The PS3 was losing money for Sony up until 2010, when they could finally build the console for less than they were selling it for.
The PS3 was losing money for Sony up until 2010, when they could finally build the console for less than they were selling it for.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
I can't believe we have to explain the PS3 v 360 gen already! Time sure flies.
Ps3 at launch , actually up until let's be super nice and say late 2009 (uncharted 2), was in a pretty bad situation.
Actually, it reminds me a lot of Xbox One this gen. Lots of exclusives (though in my opinion not always as good as what was available on 360) but bad third party support together with a crazy price.
Xbox 360 was king of the hill until Uncharted 2 came out, around that time Sony started really lowering the price, then getting the SLim out and marketing the more for the gamers.Magically people who were having issues with their 360 changed system instead.
I bought everything at launch as always, but I clearly remember the long drought with Ps3. Then again, truth to be told, in 2010 the tables started turning so much that by 2012 PS3 went from a distant third to being in a tie for second place with 360 (then it surpassed it, but current gen was coming soon).
On software side the table started turning since late 2011 actually, that is when people started preferring PS3 versions of most multiplatform games ( bad ports like Bioshock or Bayonetta 1 were distant memories by then).
Really, gamevet was completely right when he said marketing is the most important thing. Marketing is what the Ps brand built itself on actually.
Let's not blame Kalinske for doing the most important job in a company, hooking up the fish!
A good salesman pitch sells a lot more than great specs.
Marketing I would say was the big reason for it's success though. Especially when we have systems that do the polar opposite of a lot of those aspects you've listed and are still successful due to good marketting (SNES, N64, PS2, etc.) Those systems did not have timely releases, cheap hardware, were difficult to develop for, and did not have lax competition. They did however have great marketing and good third party support as a result.
I've said it before and I'll say it again, the most damaging aspect of the Saturn was not the hardware, price, or software. It was poorly handled launch in all regions. It was obviously rushed out the door with half-assed ports and it showed. Especially when compared to Sony's much more polished launch software. If Sega had just waited and did a later release around September-November of 1995, they could have a had a much stronger looking launch that would stack up better against the PS1. You'd have things like Virtua Fighter Remix instead of the glitchy original port. You could possibly have Sega Rally or even a better port of Daytona USA instead of what originally launched. And if Sega had ditched the 32X when it was still on the drawing board, some of those games could have been Saturn launch titles like Star Wars Arcade, Stellar Assault, Metal Head, Doom, Knuckles Chaotix, etc.
The bias is real with TA.
"More than decent" PS3 launch sales. Xbox 360 launch wasn't a big deal compared to PS2? (No shit. What was?)
$599 US Dollars became a meme. Playstation's entire history of profit was wiped out with higher losses. It had worse looking, poorly performing ports of most multiplat games for like 4-5 years. They didn't even make a Dual Shock 3 for launch because they were too cheapskate to pay their dues to patent holders.
PS3 was a disaster.
Sony's mistakes with the PS3 are more than just the costs of the hardware itself. They launched the console with mediocre software and used the platform to push the Blu-Ray format. Sure, it was the most affordable (and best) Blu-Ray player on the market, but as a game console, it was getting its ars handed to it. Sony turned it around by focusing on games and catching up to the online features of Xbox Live. Their marketing of Blu-Ray was pretty much an afterthought heading into 2009.
It's funny when everyone tries to say that Sonic was the main reason why the Genesis was successful in North America. Japan also had that title available on the Mega-Drive, yet they didn't have a clue about how to use that title as a marketing tool for the console. Tom saw the Genesis as a means to sell the razor, to sell the blades. He took a loss on the hardware and used the software as a means to make the profits back, and then some.Really, gamevet was completely right when he said marketing is the most important thing. Marketing is what the Ps brand built itself on actually.
Let's not blame Kalinske for doing the most important job in a company, hooking up the fish!
A good salesman pitch sells a lot more than great specs.
The guy took a pretty generic plastic doll hero (He-Man), from just another action figure, to one of the most iconic toys in the 80's. It wasn't just simple luck.
Last edited by gamevet; 01-18-2016 at 11:17 AM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
The PS3 really is interesting to look at as a Saturn fan. Sony pretty much made almost all the same mistakes with the PS3 that Sega made with the Saturn. However Sony had the money and time to put into re-branding the system for what was essentially a relaunch 3-4 years later, which is what helped turn it around. It would've been interesting to see how something like that would have worked for the Saturn if Sega had the money and the time of an extra long console generation to try it.
Not what I said at all. After the 360 launched it hard time out selling the PS2 ( a system more than 5 years old) in most of Europe and even the PS2 in the USA. In fact the 360 1st year sales numbers weren't that great at all. And MS too had to cut its price to try and get better sales ."More than decent" PS3 launch sales. Xbox 360 launch wasn't a big deal compared to PS2?
SONY losses were more than just the PS3 I think you'll find. SONY lost out big time with the move to LCD TV's (where it was slow to move on to the jump for LCD) and its mobile phone arm cost it a fortune and I'm not sure if its Computer sector ever made real money (no wonder they sold it off) . PS3 did make huge losses at the start, but some 4 years in it was able to sell the PS3 not cost price, but at a profit and of course the PS3 helped SONY win the format war too,Playstation's entire history of profit was wiped out with higher losses
That's because it was . After Sonic Mega Drive sales hit insane numbers and also because Sonic is the best selling MD game of all time .It's funny when everyone tries to say that Sonic was the main reason why the Genesis was successful in North America
Like Tom and the rest of SEGA America with the Saturn , I guess.yet they didn't have a clue about how to use that title as a marketing tool for the console
And btw lets put an end to the PS debate . SONY never offered the PS to SEGA, and in June of 1992 decided to go it alone to make their own Console after the NCL put down . Her's the Edge Special on the making of the PS with Ken and Phil and 'lets chart our own course'
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Last edited by Team Andromeda; 01-18-2016 at 05:30 AM.
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
They made more or less all the mistakes, other than no SONY America trying to make a add on to the PS2 to extend its life and be sold as stop gab . But SONY was 100% focused onthe format and also they had marketshare . So all the bullshit excuses of poor tools and being hard to develop on and complicated CPU that developers used with the Saturn, went out the window with the PS3 .The PS3 really is interesting to look at as a Saturn fan. Sony pretty much made almost all the same mistakes with the PS3 that Sega made with the Saturn
Its always about marketshare
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
The Saturn was a dead duck inthe USA. The PS sold over 800,000 units alone by Christmas of 1995 in the USA in Europe its goes on to sell 600,000 units too in 1995. So that blew apart Tom's big idea that they wasn't a market. And in 1996 Sony go on to sell 3 million units in the west alone with price cut couldn't make enough PS systems .what are you talking about? genesis sold 2 million in 1995(won't even go into software sales) in us against 400,000 saturns.
Nice one TOM !
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
Those numbers are way off. It took 9 months for the PlayStation to hit 1 million units (shipped?) sold in the US. The PlayStation sold around 300k by the end of 1995, compared to the pautry 125k Saturns sold.
http://vgsales.wikia.com/wiki/PlayStation
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Right?
Sega of Japan couldn't even get the Mega-Drive out of 3rd place in its own country. Sonic should have lifted the MD out of a distant 3rd place, but those idiots in Japan didn't have a clue about how to sell product.
Sony announced that they were going to release their 16-bit version of the Play Station in 1993. Ken's little project was still being researched at that time. There was no 32-bit PlayStation prototype in 1992.And btw lets put an end to the PS debate . SONY never offered the PS to SEGA, and in June of 1992 decided to go it alone]
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
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