Those ports should never have been attempted, though. At least the MD Afterburner II and Outrun ports managed to capture the look of the arcade games, with a similar intensity to the game play. The Galaxy Force II port didn't. The tunnel sequences were frankly embarrassing at the time.
Soul Star is impressive with how much stuff is moving and shooting on screen (particularly the free roam sections) but it can chug heavily in some of the more demanding bits, and the frame rate seems compromised compared to Thunder Hawk and Battlecorp out the gate anyway. GFII arcade looks like it moves a lot more sprites than the Mega CD could handle IMO.
I would say it would be a lot more pared back in comparison to our other hypothetical ports.


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