Well seeing as that's Batman Returns, Soul Star, Cliffhanger all run at around that frame rate I see no reason why not .I still don't think 22 fps would be any easy to achieve, especially if we're talking about solid frame rate
Sorry the Amiga version came 'after', XJ220 was made for the Mega CD 1st (it was Thunderhawk that was ported to the Mega CD) and it was Core 1st real use of the Mega CD hardware . The Mega CD version is still far better than the Amiga port (in terms of smoothness) and it also runs at 30 fps. The Amiga version runs at a better fps but the lacks the smoothness.Simplifying: the Sega CD already struggles with ASIC-enabled XJ220 which is based on Amiga 500's XJ220
There's hardly any slowdown in single player , sure there's some in 2 player mode but that was the case for some racers at the time.This is not true. At all
Yeah of course they'll be cut backs like there was in almost all Arcade ports at the time , hell even most PS and Saturn Arcade ports of advanced Arcade games lost out in terms of detail or frame rate cuts . So I really don't know why you give the Mega CD a hard time , when it was to be expected they'l be cutbacks . In 1991/2 the Mega CD had the hardware to handle a really nice portIf you'd get rid of the made-of-stream-of-sprites floor in favor of something like the floored Soul Star stages use
The trouble with that is there so little games that actually used and pushed the Mega CD hardware . Trying to site Tatio game as a example isn't that great, given how little effort Tatio put into their Mega CD games (The Ninja Warriors port is dire) , it be like holding up In the Hunt or Dracula X on the Saturn as reasons for it not being able to handle sprite based games as well as the PS, when we all know its more a example of poor porting . Looking over that, Soul Star is actually doing and handling far more that Night Striker on the Mega CD; There's more objects, its runs at a better frame rate , there also rotation, texture like mapping effects and also full 360 degree stages in there too and yet the game still looks a hell of a lot better.I'm using other arcade ports as reference while you're telling me that games designed

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