Yeah something like that would be my idea, check where the player is going and animate the enemies at 25 fps taking that into account. The game also has that Aladdin style weird scrolling where the camera pans the other way like crazy when you change directions, that just makes it worse.
When you're standing still it would be a standard 25fps game but since it doesn't scroll it doesn't hurt the eyes too much.
EDIT: This game is looking better and better, shame it only runs on PAL C64s (NTSC needs the RAM expansion).
No other game looks this good on the machine, not even mayhem in monsterland.


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