Open it up in a debugger and have a look for yourself:
(screen shot shown only with sprite layer enabled)
The game is using a combination of real sprites (5 lemming show in pic are hardware sprites as well as the cross hair) and software blits (background tiles). The in game map/detail doesn't seem to use more than 100 tiles or so (a lot of what's in vram during gameplay is just left over title screen or previous screen detail/tiles). It might use more tiles for more detailed stages (dunno), but it definitely has enough to spare. The hardware sprites help keep the cpu resource down (software blitting, as well as updating vram, takes a bit of cpu power).



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