I think I've figured out every scenario in witch Sonic can die in this boss battle. Ha-ha
Edit: At this point I just want to get it done and trying to get it done to fast to aggressive but from what I get from this YouTube video with their laid back approach is what I should try next.
Last edited by EyeDeeNo76; 09-08-2017 at 07:03 PM.
No, EyeDee, watch this video for Sonic Mania advice;
On a side note, this is one of the best video's I've ever seen with some great laugh out lout moments. Can't wait for part 2 to come out. (PPS - the editor of this video really has an agenda toward the LP'er, sometimes unwarranted or based on incorrect info like only the new Dual Shock 4s are capable of being hardwired - of which the LP'er does not have. So yeah, not for the politically correct faint of heart)
It took me some time to beat it. My advice is to not get complacent when you land any hit (to tentacles or head), especially when it's about to go back down. KEEP JUMPING ALL THE TIME WHEN ON THE OIL AND RIGHT AFTER LANDING A HIT.
I have made it to the Lava Reef Zone! I managed to have a Flame Shield when I beat him, that a much needed helped. I was zipping all over the place then taking out the tentacles. Ha-ah
Robotnik is tricky in your encounter with him in Oil Ocean Zone but, in terms of boss battles in Sonic Mania, I found the battle with Metal Sonic MUCH more difficult!
You don't need to play something to tell the physics are wrong. Ever watch a video of Big Rigs where the cars can accelerate to infinity while going in reverse and don't slow down at all going up a mountain? It's pretty obvious just by the video the physics are broken.
Sonic Forces is obviously not Big Rigs bad or even Sonic 4 bad (which was also pretty clear from videos that it was utterly broken), but it is still evident they're pretty off, in fact they look worse than the physics in Generations somehow, but since the game is not finished I assume they can still tweak it.
That doesn't mean that I can't say that in this particular video the physics are pretty obviously off. The way sonic responds to bumping on an enemy is a pretty clear one.
The Octopus boss is definitely the, "that one boss," of the game. After that everything is gravy. I know a lot of people seem to be complaining about Titanic Monarch but I thought the zone was a lot of fun and not all that frustrating.
He might not have electricity at the moment so I'd be patient.
I don't think it's a case of them being incapable of emulating the physics of the older games because they easily could if they wanted to. They just don't want to for better or worse. They have their own ideas about level design and how Sonic should control and while I agree I don't think it feels as good as classic Sonic games do I'm also biased (earning speed through rolling and inertia is a lot more rewarding than having springs and boost pads everywhere, I can't deny that).
Though I also agree in Sonic 4's case that they weren't just "wrong" they were practically broken.
Last edited by Obviously; 09-09-2017 at 10:07 PM.
Well as 20 years of failed attempts have shown, mimicking the original Sonic games' physics really is very difficult. So far the only one who has accomplished it is a dedicated fan who was able to thoroughly research the original games without the pressure of any deadlines. I wouldn't be surprised if Christian Whitehead and co. are still viewed as "those outsiders" by most teams inside Sega, so I don't expect there will be a lot of knowledge sharing going on there yet. Now that Sonic Mania has beaten Sonic Team at their own game and become the best Sonic game in years, maybe that will change. But it won't be in time for Sonic Forces to get any good.
And the way those physics work don't even remotely translate to 3D (I mean the algorithm here), a whole new thing needs to be made from scratch. There are fanmade ones now, although then there's also the problem of settling on good controls (going through loops is hard, but while locking the camera behind the character at all time helps it also gives lots of motion sickness to a lot of people) and, well, making good levels (and you'll find out that you'd likely end up with the linear stuff the current 3D Sonic games have - though honestly, Sonic Robo Blast 2 has set some good precedent on 3D level design here).
Also not helped by the fact that right now the focus is on making things look cool and that often gets in the way of letting physics do their job (like forcefully taking control away from the player momentarily after hitting a spring).
I wonder how much of an effect the success of Sonic Mania will have on Sonic Team at Sega and how they go about making future adventures for the blue blur. Will they be happy at Mania's runaway success or see it as a slight on them and the direction that they've been trying to take Sonic since the Dreamcast?
If Sonic Mania makes $$$, expect to see Sonic Mania Adventure DX Remastered Edition in 2025.
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