I vote CE, but I wasn't really impressed SF again until earlier this year when I discovered Alpha 2 on the Saturn. It wow'd me. heh.
I vote CE, but I wasn't really impressed SF again until earlier this year when I discovered Alpha 2 on the Saturn. It wow'd me. heh.
Mel (aka Tritium)
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super street fighter is the best!
Super
My favorite games in no particular order:
Gain Ground // MUSHA // Revenge of Shinobi
Star Control // Strider // Ghouls N Ghosts
Shinobi III // Ranger X // Herzog Zwei
Super SF II // Gunstar Heroes
Special Champion Edition. Mainly because of the ability to turn off special moves in the Vs. mode. That and the scrolling clouds/moon in Ryu's level.Granted, being an SFII nut, I own one too many versions of the same games, but still, between SCE & Super on the Genesis, I go with SCE.
One more thing... Shortly after the SNES SFII came out, there were rumors of Champion Edition for the Genesis. (Turbo wasn't out back then.) Gamefan, I think, features some screen shots of SFII CE. Two things immidiately stuck out in those screen shots. (Especially compared to the SNES port.) The noticably lower resolution; and the position of the timer & health bar in the black-letter-box-strip.
Can anyone confirm whether it was a beta version that eventually became SCE, or if Gamefan used screen shots from a different port of SFII CE.
Thanks.
Dude, welcome back! I was wondering where you'd gotten off to.![]()
For me CE had better sounds and voices, however, Super was more responsive and added some nice little extra moves. Granted the new characters were tosh and, when it was released, it was not worth paying £60 for the upgrades, but now that that's no longer an issue Super is easily a cut above CE.
Was the Street Fighter 2 Champion Edition ever released? I thought although the 16-MBit CE was finished it was never released because Sega demanded a "better" version than SF 2 Turbo on SNES.Championship Edition or Super?
Or do you mean the Special Champion Edition?
I like the SCE better. I donīt care about the new characters in Super, and the graphics have worsened imho. The colours of the stages have been changed to the worse, just look at Blankaīs stage!
I still wonder why Capcom didnīt have a skilled sound programmer, both games voice samples sound like on the Commodore 64...
I've had both SCE and Super for a few years now.... never played either one of them yet.
Originally Posted by Ash
You bring shame on us all! Go play them now and then post which one's best
![]()
Capcom fighters and Sega machines clashed more than once on sound. For all their superiority in the animation department over the PS, Saturn games like SFA, X-Men, Nightwarriors, so forth, sound less than stellar.Originally Posted by 108 Stars
Thank God for the ram cart. It's too bad MSH doesn't take full advantage of the upgrade -- with 90% of the animation included it runs like shit and the one player mode has zero worth no matter the difficulty setting.
[nerd battle] Sorry to burst your bubble, sir, but the moon/clouds DO NOT scroll in SCE! AN unforgivable omission.Originally Posted by Mendicant
But it's still better than Turbo on SNES, where there is no moon at all![/nerd]
so many, so incredibly wrong!
whatever your 'gaming alleigance' if you want 16 bit street fighter it's turbo on the SNES or nothing.
i still happily play turbo as it's still one of the tightest-fastest and enjoyable games of the last 20 years!
the megadrive simply can't pull it off- i've had super for a while-and with some speed it would almost be playable. i got a copy of CE in the post this very day and am tempted to throw it out!! crap sprites, crap backgrounds, choppy animation, and piss poor music and sound cripple this game- add all of that to fact that when you put the speed up-the game just slows down anyway!
what a huge pile of steaming donky shite!
i understand people wanting to keep it sega-but the megadrive just can't cope with a game like SF2. shame the 32X bit the bullet so soon-it probably would have done well with a SF game.
so again-you want streetfighter- get a cheap SNES with a couple of pads and a copy of turbo.
enter Down, R, Up, L, Y, B on the title screen for ten star speed and play a game that works!
Yeah right. I've tried bought versions, and the SNES version is slower when both have ten stars. Graphics and sound are pretty much the same. I like the Mega Drive 6 button pad better than the SNES pad btw, so I prefer the Mega Drive version.
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I'll just say Super Street Fighter 2, because I don't have the other ones.
Heathen!!!so many, so incredibly wrong!
whatever your 'gaming alleigance' if you want 16 bit street fighter it's turbo on the SNES or nothing.
i still happily play turbo as it's still one of the tightest-fastest and enjoyable games of the last 20 years!
the megadrive simply can't pull it off- i've had super for a while-and with some speed it would almost be playable. i got a copy of CE in the post this very day and am tempted to throw it out!! crap sprites, crap backgrounds, choppy animation, and piss poor music and sound cripple this game- add all of that to fact that when you put the speed up-the game just slows down anyway!
what a huge pile of steaming donky shite!
i understand people wanting to keep it sega-but the megadrive just can't cope with a game like SF2. shame the 32X bit the bullet so soon-it probably would have done well with a SF game.
so again-you want streetfighter- get a cheap SNES with a couple of pads and a copy of turbo.
enter Down, R, Up, L, Y, B on the title screen for ten star speed and play a game that works!![]()
Street Fighter 2 Turbo is definately inferior to SCE!
Sprites and animation are as good as in Turbo, the backrounds may not be as colourfull, but therefore they have some additional details.
The sound is better on SNES, granted, but the music on SCE is in no way bad.
I find it amazing that your copy of the game gets slower the more stars you activate. Must be a very Special Champion Edition you have there.
As if the Genesis would ever lose in the ways of speed to a SNES with itīs old NES CPU.![]()
Not quite sure, but I cannot recall that there were as many features in Turbo...
was there a team battle? Or the possibility to activate / deactivate special moves?
The arcade intro?![]()
SCE has Turbo in it, and it plays as smooth as a SF-game can be. In years of playing I have not encountered a single slowdown.
I would suggest that what youīve played is probably the Master System-version.
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