^All I know is, by the X-Box release, the English voice acting wasn't quite as wooden.
I'm not sure what I think of this to be honest. I was into the first couple of games back then, but nowadays they're just really not my kind of thing.
This Eurogamer article helps clear things up a tiny bit more:
Speaking to Eurogamer's Oli Welsh last week, Sony's president of worldwide studios Shuhei Yoshida provided a little more clarity on the relationship. "I cannot talk about the specifics of the deal, but I can talk about the set-up," he said. "It's the third-party relations team's work. They've been supporting many indie developers - you've seen Adam Boyes or Shahid Ahmad showcasing indie developers over the last few years. When the third party relations team identifies some great indie game being developed they strike a deal so it comes on PlayStation first on console, or something like that.
"There's a variety of ways of support, including financial support. When the game's not being funded at that point, the developer has to come up with some funding themselves, for third party relations team to help - because third party relations is third party relations - if we fund the project then it's first party! It's my job! There's a great difference. If Suzuki's Kickstarter is successful [and very quickly after our conversation it was], SCEA will add funding and other support."
Masaya Matsukaze - Ryo Hazuki
Penny Arcade even did a comic on this news. Didn't find these funny recently, but this one kinda made me smile
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The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?
If you track Bloodstained's progress on KickTraq versus Shenmue III's progress, BS was doing a little bit better than SM3 is at the same point in time, due in large part to running a AAA world-class Kickstarter campaign. But it's not like they were cracking 100k every single day either.
I gotta say thought that I'm frustrated with the team running the SM3 campaign - they're just not very engaged with the current discussion/panic going on in the comments and have been way too quiet on the updates front. When they do update, it's usually about something off-topic that's totally unrelated to the concerns of the backers.
Things that would seriously help:
-Send out daily updates and directly engage the commenters - this is where they've really dropped the ball...this plagued the Pier Solar HD campaign as well. Better to update frequently and say less than to not update at all...
-Allowing for PayPal donations or at least acknowledging the request (Bloodstained used PayPal outside of KS to great benefit)
-Adding more tiers - once you get past the $200 mark there are pretty big jumps in funding. Needs some in-between tiers
-Better cadence of smaller stretch goals - once the subtitles goals got blown through, the gaps got way bigger, to the tune of $500k-ish. Bloodstained had $100k-$200k stretches, so they were hitting one every other day. Made for an engaging campaign
I still think they'll hit the $5 million mark at the end, but unless some major changes happen (i.e. announcing PS4 physical release or XB1 as a platform) I doubt they're going to come close to the $10 Yu reportedly wants.
Last edited by jeffhlewis; 06-23-2015 at 03:52 PM.
Yeah the Shenmue 3 campaign is just... well... terrible.
Wtf are those stretch goals, wtf is that video, wtf is with the tiers, wtf is with the communication. They pretty much did everything poorly. All of the success comes from the name alone.
Also, you have clickbait journalists complicating things. I noticed ever since the negative articles about Sony's involvement started appearing online, the progress has slowed down severely.
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