There is also one on IGN btw where Yu Suzuki says much the same thing
IGNDC: Uhh... getting back to the topic, in the Dreamcst version of the game that's playable here at E3, we noticed that there's a network mode accessible off the options menu. Can you explain about this and other multiplayer modes in the game?
Suzuki: Eight of the modes in the E3 version are unselectable. The spec for the game is basically fixed, but we're still doing research into what's possible, so there may be some minor changes.
IGNDC: Who's doing the translation?
Suzuki: The same team who did the arcade version. I believe that we're the only people who can do it, because it was originally for the Naomi board, and the Naomi has higher performance than the Dreamcast. We made four Naomi boards into one Dreamcast, so we had to write code that's four to six times faster. That proves that we can make something four times faster just by changing the code. In that sense, just by changing the software engine, Shenmue can get even better.
http://uk.ign.com/articles/2000/05/3...iews-yu-suzuki


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