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Thread: Digital Foundry (Official Thread)

  1. #121

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    Quote Originally Posted by bultje112 View Post
    no I strengthened my point by pointing out that they tried the engine and it failed miserably. wcw vs the world compare that to wcw vs nwo world tour/vpw. the psx couldn't handle that engine at all. that's also why they stopped making those games on psx in japan eventhough the n64 was quite a failure in japan they still made the virtual pro wrestling games on n64. they weren't exclusive at all or else aki would've released their japanese versions on the psx like they tried first.
    THQ didn't give up on PlayStation entirely when other developers did those versions. Is your knowledge really that bad on the wrestling games and exclusivity? You're comparing a game from 1996 and a game from 98. The former was a first effort and the latter was continuing a momentum of success. I'm not even gonna bother to repeat about the N64 ones being exclusive since you'll ignore it.

    Quote Originally Posted by cleeg View Post
    I always liked the graphics on Yoshi's Island, it looks 32 bit almost. That crying is annoying though.
    Unlike most people on the Internet, I never thought the crying was that bad. If there was one thing I would complain, it's resetting your lives to three every time you turn on the system and play on the same file. It had battery backup. Even Sonic 3 and Knuckles kept track of your lives by that time.

    I wouldn't say it's almost 32-bit, but it's an example of the 16-bit era having much better graphics with late games compared to the 8-bit era.

  2. #122
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    Quote Originally Posted by cleeg View Post
    I always liked the graphics on Yoshi's Island, it looks 32 bit almost. That crying is annoying though.
    I agree. At first back in the day I was like what are they thinking when checking magazine screen grabs, but really enjoyed them once playing. Especially that snow themed world. But... I still wish they used a different graphical style. And I really dislike it didn't have a world map a la Mario 3 & World.

    Also heard my brother once say Miyamoto was pressured by then Nintendo president to go the Donkey Kong Country route, but he was against it and instead came with this graphical style instead which was approved. Or something like that. Wonder if anyone knows this story or how true it is.


    As for baby Mario crying, don't forget there's now a patch to remove this.

    Quote Originally Posted by sull56ivan2010 View Post
    Unlike most people on the Internet, I never thought the crying was that bad. If there was one thing I would complain, it's resetting your lives to three every time you turn on the system and play on the same file. It had battery backup. Even Sonic 3 and Knuckles kept track of your lives by that time.

    I wouldn't say it's almost 32-bit, but it's an example of the 16-bit era having much better graphics with late games compared to the 8-bit era.
    What, no git gud remark? Sega-16, I am disappoint.

    Though interesting about that 3 lives part. Didn't remember that.

  3. #123

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    Let's just say whenever I have said to get good on the Internet, it's usually met with some half baked response about not being perfect or speedruns or whatever they try to say.

    Yeah, that's something I've never liked with Nintendo. With all the advancements in technology, they still stick to whenever you come back to play, your lives are reset to three, five, whatever it is.

  4. #124
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    Quote Originally Posted by gamevet View Post
    The only thing that kept Nintendo from getting handed its ass as well, was the unbeleivable devotion from North American gamers for the N64.
    I always thought it was Pokemon and the GB that saved Nintendo's bacon back then.

  5. #125

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    If we're talking Nintendo overall, then yes, the handhelds saved their asses. Other than when the Wii came out, that has been the only reason Nintendo has stayed afloat since 1996.

    If we're talking Nintendo 64, the NA audience kept the system from being a major flop. Weren't the numbers in that region close to what the SNES did? It helped that it had the titles people wanted. Mario, Zelda. The debut of Smash Bros., Paper Mario. FPS games like Turok, Doom, Goldeneye. Rareware material like Banjo Kazooie. Sure it may not be PlayStation with games like Crash Bandicoot, Final Fantasy, Metal Gear, etc... but the 64 held its own in that region.

  6. #126
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    Quote Originally Posted by bultje112 View Post
    they weren't exclusive at all or else aki would've released their japanese versions on the psx like they tried first.
    I asked Google, and apparently the word exclusive means "restricted to the person, group, or area concerned.". That doesn't really apply to the idea of consoles or other products but seemingly, AKI games after the first one like two of their WCW and WWF games, not to mention VPW64 and VPW2 apparently didn't come out on any other console than the N64, meaning you needed to purchase an N64 to play the two games, restricting them to N64 owners.

    That's literally the exact meaning of the word exclusive. Making them exclusive.

  7. #127
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    Quote Originally Posted by sull56ivan2010 View Post
    THQ didn't give up on PlayStation entirely when other developers did those versions. Is your knowledge really that bad on the wrestling games and exclusivity? You're comparing a game from 1996 and a game from 98. The former was a first effort and the latter was continuing a momentum of success. I'm not even gonna bother to repeat about the N64 ones being exclusive since you'll ignore it.


    https://www.gamefaqs.com/ps/573737-v...-pro-wrestling

    1998? I don't think so. I collect wrestling games and own about every one in existence.

  8. #128

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    Quote Originally Posted by bultje112 View Post
    https://www.gamefaqs.com/ps/573737-v...-pro-wrestling

    1998? I don't think so. I collect wrestling games and own about every one in existence.
    So Virtual Pro was exclusive on PlayStation and exclusive on N64. Same thing with all but one title on the 64 for the WCW games and the one WCW vs the World on PlayStation. I don't see the big fuss. You lost this argument. Just accept that.

  9. #129
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    Quote Originally Posted by sull56ivan2010 View Post
    So Virtual Pro was exclusive on PlayStation and exclusive on N64. Same thing with all but one title on the 64 for the WCW games and the one WCW vs the World on PlayStation. I don't see the big fuss. You lost this argument. Just accept that.
    a game can't be exclusive on both consoles. what kind of nonsense is that.

  10. #130

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    Quote Originally Posted by bultje112 View Post
    a game can't be exclusive on both consoles. what kind of nonsense is that.
    Then explain Final Fantasy going from Nintendo to PlayStation before it got ported to PC's and all other systems. You saying it's not exclusive?

    The Virtual Pro Wrestling games are exclusive to PlayStation (the original) and the 64 (Wrestling and 2). Do I have to spell this out for you?

  11. #131
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    Quote Originally Posted by sull56ivan2010 View Post
    Then explain Final Fantasy going from Nintendo to PlayStation before it got ported to PC's and all other systems. You saying it's not exclusive?

    The Virtual Pro Wrestling games are exclusive to PlayStation (the original) and the 64 (Wrestling and 2). Do I have to spell this out for you?
    is tomb raider on the xbox one exclusive? not in my book.

  12. #132

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    Quote Originally Posted by bultje112 View Post
    is tomb raider on the xbox one exclusive? not in my book.
    Now you're just making yourself look foolish with an irrelevant point. Take the loss, man. Accept it.

  13. #133
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    Quote Originally Posted by Melf View Post
    I always thought it was Pokemon and the GB that saved Nintendo's bacon back then.
    I was talking about the 32/64 bit console sales. N64 was getting soundly beaten by the PlayStation outside of North America. Handhelds is a different story though; The PSP is the only handheld to ever challenge Nintendo's grip on that market.
    Last edited by gamevet; 04-15-2017 at 01:38 AM.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  14. #134
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    Nintendo sold like 20 million units in the NA with crappy 3rd party support and carts.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  15. #135
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    Quote Originally Posted by Da_Shocker View Post
    Nintendo sold like 20 million units in the NA with crappy 3rd party support and carts.
    Yep! You have to give NOA a lot of credit for their clever marketing and sustained support of the SNES beyond 1997. They didn't try to battle every console that came along in 1993, and stuck to their software strength with the SNES. Meanwhile, Sega segregated their Genesis user-base with the Sega CD and 32X creating confusion for those that bought the console, and they didn't have much momentum heading into the 32-bit console race.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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