Quantcast

Page 59 of 71 FirstFirst ... 94955565758596061626369 ... LastLast
Results 871 to 885 of 1057

Thread: Sonic Mania/ Sonic Mania Plus (XB1, PS4, PC, Switch)

  1. #871
    Benjamin's Avatar
    Join Date
    Jun 2006
    Location
    California
    Age
    46
    Posts
    1,612
    Rep Power
    38

    Default

    Quote Originally Posted by EyeDeeNo76 View Post
    How come I can beat Submarine Eggman II in Sonic 2 but I'm having a hard time beating Mega Octus in Mania?
    That was the hardest boss in the game for me. Once I realized you can take out the tentacle guns with just three hits, it became so much more manageable.

  2. #872
    Benjamin's Avatar
    Join Date
    Jun 2006
    Location
    California
    Age
    46
    Posts
    1,612
    Rep Power
    38

    Default

    Quote Originally Posted by Sik View Post
    Sonic Heroes came before Shadow =P
    Crap, you're right. That's what I get for doing a quick Google search seeing an earlier date tagged to Shadow (thanks to Sonic Adventure 2, of course).

  3. #873
    Nonconformist Hedgehog-in-TrainingWCPO Agent EyeDeeNo76's Avatar
    Join Date
    Dec 2015
    Location
    97km north of New York City
    Age
    46
    Posts
    899
    Rep Power
    28

    Default

    Quote Originally Posted by Benjamin View Post
    That was the hardest boss in the game for me. Once I realized you can take out the tentacle guns with just three hits, it became so much more manageable.
    I think I've figured out every scenario in witch Sonic can die in this boss battle. Ha-ha

    Edit: At this point I just want to get it done and trying to get it done to fast to aggressive but from what I get from this YouTube video with their laid back approach is what I should try next.






    Last edited by EyeDeeNo76; 09-08-2017 at 07:03 PM.

  4. #874
    Banned by Administrators
    Join Date
    Jan 2010
    Location
    spaghetti
    Age
    43
    Posts
    5,991
    Rep Power
    0

    Default

    No, EyeDee, watch this video for Sonic Mania advice;



    On a side note, this is one of the best video's I've ever seen with some great laugh out lout moments. Can't wait for part 2 to come out. (PPS - the editor of this video really has an agenda toward the LP'er, sometimes unwarranted or based on incorrect info like only the new Dual Shock 4s are capable of being hardwired - of which the LP'er does not have. So yeah, not for the politically correct faint of heart)

  5. #875
    Antiquing Hedgehog Lord QuickSciFi's Avatar
    Join Date
    Jul 2009
    Location
    Miami, FL
    Age
    44
    Posts
    19,227
    Rep Power
    211

    Default

    It took me some time to beat it. My advice is to not get complacent when you land any hit (to tentacles or head), especially when it's about to go back down. KEEP JUMPING ALL THE TIME WHEN ON THE OIL AND RIGHT AFTER LANDING A HIT.

  6. #876
    Nonconformist Hedgehog-in-TrainingWCPO Agent EyeDeeNo76's Avatar
    Join Date
    Dec 2015
    Location
    97km north of New York City
    Age
    46
    Posts
    899
    Rep Power
    28

    Default

    I have made it to the Lava Reef Zone! I managed to have a Flame Shield when I beat him, that a much needed helped. I was zipping all over the place then taking out the tentacles. Ha-ah

  7. #877
    Master of Shinobi Mega Drive Bowlsey's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    2,372
    Rep Power
    68

    Default

    Robotnik is tricky in your encounter with him in Oil Ocean Zone but, in terms of boss battles in Sonic Mania, I found the battle with Metal Sonic MUCH more difficult!

  8. #878
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Quote Originally Posted by Blades View Post
    Physics, really? You haven't even played it.
    You don't need to play something to tell the physics are wrong. Ever watch a video of Big Rigs where the cars can accelerate to infinity while going in reverse and don't slow down at all going up a mountain? It's pretty obvious just by the video the physics are broken.

    Sonic Forces is obviously not Big Rigs bad or even Sonic 4 bad (which was also pretty clear from videos that it was utterly broken), but it is still evident they're pretty off, in fact they look worse than the physics in Generations somehow, but since the game is not finished I assume they can still tweak it.

    That doesn't mean that I can't say that in this particular video the physics are pretty obviously off. The way sonic responds to bumping on an enemy is a pretty clear one.

  9. #879
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,177
    Rep Power
    64

    Default

    The Octopus boss is definitely the, "that one boss," of the game. After that everything is gravy. I know a lot of people seem to be complaining about Titanic Monarch but I thought the zone was a lot of fun and not all that frustrating.

    Quote Originally Posted by Baloo View Post
    I submitted it to Melt for editing but he hasn't gotten back to me. Not sure when. Ill send him another PM.
    He might not have electricity at the moment so I'd be patient.

    Quote Originally Posted by Kamahl View Post
    Sonic Forces is obviously not Big Rigs bad or even Sonic 4 bad (which was also pretty clear from videos that it was utterly broken), but it is still evident they're pretty off, in fact they look worse than the physics in Generations somehow, but since the game is not finished I assume they can still tweak it.

    That doesn't mean that I can't say that in this particular video the physics are pretty obviously off. The way sonic responds to bumping on an enemy is a pretty clear one.
    I don't think it's a case of them being incapable of emulating the physics of the older games because they easily could if they wanted to. They just don't want to for better or worse. They have their own ideas about level design and how Sonic should control and while I agree I don't think it feels as good as classic Sonic games do I'm also biased (earning speed through rolling and inertia is a lot more rewarding than having springs and boost pads everywhere, I can't deny that).

    Though I also agree in Sonic 4's case that they weren't just "wrong" they were practically broken.
    Last edited by Obviously; 09-09-2017 at 10:07 PM.

  10. #880
    It's called a Mega Drive Master of Shinobi Devil N's Avatar
    Join Date
    Mar 2009
    Location
    Utrecht, Netherlands
    Age
    39
    Posts
    2,028
    Rep Power
    44

    Default

    Well as 20 years of failed attempts have shown, mimicking the original Sonic games' physics really is very difficult. So far the only one who has accomplished it is a dedicated fan who was able to thoroughly research the original games without the pressure of any deadlines. I wouldn't be surprised if Christian Whitehead and co. are still viewed as "those outsiders" by most teams inside Sega, so I don't expect there will be a lot of knowledge sharing going on there yet. Now that Sonic Mania has beaten Sonic Team at their own game and become the best Sonic game in years, maybe that will change. But it won't be in time for Sonic Forces to get any good.

  11. #881
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    4,165
    Rep Power
    79

    Default

    And the way those physics work don't even remotely translate to 3D (I mean the algorithm here), a whole new thing needs to be made from scratch. There are fanmade ones now, although then there's also the problem of settling on good controls (going through loops is hard, but while locking the camera behind the character at all time helps it also gives lots of motion sickness to a lot of people) and, well, making good levels (and you'll find out that you'd likely end up with the linear stuff the current 3D Sonic games have - though honestly, Sonic Robo Blast 2 has set some good precedent on 3D level design here).

    Also not helped by the fact that right now the focus is on making things look cool and that often gets in the way of letting physics do their job (like forcefully taking control away from the player momentarily after hitting a spring).

  12. #882
    Master of Shinobi Mega Drive Bowlsey's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    2,372
    Rep Power
    68

    Default

    I wonder how much of an effect the success of Sonic Mania will have on Sonic Team at Sega and how they go about making future adventures for the blue blur. Will they be happy at Mania's runaway success or see it as a slight on them and the direction that they've been trying to take Sonic since the Dreamcast?

  13. #883
    Raging in the Streets Blades's Avatar
    Join Date
    Dec 2006
    Posts
    3,821
    Rep Power
    103

    Default

    If Sonic Mania makes $$$, expect to see Sonic Mania Adventure DX Remastered Edition in 2025.

  14. #884
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Quote Originally Posted by Sik View Post
    And the way those physics work don't even remotely translate to 3D (I mean the algorithm here), a whole new thing needs to be made from scratch. There are fanmade ones now, although then there's also the problem of settling on good controls (going through loops is hard, but while locking the camera behind the character at all time helps it also gives lots of motion sickness to a lot of people) and, well, making good levels (and you'll find out that you'd likely end up with the linear stuff the current 3D Sonic games have - though honestly, Sonic Robo Blast 2 has set some good precedent on 3D level design here).

    Also not helped by the fact that right now the focus is on making things look cool and that often gets in the way of letting physics do their job (like forcefully taking control away from the player momentarily after hitting a spring).
    I just think Sonic Team should just give up on doing any sort of Classic Sonic and go full on Boost Sonic. Classic Sonic made sense in Generations, but I don't want him anywhere near his edgy teenage self, he's a bad influence.

  15. #885
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,177
    Rep Power
    64

    Default

    Quote Originally Posted by Mega Drive Bowlsey View Post
    I wonder how much of an effect the success of Sonic Mania will have on Sonic Team at Sega and how they go about making future adventures for the blue blur. Will they be happy at Mania's runaway success or see it as a slight on them and the direction that they've been trying to take Sonic since the Dreamcast?
    I agree with Blades, if Sonic Mania makes them money (which it will because it was quick and cheap to begin with) I don't think Sega will really care what Sonic Team thinks one way or the other.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •