
Originally Posted by
Blades
I'm one of the crazy people who enjoyed the whole "serious Sonic" thing for some reason, culminating with the unfinished Sonic '06. Perhaps it was unsustainable because everyone hated it, but the games from Sonic Adventure to Sonic '06 struck a chord with me. Whoever was creatively responsible for these games really understood how people like me think (what a scary thought). I don't really play games these days, but I'll take a spin through one of the old story modes in those games every once in a while.
I really liked the deep and complex storylines that took a few playthroughs to fully understand. A lot of neckbeards rage that nothing makes sense, but it really does if you look at each situation from all the perspectives involved. Much like life, the stories were far from cookie-cutter.
With each game I could reliably expect something new and challenging. I don't think anyone will disagree with me that once you fully understand Sonic '06's story (including being able to track where each chaos emerald is without introducing a paradox), a SM64 level story will underwhelm you.
Another factor was that it was really cool to see that everything isn't always rosy and your actions have real consequences (failing to stop Chaos in time resulted in Station Square being destroyed, Mephiles ends up playing everyone to reunite with Iblis, Silver fails to save his world by himself and has to lose Blaze, E-102 is destroyed freeing the flickies imprisoned inside etc.) This is nothing new in mature games, but for a Sonic game to introduce that to younger players like me really drove the point home. This all happens in a world that is relatively stable. Meaning even Green Hill Zone from the original STH has a future filled with fire. There's no magical ending where Station Square rises up from the ashes and Shadow's entire Black Doom/Gerald origins are just a bad dream. Yet the blue blur never gives up. For a 20-year-old it's all a pretty silly soap opera, but for a little kid it's all new.
One of the coolest things about the old Sonic Adventure story mode was that each story was literally from the perspective of another individual. If Sonic fights Knuckles in Sonic's story, Sonic wins. In Knuckles' story, Knuckles wins. What actually happened was probably a draw. The story modes are actually played from the perspectives of each.
What's too bad is no one is attempting ambitious projects like these anymore. Not to worry though, the days I speak of ended a long time ago. Crazy people like me aren't teenagers anymore!