Quantcast

Results 1 to 9 of 9

Thread: Footage of Lost PC Engine Ports of Marble Madness, Popils and More Released by Tengen

  1. #1
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default Footage of Lost PC Engine Ports of Marble Madness, Popils and More Released by Tengen

    Actual footage of unreleased games is always good to see, but these clips- of Marble Madness, Off the Wall, Peter Pack Rat and Popils on both the Famicom and PC Engine- are particularly interesting for a few reasons. For a start, Off the Wall and Peter Pack Rat were Atari arcade games that received no home console ports (Peter Pack Rat made it to the Commodore 64 and Amstrad CPC but that's it), and while no comment is given for Peter Pack Rat, Off the Wall was cancelled because it would need an 8MB cart and a paddle controller.
    http://www.retrocollect.com/News/los...n-staffer.html

    The videos can be found here:
    https://www.youtube.com/channel/UCt3...w=0&shelf_id=0

    But what really matters to me is Marble Madness, since I'm a big fan of this game.
    It feels like the PCE version was just as good as the Tengen's MD one. The PCE version seems to be running at the same (or very, very similar) resolution of the original arcade game whose both vertical and horizontal line counting are a bit higher than what the Mega Drive can pull of in NTSC/60Hz mode.
    The music renditions are obviously not as close to the arcade as the MD ones due to much different hardware, but they sound pretty good IMO.
    The segment where the "birds" appear also doesn't seem to have noticeable slowdown.
    It's a shame it was never officially released but I hope it "leaks" now.

    Last edited by Barone; 08-05-2016 at 09:58 AM.

  2. #2
    WCPO Agent Mad Moham's Avatar
    Join Date
    Dec 2014
    Posts
    947
    Rep Power
    37

    Default

    I have a feeling those games won't leak any time soon, but I hope they do. Its good to see footage being made available and Marble Madness does look impressive. I think these are the exact types of games that the PCE needed as there were way too many scrolling shooters on that console.

  3. #3
    Raging in the Streets goldenband's Avatar
    Join Date
    Dec 2009
    Posts
    4,673
    Rep Power
    103

    Default

    Awesome stuff. All three ports look really impressive. Since the black marble doesn't move in the Ultimate stage (EDIT: or at all), I'm guessing there were one or two more bugs yet to be squashed, but otherwise it looks and sounds like a first-rate port.

    There was some sort of drama involving the prototype for Marble Madness, wasn't there? I don't remember the details but I remember seeing it named as a hotspot of activity.
    Last edited by goldenband; 08-05-2016 at 02:01 PM.

  4. #4
    End of line.. Shining Hero gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    10,401
    Rep Power
    143

    Default

    I noticed that the black marbles and the acid pools aren't moving in the demo. I wonder how far this was from being completed.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  5. #5
    Raging in the Streets xelement5x's Avatar
    Join Date
    Feb 2011
    Location
    Southwest USA
    Age
    43
    Posts
    4,505
    Rep Power
    79

    Default

    One of the Nolan Bros has the PCE/TG16 Marble Madness Prototype I believe. I'd love to buy it from them and dump it (or at least convince them do a limited release or something), but I'm sure it's an expensive proposition either way.
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

  6. #6
    Master of Shinobi
    Join Date
    Sep 2008
    Posts
    2,213
    Rep Power
    45

    Default

    I loved Popils on Game Gear, such an underrated puzzler. Would like to have seen it released on other platforms.

  7. #7
    Raging in the Streets
    Join Date
    Mar 2010
    Posts
    4,158
    Rep Power
    70

    Default

    You can never have too many versions of Marble Madness.

  8. #8
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    47
    Posts
    3,981
    Rep Power
    80

    Default

    Never was a big fan of Marble Madness, but any port of it to a tile-based system kind of impresses me (translating that unique map detail to a tile-based rendering could not have been fun).

  9. #9
    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
    Join Date
    Jun 2012
    Posts
    1,696
    Rep Power
    51

    Default

    Marble Madness looked to be on it's way to being a great PCE port! Interesting regarding resolution compared with the MD port.

    I'm a big fan of the game since my arcade got a brand new machine on release (yes I am really that old), and I couldn't believe how good the FM music and sound FX were through those speakers.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •