Prove it ;-)
Overall profits remained similar between the SNES era and N64 era.
If N64 sold much less third-party software compared to SNES, at the same time N64 sold more first-party software than SNES (of course first-party games earn higher profit margin compared to just collect the licensee/cart production fee).
Nintendo historical data:
http://www.neogaf.com/forum/showthread.php?t=963700
Nintendo didn't do anything special with SNES.
The ongoing strong software support until 1996 was just the consequence of SNES being introduced late in US (1991) and N64 being late (1996), it wasn't an exceptional long period.
Sega on the other hand was really idiotic.
Mega CD have some merits so I understand why they tried that add-on (the positive impact the CD addon had on PC Engine was worth to take note) but I can't understand who thought it was a good idea to invest resources on a quasi-next gen addon when Sega best interest was to focus solely on their future which was the Saturn.
It's like Sega didn't understand the basic concept that for a console manufacturer the priority is to ensure their next platform is a success, even at cost of short term profits, because if it isn't you are fucked for an entire generation.
Look at Nintendo they cancelled an assured million-seller like Starfox 2 to not damage the perception of their next console that wasn't even out (in the end Starfox 64 became the best selling title in the series).


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